Surface deformation with points - Grasshopper2024-03-28T10:16:48Zhttps://www.grasshopper3d.com/forum/topics/surface-deformation-with-points?commentId=2985220%3AComment%3A1206338&feed=yes&xn_auth=noHello again! was that created…tag:www.grasshopper3d.com,2017-02-14:2985220:Comment:16913462017-02-14T12:42:35.067ZEvelyn Agiekhttps://www.grasshopper3d.com/profile/EvelynAgiek
<p>Hello again! was that created in grasshopper or just t-splines for rhino?</p>
<p>Hello again! was that created in grasshopper or just t-splines for rhino?</p> It's very diagrammatic, excel…tag:www.grasshopper3d.com,2015-07-20:2985220:Comment:13287542015-07-20T10:56:04.970ZDanaLaddhttps://www.grasshopper3d.com/profile/DanaLadd
<p>It's very diagrammatic, excellent expression of holding data. </p>
<p>It's very diagrammatic, excellent expression of holding data. </p> i cannot load the code, becau…tag:www.grasshopper3d.com,2015-03-18:2985220:Comment:12446622015-03-18T08:54:54.247Zhhttps://www.grasshopper3d.com/profile/hulya
<p>i cannot load the code, because of planton.dll not found error.However I installed the plankton, create plankton component cannot be initialized and at the opening of the code it says plankton.dll is missing. where can I download it? Is it about version? Thanks by now.</p>
<p>i cannot load the code, because of planton.dll not found error.However I installed the plankton, create plankton component cannot be initialized and at the opening of the code it says plankton.dll is missing. where can I download it? Is it about version? Thanks by now.</p> Er... still you haven't got w…tag:www.grasshopper3d.com,2015-01-23:2985220:Comment:12099812015-01-23T16:39:29.919Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Er... still you haven't got what you've asked for: I do hope that this weekend the whole thing could be ready:</p>
<p>I.e. : Many random binary trees yield "top" points that "fuse" with a user controllable grid of points (making a nurbs "roof" from control points). From that point ... well ... if TSplines had less issues it could be easy to create the "ideal" organic thing. </p>
<p>Er... still you haven't got what you've asked for: I do hope that this weekend the whole thing could be ready:</p>
<p>I.e. : Many random binary trees yield "top" points that "fuse" with a user controllable grid of points (making a nurbs "roof" from control points). From that point ... well ... if TSplines had less issues it could be easy to create the "ideal" organic thing. </p> thanks a looot Peter!!
I che…tag:www.grasshopper3d.com,2015-01-23:2985220:Comment:12100532015-01-23T16:15:40.505ZHamide Rihtimhttps://www.grasshopper3d.com/profile/HamideRihtim
<p>thanks a looot Peter!!</p>
<p></p>
<p>I checked all your solutions now i have more than i expected thanks to you, these helped me to be much more familiar with this system, my design now goes to an interesting way, and i checked t-splines and exoskeleton also, results are way more aesthetic and fluidal than i expected. if i go this way all through, i ll share the result. Thanks a lot again!!!</p>
<p>thanks a looot Peter!!</p>
<p></p>
<p>I checked all your solutions now i have more than i expected thanks to you, these helped me to be much more familiar with this system, my design now goes to an interesting way, and i checked t-splines and exoskeleton also, results are way more aesthetic and fluidal than i expected. if i go this way all through, i ll share the result. Thanks a lot again!!!</p> Update: Code is "ready" - usi…tag:www.grasshopper3d.com,2015-01-20:2985220:Comment:12074392015-01-20T08:39:46.827Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Update: Code is "ready" - using binary trees (with a myriad of options "like" the ones used in the L-System). The benefit is a much simpler data structure (organized in DataTrees - per node - for more than obvious reasons):</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768948680?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768948680?profile=RESIZE_1024x1024" width="721"></img></a> Here's some animated slider(s) tests (a) with an fully controlled fractal L-System and a "static" (2d, that is) test Binary tree <strong>before a…</strong></p>
<p>Update: Code is "ready" - using binary trees (with a myriad of options "like" the ones used in the L-System). The benefit is a much simpler data structure (organized in DataTrees - per node - for more than obvious reasons):</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768948680?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768948680?profile=RESIZE_1024x1024" width="721"/></a>Here's some animated slider(s) tests (a) with an fully controlled fractal L-System and a "static" (2d, that is) test Binary tree <strong>before a myriad of available options</strong> are applied (random branch length, random Z rotation, random dTheta, random divisions, a "ceiling" option ... and the other usual chaotic stuff of mine).</p>
