Grasshopper2024-03-28T20:52:11ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLarahttps://storage.ning.com/topology/rest/1.0/file/get/2790954247?profile=RESIZE_48X48&width=48&height=48&crop=1%3A1https://www.grasshopper3d.com/group/starling/forum/topic/listForContributor?user=0c28of6xx8aa7&feed=yes&xn_auth=noSimple(I hope) question: Mesh from PM polylinestag:www.grasshopper3d.com,2015-03-25:2985220:Topic:12497002015-03-25T13:55:12.331ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p>Hi all,</p>
<p></p>
<p>After creating polylines from vertices and faces with a pmCreate, how can I turn the resulting polylines into a mesh?</p>
<p></p>
<p>Thanks</p>
<p>Oliver</p>
<p>Hi all,</p>
<p></p>
<p>After creating polylines from vertices and faces with a pmCreate, how can I turn the resulting polylines into a mesh?</p>
<p></p>
<p>Thanks</p>
<p>Oliver</p> SLFastMesh problemtag:www.grasshopper3d.com,2014-01-27:2985220:Topic:9971702014-01-27T11:14:33.185ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p>Hi,</p>
<p>I'm trying to create a mesh starting from a branching. Operations that I have done:</p>
<p></p>
<p>- branching creation</p>
<p>- associating a parallelepiped to each branching line</p>
<p>- parallelepiped union with SLFastMesh</p>
<p></p>
<p>Parallelepipeds are parametrized in order to control base dimensions.</p>
<p></p>
<p>The problem is that SlFastMesh command works with only some couple of base values. </p>
<p></p>
<p>How can I solve this?</p>
<p></p>
<p>Thank you very…</p>
<p>Hi,</p>
<p>I'm trying to create a mesh starting from a branching. Operations that I have done:</p>
<p></p>
<p>- branching creation</p>
<p>- associating a parallelepiped to each branching line</p>
<p>- parallelepiped union with SLFastMesh</p>
<p></p>
<p>Parallelepipeds are parametrized in order to control base dimensions.</p>
<p></p>
<p>The problem is that SlFastMesh command works with only some couple of base values. </p>
<p></p>
<p>How can I solve this?</p>
<p></p>
<p>Thank you very much</p>
<p>Federico</p> Your projects.tag:www.grasshopper3d.com,2012-08-02:2985220:Topic:6510102012-08-02T14:09:50.973ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654765569?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/2654765569?profile=RESIZE_320x320" width="300"></img></a></p>
<p></p>
<p>If you have used Starling for your project and you want to share some video/image/link please do it here. I will be posting your projects at Starling group page "Starling" section*</p>
<p></p>
<p>*By posting here you accept the above statement, and I declare to add link to your profile/site... that's all I can guarantee, so treat is rather as inspirational…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654765569?profile=original" target="_self"><img width="300" src="http://storage.ning.com/topology/rest/1.0/file/get/2654765569?profile=RESIZE_320x320" width="300" class="align-center"/></a></p>
<p></p>
<p>If you have used Starling for your project and you want to share some video/image/link please do it here. I will be posting your projects at Starling group page "Starling" section*</p>
<p></p>
<p>*By posting here you accept the above statement, and I declare to add link to your profile/site... that's all I can guarantee, so treat is rather as inspirational stuff for GH community.</p>
<p></p>
<p>Mateusz</p>
<p></p>
<p></p> Starling polyline tools example 1tag:www.grasshopper3d.com,2012-08-01:2985220:Topic:6498592012-08-01T15:31:11.962ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654766181?profile=original" target="_self"><img width="400" src="http://storage.ning.com/topology/rest/1.0/file/get/2654766181?profile=RESIZE_480x480" width="400" class="align-full"/></a></p>
<p></p>
<p>This is a simple example of new tools workflow.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654766181?profile=original" target="_self"><img width="400" src="http://storage.ning.com/topology/rest/1.0/file/get/2654766181?profile=RESIZE_480x480" width="400" class="align-full"/></a></p>
<p></p>
<p>This is a simple example of new tools workflow.</p> Starling_0.2tag:www.grasshopper3d.com,2012-08-01:2985220:Topic:6496232012-08-01T01:28:20.572ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p>Download from <a href="http://www.food4rhino.com/project/starling" target="_blank">food4rhino.com</a></p>
