Grasshopper2024-03-28T17:00:54ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieterhttps://storage.ning.com/topology/rest/1.0/file/get/2790951657?profile=RESIZE_48X48&width=48&height=48&crop=1%3A1https://www.grasshopper3d.com/group/human/forum/topic/listForContributor?user=39gdrtwtls65w&feed=yes&xn_auth=noCreating a layer and assigning a material in rhino 6tag:www.grasshopper3d.com,2018-09-28:2985220:Topic:19337322018-09-28T08:25:49.485ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>I hope I'm not repeating an existing topic here.</p>
<p>I setting up a workflow that uses Andrew's super handy tools to generate layers and materials but failing in assigning the materials to the layers.</p>
<p>Is this due to a missing implementation for rhino6 or am I missing something?…</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655080005?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2655080005?profile=original" width="736"></img></a></p>
<p>I hope I'm not repeating an existing topic here.</p>
<p>I setting up a workflow that uses Andrew's super handy tools to generate layers and materials but failing in assigning the materials to the layers.</p>
<p>Is this due to a missing implementation for rhino6 or am I missing something?</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655080005?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2655080005?profile=original" width="736" class="align-full"/></a></p> Trouble creating and applying materials to layerstag:www.grasshopper3d.com,2018-05-17:2985220:Topic:19097682018-05-17T19:36:53.739ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p></p>
<p>Hi all,</p>
<p></p>
<p>This seems like a very simple problem but I can't figure out at all what is going wrong!</p>
<p></p>
<p>All I'm trying to do is create a material in a certain colour, then apply that material to a layer. But whenever I try this, the layer creation component won't recognise the material:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655081104?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2655081104?profile=RESIZE_1024x1024" width="750"></img></a></p>
<p>Is there something obvious I'm doing wrong?…</p>
<p></p>
<p>Hi all,</p>
<p></p>
<p>This seems like a very simple problem but I can't figure out at all what is going wrong!</p>
<p></p>
<p>All I'm trying to do is create a material in a certain colour, then apply that material to a layer. But whenever I try this, the layer creation component won't recognise the material:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655081104?profile=original" target="_self"><img width="750" src="http://storage.ning.com/topology/rest/1.0/file/get/2655081104?profile=RESIZE_1024x1024" width="750" class="align-full"/></a></p>
<p>Is there something obvious I'm doing wrong? I have previously used this method successfully, although I no longer have access to the file.</p>
<p>For my actual project I have a model with a lot of elements from which I want to produce some renders where each element is a different colour, so baking and manually applying materials in Rhino is off the table. </p>
<p></p>
<p>Thanks for your help,</p>
<p></p>
<p>Andrew</p>
<p></p> Dynamic Pipeline Errortag:www.grasshopper3d.com,2018-01-17:2985220:Topic:18786762018-01-17T19:00:59.973ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hey, my dynamic pipeline component was working fine but now its registering the points in the layer Twice! </p>
<p>Please see the image as reference</p>
<p>- Layer selected object count in rhino - 27</p>
<p>- Layer selected object count in grasshopper - 54</p>
<p></p>
<p>Please advise</p>
<p></p>
<p>Hey, my dynamic pipeline component was working fine but now its registering the points in the layer Twice! </p>
<p>Please see the image as reference</p>
<p>- Layer selected object count in rhino - 27</p>
<p>- Layer selected object count in grasshopper - 54</p>
<p></p>
<p>Please advise</p>
<p></p> CreateLighttag:www.grasshopper3d.com,2017-08-30:2985220:Topic:18066422017-08-30T21:01:00.882ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Is it possible to apply WorldSpotLight to Human CreateLight component?</p>
<p>Thanks. </p>
<p>Is it possible to apply WorldSpotLight to Human CreateLight component?</p>
<p>Thanks. </p> Custom Preview Materials component colors the geometry in graytag:www.grasshopper3d.com,2017-08-15:2985220:Topic:17987172017-08-15T07:16:02.655ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hi Andrew,<br></br><br></br>I've been using Human components without any issue for a couple of years on my old PC.</p>
<p>I recently started using my a laptop, with the following versions:</p>
<p>Rhino 5.12.50810.13095, 08/10/2015 64 bit</p>
<p>Grasshopper 0.9.0076</p>
<p>Windows 7 64 bit</p>
<p></p>
<p>The problem is that for some reason Custom Preview Materials component colors the surface geometry in gray.…</p>
<p></p>
<p>Hi Andrew,<br/><br/>I've been using Human components without any issue for a couple of years on my old PC.</p>
<p>I recently started using my a laptop, with the following versions:</p>
<p>Rhino 5.12.50810.13095, 08/10/2015 64 bit</p>
<p>Grasshopper 0.9.0076</p>
<p>Windows 7 64 bit</p>
<p></p>
<p>The problem is that for some reason Custom Preview Materials component colors the surface geometry in gray.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655054623?profile=original" target="_self"><img width="250" src="http://storage.ning.com/topology/rest/1.0/file/get/2655054623?profile=RESIZE_320x320" class="align-full" width="250"/></a></p>
<p>Like this:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2655054648?profile=original" target="_self"><img width="300" src="http://storage.ning.com/topology/rest/1.0/file/get/2655054648?profile=RESIZE_320x320" class="align-full" width="300"/></a>I tried using different images for the "DB" input, but I get the same result: gray colored surface.<br/>Can this be an issue with the graphic card maybe (I have ATI Radeon HD 3200).</p>
