All Discussions Tagged 'nodes' - Grasshopper2024-03-29T07:23:39Zhttps://www.grasshopper3d.com/group/lth/forum/topic/listForTag?tag=nodes&%3Bfeed=yes&%3Bxn_auth=no&feed=yes&xn_auth=norelaxed space frametag:www.grasshopper3d.com,2014-03-25:2985220:Topic:10328232014-03-25T23:12:31.046ZLudvig Haavhttps://www.grasshopper3d.com/profile/LudvigNyman
<p>Hi!<br></br><br></br>Im working on developing this project that you see on the image below. It is created using a 3d voronoi algorithm that does not allow me precise control of where nodes and bridges are. Therefore I need to build another algorithm that creates a visually similar output but gives me more control. form will also need to be different with more complexity near the top. …<a href="http://storage.ning.com/topology/rest/1.0/file/get/2654852652?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654852652?profile=RESIZE_1024x1024" width="750"></img></a></p>
<p>Hi!<br/><br/>Im working on developing this project that you see on the image below. It is created using a 3d voronoi algorithm that does not allow me precise control of where nodes and bridges are. Therefore I need to build another algorithm that creates a visually similar output but gives me more control. form will also need to be different with more complexity near the top. <a href="http://storage.ning.com/topology/rest/1.0/file/get/2654852652?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/2654852652?profile=RESIZE_1024x1024" width="750" class="align-full"/></a></p>
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<p>I found a minimal surface algorithm which seems to work well, though i have only tried it using very simple geometry. I like it because it gives me ok contoll of thickness of different parts. see example below. it originates from <a href="http://www.grasshopper3d.com/forum/topics/how-to-create-nodesbone?id=2985220%3ATopic%3A146581&page=1#comments" target="_blank">this thread</a></p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654852700?profile=original" target="_self"><img width="400" src="http://storage.ning.com/topology/rest/1.0/file/get/2654852700?profile=RESIZE_480x480" width="400" class="align-full"/></a></p>
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<p>What i now have to do is create a sort of space frame for use with this definition. simple enough job but i play around with advanced scripts though i still dont know the basics of the game.. :/</p>
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<p>I have built a test point cloud and a jumble of lines that connect the points. Now i need to find a way to boolean intersect all the pipes i create. <br/><br/>How do i do that?</p>
<p>Or is this not the best way to attack this issue to start with? Should i go about it differently?</p>
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