Grasshopper

algorithmic modeling for Rhino

Information

Culebra

Culebra.NET is a 2D|3D Multi Object Behavior library written in C# (Wrapper around Culebra Java library) focused on hybrid system interactions with custom Visualization, Data, and performance features. It contains a collection of objects and behaviors for creating dynamic multi agent interactions. For more information see the Culebra Java Library.

The Culebra grasshopper plugin was rewritten to implement a slew of new behaviors through the use CulebraData.dll which is a wrapper around the Culebra Java Library.

Download:

Download Culebra 2.1 Release

The current version of Culebra is developed for:

-Rhino/Grasshopper 7 & below (64 Bit)

Version 2.1 Features

  • Wandering Behaviors
  • Path Following Behaviors
  • Multi Object Interactions
  • Mesh Crawling Behaviors
  • Stigmergy Behaviors
  • Mesh Color Behavior Influence
  • Graphics/Geometry Modes
  • Visualization Features
  • Single & Multi Object Engines
  • Zombie Engine
  • Behavior Chaining with Controller

For any questions regarding Culebra please use the Discussion Forum below.

Website: http://www.complicitmatter.com/culebra-net/
Location: Los Angeles
Members: 138
Latest Activity: Dec 27, 2023

DOWNLOAD CULEBRA HERE

Download:

Download Culebra 2.1 for Rhino 7 From Food4Rhino

Demo Videos :

To view demo videos please go to the Culebra.NET page.

CULEBRA 2.0 USAGE TUTORIAL VIDEO

CULEBRA 2.0 MESH CRAWL II DEMO VIDEO

MULTI BEHAVIOR FORCES DEMO

STIGMERGY DEMO

MULTI BEHAVIOR THINNING

NOISE DEMO

MULTI PATH FOLLOWING DEMO

FLOCKING DEMO

SELF ORGANIZATION DEMO

VISUALIZATION DEMO

Discussion Forum

Plumbing

Hi. When your plumbing breaks at home, it's always best to get help from special companies rather than trying to fix it yourself. Personally, I can advise the services that can be found on this site…Continue

Started by Jack56 Dec 15, 2022.

CULEBRA.NET LIBRARY FOR RHINO/GH HAS BEEN UPDATED FOR RHINO 7 3 Replies

Hey everyone, I have updated the build for Rhino 7. The gradient trails are fully operational again. I have also removed the need to have element in any of the demo files. Please delete previous…Continue

Started by Luis Quinones. Last reply by Mark Bechtel Jun 21, 2022.

Suggestions for Culebra Updates 2 Replies

Opening up for some ideas on updates as I look to start to update the tool for Rhino 7 :)Continue

Started by Luis Quinones. Last reply by Luis Quinones Apr 15, 2022.

Init setting problem 1 Reply

Hi, I am very new to grasshopper and I am trying to learn this plug-in. But I came across this error right away, it says 1. Invalid cast: Number » Int32Can anyone tell me what had happened,…Continue

Started by Hexu Wang. Last reply by arch232 Jun 17, 2021.

Comment Wall

Comment

You need to be a member of Culebra to add comments!

Comment by Luis Quinones on March 23, 2016 at 4:57pm

Hi Kim,

Culebra uses only perlin noise and flocking behaviors. The last image you uploaded can almost certainly be created using Culebra, in fact the next release will more than likely have a banding component that will create those types of strips. 

Comment by Kim hauer on March 23, 2016 at 12:43pm

or stuff like like this

Comment by Kim hauer on March 23, 2016 at 12:40pm

This is Flocking wonderful!  This has great potential for artwork exploration.

I'm particularly interested if Culbra has the potential to produce math structures similar in nature .... as the following? 

Comment by Luis Quinones on March 22, 2016 at 10:03am

Hi Zaidoon, Thanks, ill keep that in mind for future dev.

Comment by zaidoon on March 22, 2016 at 9:02am

hi and thanks for the amazing plugin well done ... a feature maybe to consider for the next version is snapping, the trails of the agents snap to the closest point on a grid. saw it on a masters project in the bartlett. 

Comment by Syafiq Azmy on March 15, 2016 at 1:47am

Thank you for the awesome plugin. You really help me since I'm doing thesis regarding the swarm affects. I will definitely try this plugin and let you know. Hope you can develop more features of this plugin in the future.

Comment by Luis Quinones on March 11, 2016 at 12:01pm

Hi Christian, thanks, this is the first pass at it, there are more features I have planned for the next release. 

Comment by Christian Schmidts on March 11, 2016 at 9:51am

Hi Luis, great to see that somebody is coping with this (promising) topic again after Quelea seems not to be developed anymore.

Looking forward to test it and see your approach this weekend!

 

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