<p>I tried installing the newest drivers for the graphic card, but still not improvement.<br/>I can not check if this problem can be repeated with my old PC, as it is now in another country, but still for years I have't had problem on it with this component.<br/>And now on this laptop, I do.<br/><br/>Any suggestion on what could be causing this would be a very appreciated!</p> Rhino.DocObjects.InstanceObject in Pythontag:www.grasshopper3d.com,2017-07-12:2985220:Topic:17832442017-07-12T22:57:40.571ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>I am using <a href="https://gist.github.com/bengolder/1019295" target="_blank">this script</a> to import geometry in Grasshopper from 3DM files. In my 3DM files I have also some blocks, for which I'd like to use the BlockExplode component in Human to get their geometry and attributes. Unfortunately the data that i retrieve using the Python script is of type Rhino.Geometry.InstanceReferenceGeoometry and not of type Rhino.DocObjects.InstanceObject which is requested by the BlockExplode…</p>
<p>I am using <a href="https://gist.github.com/bengolder/1019295" target="_blank">this script</a> to import geometry in Grasshopper from 3DM files. In my 3DM files I have also some blocks, for which I'd like to use the BlockExplode component in Human to get their geometry and attributes. Unfortunately the data that i retrieve using the Python script is of type Rhino.Geometry.InstanceReferenceGeoometry and not of type Rhino.DocObjects.InstanceObject which is requested by the BlockExplode component.</p>
<p>Do you have any suggestions on how to retrieve the InstanceObject in Python?</p>
<p>Thanks,</p>
<p>Giuseppe</p> Block Origin : how does it works ?tag:www.grasshopper3d.com,2017-06-01:2985220:Topic:17616192017-06-01T09:11:02.090ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hello,</p>
<p></p>
<p>I don't understand how to use the Block origin parameter in the Define Block component.</p>
<p></p>
<p>Here is my example :</p>
<p>- I create the block (Define Block) starting with a GH geometry</p>
<p>- I place the block (Place Block) with 'Transform' doing nothing (null translation)... But i see the block instance in a another place and plane from the GH geometry. I expected that it would be in the same position of the GH geometry...</p>
<p></p>
<p>Thanks in…</p>
<p>Hello,</p>
<p></p>
<p>I don't understand how to use the Block origin parameter in the Define Block component.</p>
<p></p>
<p>Here is my example :</p>
<p>- I create the block (Define Block) starting with a GH geometry</p>
<p>- I place the block (Place Block) with 'Transform' doing nothing (null translation)... But i see the block instance in a another place and plane from the GH geometry. I expected that it would be in the same position of the GH geometry...</p>
<p></p>
<p>Thanks in advance</p>
<p></p> Human Justified 3D text error in Rhino WIP?tag:www.grasshopper3d.com,2017-04-11:2985220:Topic:17311352017-04-11T00:36:50.801ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hello,</p>
<p></p>
<p>I'm trying to work out a problem in the Rhino WIP version of Grasshopper, since the current release for Rhino 5 lacks some color components that I require. Anyway, when I go to make use of the Human component Justified 3D Text in the new version, it gives me this error...</p>
<p></p>
<p>1. Solution exception:Method not found: 'Void Rhino.Geometry.TextEntity.set_FontIndex(Int32)'.</p>
<p></p>
<p>I've already made sure that I have the most recent version of Human and that…</p>
<p>Hello,</p>
<p></p>
<p>I'm trying to work out a problem in the Rhino WIP version of Grasshopper, since the current release for Rhino 5 lacks some color components that I require. Anyway, when I go to make use of the Human component Justified 3D Text in the new version, it gives me this error...</p>
<p></p>
<p>1. Solution exception:Method not found: 'Void Rhino.Geometry.TextEntity.set_FontIndex(Int32)'.</p>
<p></p>
<p>I've already made sure that I have the most recent version of Human and that it's unblocked. Is there anything else that I should try, or is this a simple disagreement between versions?</p>
<p></p>
<p>Windows 10, 64-bit, Rhino Work In Progress (6.0.17094.9041, 04/04/2017)</p> Place Blockstag:www.grasshopper3d.com,2017-03-08:2985220:Topic:17077782017-03-08T10:17:16.904ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hi!</p>
<p>It would be useful to have an output in the PlaceBlocks component (as the DefineBlock component). So we can use it to build a "super block" (a block containing another blocks), for example, or to do anything that require the end of block instances creation.</p>
<p>Regards</p>
<p>JL</p>
<p>Hi!</p>
<p>It would be useful to have an output in the PlaceBlocks component (as the DefineBlock component). So we can use it to build a "super block" (a block containing another blocks), for example, or to do anything that require the end of block instances creation.</p>
<p>Regards</p>
<p>JL</p> DepthMode Enumerationtag:www.grasshopper3d.com,2017-03-07:2985220:Topic:17065692017-03-07T00:25:53.931ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Andrew,</p>
<p>Can an object's DepthMode value be defined by Human?</p>
<p>I have three overlapping hatches that aren't printing correctly. I can modify the depthmode value once I bake the objects into rhino, but that's no fun...</p>
<p>If not, any suggestions?</p>
<p>Thanks,</p>
<p>David</p>
<p>Andrew,</p>
<p>Can an object's DepthMode value be defined by Human?</p>
<p>I have three overlapping hatches that aren't printing correctly. I can modify the depthmode value once I bake the objects into rhino, but that's no fun...</p>
<p>If not, any suggestions?</p>
<p>Thanks,</p>
<p>David</p>