Exoskeleton is a free plug-in for creating meshes. It is currently comprised of two components: Exo Wireframe and Cytoskeleton.
Exoskeleton remains a work in progress, and as bugs are fixed and new components and features introduced, updates will be placed here. Furthermore, Exoskeleton is an open-source library.
Download the most recent version here: Exoskeleton2_150904.zip
This has been updated to also include Plankton version 0.3.4
This library is distributed under the terms of the GNU Lesser General Public License (LGPL).
(The source is available on GitHub here)
Please use this discussion forum to post questions, describe issues, and provide feedback (and examples!).
Copyright 2014 Daniel Piker and David Stasiuk
Thanks to Will Pearson, for his work on Plankton and who also has given some invaluable contributions to Exoskeleton in terms of project organisation. Thanks also to Giulio Piacentino for Weaverbird, and for general knowledge and support, and Mateusz Zwierzycki for the same, as well as for sharing his code for convex hulls, which although not used explicitly here, was very helpful in many regards for the development of Exoskeleton.