Grasshopper

algorithmic modeling for Rhino

Information

Culebra

Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.

The Culebra grasshopper plugin was rewritten to implement a slew of new behaviors through the use CulebraData.dll which is a wrapper around the Culebra Java Library.

Download:

Download Culebra 2.0 Beta

The current version of Culebra is developed for:

-Rhino 5 (64 Bit)

-Grasshopper Version 0.9.0076 

Version 2.0 New Features

  • Wandering Behaviors
  • Path Following Behaviors
  • Multi Object Interactions
  • Mesh Crawling Behaviors
  • Stigmergy Behaviors
  • Mesh Color Behavior Influence
  • Graphics/Geometry Modes
  • Visualization Features
  • Single & Multi Object Engines
  • Zombie Engine
  • Behavior Chaining with Controller

For any questions regarding Culebra please use the Discussion Forum below.

Website: http://www.complicitmatter.com/culebra-net/
Location: Los Angeles
Members: 119
Latest Activity: on Friday

DOWNLOAD CULEBRA HERE

Download:

Download Culebra 2.0 Beta From Food4Rhino

Demo Videos :

To view demo videos please go to the Culebra.NET page.

CULEBRA 2.0 USAGE TUTORIAL VIDEO

CULEBRA 2.0 MESH CRAWL II DEMO VIDEO

MULTI BEHAVIOR FORCES DEMO

STIGMERGY DEMO

MULTI BEHAVIOR THINNING

NOISE DEMO

MULTI PATH FOLLOWING DEMO

FLOCKING DEMO

SELF ORGANIZATION DEMO

VISUALIZATION DEMO

Discussion Forum

Empty Output?? 15 Replies

Hi there!Thank you for such an awesome plugin! I love the simplicity to it from the tutorials but unfortunately I can't run it properly.. I am encountering two main problems: First is that the…Continue

Started by Kawai. Last reply by Tai Truong on Friday.

how to have endless creepers growing out

Hi guys , I have trying to work with mesh crawl to generate a sort of creeper growing on a body. But I am unable to make these creeper as endless curves generating from my 3d populated . Any idea of…Continue

Started by Saanchi Sep 29, 2018.

Empty engine parameters 2 Replies

Hi Luis, Thanks for the amazing work, I am having the same trouble as Kawai discussion thread (Empty Output). Attached is the screenshots of a demo file (2D/3D FLOCKING DEMO FILE) opened without…Continue

Started by Steven John Moore. Last reply by Tony Ayoub Mar 17, 2018.

Best way to pipe/ give thickness to the Curves

Hey! I have been playing around with Culebra. I have a little problem about piping them. Usually my laptop crushes when I try to do it. Also, I tried Cocoon but I had the same problem. What is the…Continue

Started by Selin Sevim Mar 6, 2018.

Comment Wall

Comment

You need to be a member of Culebra to add comments!

Comment by Luis Quinones on March 22, 2016 at 10:03am

Hi Zaidoon, Thanks, ill keep that in mind for future dev.

Comment by zaidoon on March 22, 2016 at 9:02am

hi and thanks for the amazing plugin well done ... a feature maybe to consider for the next version is snapping, the trails of the agents snap to the closest point on a grid. saw it on a masters project in the bartlett. 

Comment by Syafiq Azmy on March 15, 2016 at 1:47am

Thank you for the awesome plugin. You really help me since I'm doing thesis regarding the swarm affects. I will definitely try this plugin and let you know. Hope you can develop more features of this plugin in the future.

Comment by Luis Quinones on March 11, 2016 at 12:01pm

Hi Christian, thanks, this is the first pass at it, there are more features I have planned for the next release. 

Comment by Christian Schmidts on March 11, 2016 at 9:51am

Hi Luis, great to see that somebody is coping with this (promising) topic again after Quelea seems not to be developed anymore.

Looking forward to test it and see your approach this weekend!

 

Members (119)

 
 
 

About

Translate

Search

Photos

  • Add Photos
  • View All

© 2019   Created by Scott Davidson.   Powered by

Badges  |  Report an Issue  |  Terms of Service