Hi,
I would like to ask if there is a method / paper describing how to offset n valence planar solids?
I used approach described below, but this only works if a vertex shares 3 edges.
With 4 you can see that this does not produce good result.
I simply intersecting offset neighbour planes.
I could offset meshes using vertex normals but this method not necessary result in planar polylines.
Anders Holden Deleuran
This one might be a starting point, as I recall it has thorough references for mesh offsetting under architectural constraints (such as planarity).
Sep 28, 2017