algorithmic modeling for Rhino
I’d like to introduce the Stripper Grasshopper Plug-In! In short, a mesh-based topological editor.
You can find it in Food4Rhino:
In short, it focuses on the versatile nature of meshes, providing various effective functionalities for working with and editing mesh topology. Heavily inspired and driven by the concept of edge loops the organizational data structure behind mesh construction provides a plethora of design possibilities, some of which are still being discovered today. To contribute to that, this toolkit exposes familiar concepts to 3D artists such as:
It’s still very much in development (aka beta), so expect an endless amount of updates, changes, added functionalities, and whatnot in the near and far future.
Thanks, and stay tuned!
– J. Cortes
This group does not have any discussions yet.