<p>more this W/E </p> Update: code was the easy thi…tag:www.grasshopper3d.com,2015-01-18:2985220:Comment:12063882015-01-18T14:58:19.690Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Update: code was the easy thing ... but the TSpline root is the path to nowhere: too many bugs, highly unstable and unpredictable: explain this (for some reason that @%@^ thing refuses to behave properly - one part of it anyway)</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768950164?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768950164?profile=RESIZE_1024x1024" width="721"></img></a> Anyway get Plan D as well (MeshMachine and some other stuff) - load Rhino file first (included is the static output of the above miserable…</p>
<p>Update: code was the easy thing ... but the TSpline root is the path to nowhere: too many bugs, highly unstable and unpredictable: explain this (for some reason that @%@^ thing refuses to behave properly - one part of it anyway)</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768950164?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768950164?profile=RESIZE_1024x1024" width="721"/></a>Anyway get Plan D as well (MeshMachine and some other stuff) - load Rhino file first (included is the static output of the above miserable TSpline test).</p> Get this as well (Plan C : a…tag:www.grasshopper3d.com,2015-01-18:2985220:Comment:12060962015-01-18T09:23:06.162Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Get this as well (Plan C : a "bit" off-topic as regards your initial target with fractals ... and <strong>it doesn't work OK</strong> as well) - see new Levels added if internalize fails.</p>
<p>PS: You'll need Exoskeleton + Topologizer + Weaverbird for this (very old) def attached…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768950218?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768950218?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Get this as well (Plan C : a "bit" off-topic as regards your initial target with fractals ... and <strong>it doesn't work OK</strong> as well) - see new Levels added if internalize fails.</p>
<p>PS: You'll need Exoskeleton + Topologizer + Weaverbird for this (very old) def attached</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768950218?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768950218?profile=RESIZE_1024x1024" width="721"/></a></p> Get this "static" output/test…tag:www.grasshopper3d.com,2015-01-18:2985220:Comment:12064142015-01-18T08:17:38.511Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Get this "static" output/test as well (TSplines is required).</p>
<p>Get this "static" output/test as well (TSplines is required).</p> Hmm ... I say (all images sho…tag:www.grasshopper3d.com,2015-01-18:2985220:Comment:12063712015-01-18T08:11:25.265Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Hmm ... I say (all images shown: TSplines):</p>
<p>1. Doing C# code (in a chaotic state right now - not for public eyes: embarrassment at the max, he he) for the wire part is rather easy (but NOT a L_system: we don't need a myriad of lines).</p>
<p>2. Doing the <strong>organic</strong> part with TSplines 4.x is highly problematic for a variety of reasons: the main is that this approach is by default interactive whilst GH is NOT an "iterative/interactive" solver (so to speak).…</p>
<p></p>
<p>Hmm ... I say (all images shown: TSplines):</p>
<p>1. Doing C# code (in a chaotic state right now - not for public eyes: embarrassment at the max, he he) for the wire part is rather easy (but NOT a L_system: we don't need a myriad of lines).</p>
<p>2. Doing the <strong>organic</strong> part with TSplines 4.x is highly problematic for a variety of reasons: the main is that this approach is by default interactive whilst GH is NOT an "iterative/interactive" solver (so to speak).</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768949925?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768949925?profile=RESIZE_1024x1024" width="721"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768950065?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768950065?profile=RESIZE_1024x1024" width="721"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768950212?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768950212?profile=RESIZE_1024x1024" width="721"/></a>3. Did someone mentioned Exoskeleton + Topologizer? (Plan B)</p>
<p>more soon(?), best Peter</p>