All Discussions Tagged 'operatingsystem' - Grasshopper2024-03-29T10:10:50Zhttps://www.grasshopper3d.com/group/nudibranch/forum/topic/listForTag?tag=operatingsystem&feed=yes&xn_auth=noNudibranch 0.028 and Grasshopper3d (Explicit History) for Mactag:www.grasshopper3d.com,2016-01-12:2985220:Topic:14370032016-01-12T10:59:29.419ZMarios Tsiliakoshttps://www.grasshopper3d.com/profile/MariosT
<p>Hi all,</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654943254?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654943254?profile=RESIZE_1024x1024" width="750"></img></a></p>
<p>Given the latest news regarding GH3D's release for Mac, I thought I should let the members of the group that Nudibranch 0.028 has limited functionality on Mac.</p>
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<p>The main reason for this is the dependency of part of the code to windows forms/packages and some methods of the GH_structure which seem to be different. I will inquire theā¦</p>
<p>Hi all,</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654943254?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/2654943254?profile=RESIZE_1024x1024" width="750" class="align-full"/></a></p>
<p>Given the latest news regarding GH3D's release for Mac, I thought I should let the members of the group that Nudibranch 0.028 has limited functionality on Mac.</p>
<p></p>
<p>The main reason for this is the dependency of part of the code to windows forms/packages and some methods of the GH_structure which seem to be different. I will inquire the discourse to find out more.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654943407?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/2654943407?profile=RESIZE_1024x1024" width="750" class="align-full"/></a></p>
<p></p>
<p>My intention is to make the next build cross-operating system, hence delay "further" the new release.</p>
<p></p>
<p>Many of the components are still working, so you can use them as usual.</p>
<p></p>
<p>Many thanks to JF.Reis for testing this out.</p>