Grasshopper

algorithmic modeling for Rhino

Information

Sonic

UPDATE: Sonic components are now part of Mosquito:

http://grasshopper3d.com/group/mosquito

-Refract

-Flow

-Surface/Target Ray (reflect)

Sonic is a Grasshopper plugin that allows you to cast multiple rays, calculate reflections(bounces), calculate flow paths down a sloped surface. (eg. water runoff) Plus Added Math components.

Website: http://www.studiosmuts.com/ceed3/mosquito/
Location: - South Africa - New York
Members: 86
Latest Activity: Sep 20, 2023

 

Rays video LINK: https://www.youtube.com/watch?v=Q57srPYiZnQ

Flow video LINK: https://www.youtube.com/watch?v=MEl94L7VIrY

  

Sonic is a Grasshopper plugin suite that currently contains the following components:

UPDATE : New Refraction component!!!! as requested :)   and a fix for TargetRays when rays reflect several times off a single surface/object.

COMPONENTS:

Refract: A plugin that works in a similar mannar to the Reflection component (TargetRays) except it calculates refraction rays. Requires that you specify a refraction index for the medium which the ray is passing from and into. See the description of this component below.

SquareRoot: An optimized Square Root function multiple times faster than the default Square Root Component (based on Math.Sqrt I presume) with a slight trade off in rounding numbers.

Flow: Calculates the flow of lines via the path of least resistance down a sloped surface.(eg. water runoff)

TargetRays + SurfaceRays: Both plugins are used to cast and calculate surface reflections rays.

We hope to develop this into a larger suite of components, but for now its contains three components.

The plugin suite  comes with many GH Example files.......

DOWNLOAD Link

http://www.studiosmuts.com/ceed3/mosquito/

We hope to develop this into a larger suite of components, but for now its contains three components. The plugin suite  comes with many GH Example files…….

 

SONICROOT

INPUT/OUTPUT

There is a tradeoff in accuracy, but that should not matter, given the speed.

The Algorithm

 

The binary Algorithm used in this component stems from Gaming and Graphic development back in the 1990′s, effectively calculating the inverse square root. It also makes use of Newton’s method of finding roots. I have also made use of some scary looking bitwise manipulation.

FLOW

INPUT/OUTPUT

 

Surface: Plugin your surface that you wish to use for flow testing.

Points: Plugin your points that you wish to use for each stream, note that these points only have to be near the top of the surface , check examples .

Res: The resolution of the curve output. The low the value to more rigid the curve. Try to keep this fairly low.

Calc: Number of calculations for each stream. This input and ‘Res’ work together, if you raise ‘Res’ value then you need to increase Calc. Calc can also be used to animate the flows.

pLine: Use a ‘boolean toggle’ to choose whether the output ‘Curves’ are PolyLines. If left ‘False’ the output will be Interpolated Curves.

 

 

 

TARGET AND SURFACE RAYS

Main Features Include:

 

Multiple Surface Calculations ,Occlusion testing , Automated output of Normals, UVs , Vectors and more in ordered Data Tree Branches and Paths.

 

INPUT/OUTPUTS

(NOTE: All outputs are demonstrated in the “OUTPut example” files included with the download.)

The outputs are the same for both plugins and are as follows:

Points: Exports a list of points for each ray, each ray has its own Path in the DataTree.

Vectors: Exports each vector for each of the above bounce 'Points', lists are ordered the same as the Points ouput.

Normals (UNDER WORK): Exports the normals for each reflection point for each surface supplied.

UVs: The respective UVs for the above list entries in case you would like to evaluate the surfaces, you will need to use some culling logic here.

Srfs: Outputs the input surfaces in a relative order to the above lists. excluding surfaces not involved in the process.

SrfUvs: This list order matches the "Srfs" output. Use this with the "Srfs" output to evaluate the surface bounce points.

SrfInd: This is an odd one, but it contains the indexes for the first 4 outputs with regards to surfaces in the "Srfs" Output. ( I find it useful)

SrfCull: This is used to cull out the first 4 output values so that the output is relative to each surface in "Srfs".

Curves : Outputs the bounce path for each ray as Polylines.

Refract

Calculates the refraction of rays through mutliple surfaces.

Inputs:

  • SourcePts: The start of a ray.
  • TargetPts: The end point of a ray.
  • Surfaces: The surface through which the rays will be refracted.
  • Ni: The Refraction Index of the first medium the ray starts in i.e. Air
  • Nr: The Refraction Index of the medium the ray is passing into i.e. Water
  • Solid: Toggling this will treat the space between any two surfaces as the same medium. Check example files included in the download for more info.

Refraction Indices:

I have included a list of generic Refraction Indices in the Grasshopper definition.

Enjoy the Plugin,

Carson Smuts

DOWNLOAD: http://www.studiosmuts.com/ceed3/mosquito/

Rays video LINK: https://www.youtube.com/watch?v=Q57srPYiZnQ

Flow video LINK: https://www.youtube.com/watch?v=MEl94L7VIrY

FLOW IMAGES:

 

Trg/Srf RAY IMAGES:  

Discussion Forum

Refraction through multiple surfaces

Hi, I'm trying to simulate refraction of a single ray through 10 solid surfaces, each with a gradient refraction index between 1.00 and 1.01.How would I set this up?Continue

Started by Richard Aubin May 25, 2018.

The trouble problem of Target rays component 4 Replies

when the input of source points collect more than one point, the warning will show "1. Solution exception:Index was out of range. Must be non-negative and less than the size of the…Continue

Started by Joyce Ho. Last reply by Joyce Ho Jul 4, 2015.

Sonic Component updates 13 Replies

Sonic update 0.1.3b …Continue

Started by Carson Smuts. Last reply by Joyce Ho Apr 10, 2015.

Data Structure Preservation 3 Replies

Sorry, one more request! This just shows how much I want to use this plugin! I've been finding it difficult to use the output from the Reflection component when I have many source points because…Continue

Tags: list, management, reflection, structure, data

Started by Trygve Wastvedt. Last reply by Carson Smuts Apr 12, 2014.

Comment Wall

Comment

You need to be a member of Sonic to add comments!

Comment by Lisa Martinez on February 5, 2014 at 2:49pm

How would I be able to simulate watershed around human settlements using the flow script? i have attempted setting multiple surfaces and joining surfaces in the example script but nothing seems to work

Comment by Carson Smuts on February 28, 2013 at 3:48pm

UPDATE 0.2.4:

Bug Fixes: Fixed bugs with Twitter API access and new functions in String Duplicate component.

Comment by Igor on August 29, 2012 at 5:47pm

It would be good  add a gravity vector input to Flow component...

Comment by Kim Dong Wook on August 14, 2012 at 6:50am

wow~ it's awesome!

Comment by Carson Smuts on August 11, 2012 at 11:54am
<p>FIxes: Minor fixes dealing with small scale models.</p>" _setvalueurl="http://www.grasshopper3d.com/group/sonic/forum/comment/update?id=2985220%3AComment%3A656806" _emptydescriptionerrormessage="Please write something for your reply."">

Update 0.1.5b :

 

SrfRay and TargRay Fixes: Minor fixes dealing with small scale models.

Comment by Carson Smuts on August 11, 2012 at 11:53am
Delete Update 0.1.5b :

SrfRay and TargRay Fixes: Minor fixes dealing with small scale models.
 

Members (86)

 
 
 

About

Translate

Search

Photos

  • Add Photos
  • View All

© 2024   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service