<p>Download from <a href="http://www.food4rhino.com/project/starling" target="_blank">food4rhino.com</a></p> Legacy releasestag:www.grasshopper3d.com,2012-08-01:2985220:Topic:6494532012-08-01T01:07:22.888ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p>Starling_0.1 mesh tools. These components enable mesh parametrization, so it behaves like a surface - you can evaluate points at any place etc. Is it accurate ? - not at all, but give it just a minute and you'll probably fall in love. Mesh morphing, remeshing, smooth curves evaluation (see group image), 3d convex hull and last but not least - slFastMesh - which will enable you to stop thinking about meshing parameters and start playing.</p>
<p>What's that all about ? Mesh is embedded to…</p>
<p>Starling_0.1 mesh tools. These components enable mesh parametrization, so it behaves like a surface - you can evaluate points at any place etc. Is it accurate ? - not at all, but give it just a minute and you'll probably fall in love. Mesh morphing, remeshing, smooth curves evaluation (see group image), 3d convex hull and last but not least - slFastMesh - which will enable you to stop thinking about meshing parameters and start playing.</p>
<p>What's that all about ? Mesh is embedded to planar form (or spherical), with respect to topology. You draw point on this planar (or spherical) mesh representation and it automatically finds it's place on original mesh.</p>
<p> </p>
<p>So lets introduce some "new" words : Mesh-map. Components that create a mesh-map (planar or spherical mesh embedding) are located in the "Cartographers" category.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654761854?profile=original" target="_self"><img width="200" src="http://storage.ning.com/topology/rest/1.0/file/get/2654761854?profile=RESIZE_320x320" width="200" class="align-full"/></a></p>
<p>This is the first step in mesh parameterization. Then you can use slGuide2D (Guides category) to draw some points on the map - guide will lead them to the original mesh at proper position.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654761892?profile=original" target="_self"><img width="200" src="http://storage.ning.com/topology/rest/1.0/file/get/2654761892?profile=RESIZE_320x320" width="200" class="align-full"/></a></p>
<p>The remaining components can be considered as utilities. For me the two most helpful are :</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654761970?profile=original" target="_self"><img width="200" src="http://storage.ning.com/topology/rest/1.0/file/get/2654761970?profile=RESIZE_320x320" width="200" class="align-full"/></a></p>
<p>slFastMesh is a really simple, tiny component. It will take any <a href="http://en.wikipedia.org/wiki/Genus_%28mathematics%29" target="_blank">genus 0</a> intersecting BReps, union and mesh them - so you dont have to choose all the parameters manually. What is so special about it ? Just reference some BReps from Rhino and give it a try. Basic idea for this component comes from Michael Pryor.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654761989?profile=original" target="_self"><img width="200" src="http://storage.ning.com/topology/rest/1.0/file/get/2654761989?profile=RESIZE_320x320" width="200" class="align-full"/></a></p>
<p>slHull3D is incremental 3d hull implementation which I made some time ago and published as vb script component. It takes a bunch of points and creates a mesh hull, which will match perfectly to slSphere embedding.</p>
<p> </p>
<p>Special thanks to : Michael Pryor for constant help&support and David Rutten for great advices.</p>
<p> </p>
<p><a href="http://www.grasshopper3d.com/group/starling/forum/topics/starling-0-1" target="_blank">DOWNLOAD (after joining the group)</a></p>
<p>or</p>
<p><a href="http://www.food4rhino.com/project/starling" target="_blank">DOWNLOAD from food4rhino.com</a></p>
<p> </p>
<p>Examples avaible to download from group discussions or food4rhino.com</p>
<p> </p>
<p>It's highly recommended to use Starling with Weaverbird and [uto] MeshEdit.</p> Your suggestions.tag:www.grasshopper3d.com,2012-07-19:2985220:Topic:6423082012-07-19T01:57:54.349ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p>Dear Staling Users,</p>
<p></p>
