by Laurent DELRIEU
Aug 6, 2016
Trying to reproduce Cranal noise from Cinema4d with simplex and Perlin noises Original 'fertility' model courtesy of the AIM@SHAPE Shape Repository
Hi Laurent:I was wondering if you are able to add a noise subroutine to an F(X) evaluate expressionwhich would look like the attached pic if it was added to the expression?
Here is an example Gyroid Gh that might benefit from such a conversion
Aug 7, 2016
Yikes! I can't edit my last post :(
Kim,
it could be possible but at the moment I just know the components Simplex Noise and Perlin Noise from 4D noise on food4rhino
http://www.food4rhino.com/project/4dnoise?etx
these components need coordinate Point(x,y, z), time and a scale. They output values between -1 and 1. So you can use this function. It is what I do.
For the scale, I put say it is the number of "variations" you want divided by the characteristic size (height, length...) of your object.
I also reproduce Dents texture from Cinema4d, instead of multiplying 2 noises you add to sum them. Cranal on Left, Dents on Right
Cancel
Laurent DELRIEU
http://www.grasshopper3d.com/forum/topics/rocks?xg_source=activity&...
Aug 6, 2016
Kim hauer
Hi Laurent:

I was wondering if you are able to add a noise subroutine to an F(X) evaluate expression
which would look like the attached pic if it was added to the expression?
Here is an example Gyroid Gh that might benefit from such a conversion
Aug 7, 2016
Kim hauer
Yikes! I can't edit my last post :(
Aug 7, 2016
Laurent DELRIEU
Kim,
it could be possible but at the moment I just know the components Simplex Noise and Perlin Noise from 4D noise on food4rhino
http://www.food4rhino.com/project/4dnoise?etx
these components need coordinate Point(x,y, z), time and a scale. They output values between -1 and 1. So you can use this function. It is what I do.
For the scale, I put say it is the number of "variations" you want divided by the characteristic size (height, length...) of your object.
I also reproduce Dents texture from Cinema4d, instead of multiplying 2 noises you add to sum them. Cranal on Left, Dents on Right
Aug 7, 2016