Window Frame Facade - random size surface division - Grasshopper2024-03-28T16:30:23Zhttps://www.grasshopper3d.com/forum/topics/window-frame-facade-random-size-surface-division?commentId=2985220%3AComment%3A1636730&feed=yes&xn_auth=noKnocked up a quick example of…tag:www.grasshopper3d.com,2016-11-10:2985220:Comment:16368372016-11-10T15:07:15.969ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p>Knocked up a quick example of a recursive rectangle subdivision algorithm (not from any of the papers) using the GHPython scripting component. It relies on random numbers for setting all the splitting properties at each iteration, so it's a bit stupid (does take the width/length of the rectangle into account though, so as to always split it on the long side). Might help :)…<br></br><br></br></p>
<p>Knocked up a quick example of a recursive rectangle subdivision algorithm (not from any of the papers) using the GHPython scripting component. It relies on random numbers for setting all the splitting properties at each iteration, so it's a bit stupid (does take the width/length of the rectangle into account though, so as to always split it on the long side). Might help :)<br/><br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769211997?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769211997?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
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<p>Edit: Note that the input polyline does not need to be orthogonal, just need to be a quad:<br/><br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769212361?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769212361?profile=original" width="654" class="align-full"/></a></p> Thanks for the papers, but my…tag:www.grasshopper3d.com,2016-11-10:2985220:Comment:16367342016-11-10T13:38:06.150ZJJKhttps://www.grasshopper3d.com/profile/JanJonasKunz
<p>Thanks for the papers, but my time is limited to one week and i have no clue about scripting yet. So i guess thats not gonna help me. Probably afterwards. But still big thank.</p>
<p>Thanks for the papers, but my time is limited to one week and i have no clue about scripting yet. So i guess thats not gonna help me. Probably afterwards. But still big thank.</p> Does exactly what I want, but…tag:www.grasshopper3d.com,2016-11-10:2985220:Comment:16367302016-11-10T13:36:54.655ZJJKhttps://www.grasshopper3d.com/profile/JanJonasKunz
<p>Does exactly what I want, but with the minimum of possibilities to interact. There is no way to make it react to an attractor?!</p>
<p>Does exactly what I want, but with the minimum of possibilities to interact. There is no way to make it react to an attractor?!</p> There's quite a few papers ou…tag:www.grasshopper3d.com,2016-11-10:2985220:Comment:16366182016-11-10T11:52:56.972ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p>There's quite a <a href="http://papers.nips.cc/paper/3622-the-mondrian-process.pdf" target="_blank">few</a> <a href="https://forums.tigsource.com/index.php?topic=14539.0" target="_blank">papers</a> out there presenting various "Mondrian" algorithms. Note that most (probably all) are based on recursively subdividing rectangles. So you'll need to implement their logic in a scripting component or using one the looping plugins (anemone, hoopsnake etc.) </p>
<p>There's quite a <a href="http://papers.nips.cc/paper/3622-the-mondrian-process.pdf" target="_blank">few</a> <a href="https://forums.tigsource.com/index.php?topic=14539.0" target="_blank">papers</a> out there presenting various "Mondrian" algorithms. Note that most (probably all) are based on recursively subdividing rectangles. So you'll need to implement their logic in a scripting component or using one the looping plugins (anemone, hoopsnake etc.) </p> Maybe substrate under Meshes…tag:www.grasshopper3d.com,2016-11-09:2985220:Comment:16363262016-11-09T22:45:22.938ZPetras Vestartashttps://www.grasshopper3d.com/profile/PetrasVestartas
<p>Maybe substrate under Meshes ->Triangulation?<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769213179?profile=original" target="_self"><br/><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769213179?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Maybe substrate under Meshes ->Triangulation?<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769213179?profile=original" target="_self"><br/><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769213179?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>