<p>As some time from first Starling release already passed, I assume that some of you got more familiar with it. Right now I'am struggling with 0.2 release, and here you can share your <span>thoughts</span> about what would you like to see in it. Think about ease of use or any additional component - if you have any idea, share here.</p>
<p></p>
<p>Thanks !</p>
<p>Dear Staling Users,</p>
<p></p>
<p>As some time from first Starling release already passed, I assume that some of you got more familiar with it. Right now I'am struggling with 0.2 release, and here you can share your <span>thoughts</span> about what would you like to see in it. Think about ease of use or any additional component - if you have any idea, share here.</p>
<p></p>
<p>Thanks !</p> slExamples : Rapid minimal surfaces with Sl and Wbtag:www.grasshopper3d.com,2012-07-08:2985220:Topic:6302512012-07-08T14:16:32.373ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654763404?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654763404?profile=original" width="480"></img></a></p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654763296?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654763296?profile=RESIZE_1024x1024" width="480"></img></a></p>
<p></p>
<p></p>
<p>This example shows how to make minimal surfaces with multiple breps. To make it work, reference some open, intersecting breps from Rhino (or create them with GH). They need to be open, and their naked edges cant…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654763404?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2654763404?profile=original" width="480" class="align-full"/></a></p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654763296?profile=original" target="_self"><img width="480" src="http://storage.ning.com/topology/rest/1.0/file/get/2654763296?profile=RESIZE_1024x1024" width="480" class="align-full"/></a></p>
<p></p>
<p></p>
<p>This example shows how to make minimal surfaces with multiple breps. To make it work, reference some open, intersecting breps from Rhino (or create them with GH). They need to be open, and their naked edges cant intersect with any of solid (blue edges).</p>
<p></p>
<p></p>
<p></p>
<p></p> slExamples : Extracting subsurfacetag:www.grasshopper3d.com,2012-07-02:2985220:Topic:6274572012-07-02T18:15:18.046ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p>Here I would like to introduce you to slGuide3D. In this particular example it works similiar to wbOffset.…</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654758955?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/2654758955?profile=RESIZE_480x480" width="400"></img></a></p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654759133?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654759133?profile=RESIZE_1024x1024" width="500"></img></a></p>
<p>Here I would like to introduce you to slGuide3D. In this particular example it works similiar to wbOffset.</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654758955?profile=original" target="_self"><img width="400" src="http://storage.ning.com/topology/rest/1.0/file/get/2654758955?profile=RESIZE_480x480" width="400" class="align-center"/></a></p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654759133?profile=original" target="_self"><img width="500" src="http://storage.ning.com/topology/rest/1.0/file/get/2654759133?profile=RESIZE_1024x1024" width="500" class="align-full"/></a></p> slExamples - Morphing (a little bit more advanced than other examples)tag:www.grasshopper3d.com,2012-07-02:2985220:Topic:6271652012-07-02T16:30:55.615ZLuis García Larahttps://www.grasshopper3d.com/profile/LuisGarciaLara
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/hZv23LGjh5U?wmode=opaque" frameborder="0"></iframe>
</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654758857?profile=original" target="_self"><img width="420" src="http://storage.ning.com/topology/rest/1.0/file/get/2654758857?profile=RESIZE_480x480" width="420" class="align-full"/></a></p>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/hZv23LGjh5U?wmode=opaque" frameborder="0"></iframe>
</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654758857?profile=original" target="_self"><img width="420" src="http://storage.ning.com/topology/rest/1.0/file/get/2654758857?profile=RESIZE_480x480" width="420" class="align-full"/></a></p>