Stepped Boxes to Attractor - Grasshopper2024-03-29T11:04:27Zhttps://www.grasshopper3d.com/forum/topics/stepped-boxes-to-attractor?commentId=2985220%3AComment%3A240382&feed=yes&xn_auth=noI am hoping to use this file…tag:www.grasshopper3d.com,2011-12-20:2985220:Comment:5032422011-12-20T19:41:59.822Zoneonth3runhttps://www.grasshopper3d.com/profile/DrewScherer
<p>I am hoping to use this file to create a link to my android device. I am hoping to create a connection between gh3d and android so that a grid would show on my phone similar to the gh model and allow touch manipulation of the field (touching the android screen with my finger would act as the attractor in gh) in real time.</p>
<p>Is this possible? I am thinking I will have to create a small custom application in processing or python to generate the visual end on android, but am not sure and…</p>
<p>I am hoping to use this file to create a link to my android device. I am hoping to create a connection between gh3d and android so that a grid would show on my phone similar to the gh model and allow touch manipulation of the field (touching the android screen with my finger would act as the attractor in gh) in real time.</p>
<p>Is this possible? I am thinking I will have to create a small custom application in processing or python to generate the visual end on android, but am not sure and was curious if anyone has tried anything similar.</p>
<p></p>
<p>Thanks</p> I like how it looks with roun…tag:www.grasshopper3d.com,2011-05-29:2985220:Comment:2547182011-05-29T00:13:10.649ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
I like how it looks with round pixels:) <br/>(<a href="http://www.grasshopper3d.com/video/multiple-counting-attractors" target="_blank">http://www.grasshopper3d.com/video/multiple-counting-attractors</a>)
I like how it looks with round pixels:) <br/>(<a href="http://www.grasshopper3d.com/video/multiple-counting-attractors" target="_blank">http://www.grasshopper3d.com/video/multiple-counting-attractors</a>) Hi Drew, did you achieve your…tag:www.grasshopper3d.com,2011-05-28:2985220:Comment:2540432011-05-28T16:19:44.066ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hi Drew, did you achieve your goal with the vectors? Have you tried this with Andrew Heumann's <em>AssignPaths</em> script at parametricmodel.com?<br/><a rel="nofollow" href="http://www.parametricmodel.com/AssignPaths/39.html" target="_blank">http://www.parametricmodel.com/AssignPaths/39.html</a></p>
<p>Hi Drew, did you achieve your goal with the vectors? Have you tried this with Andrew Heumann's <em>AssignPaths</em> script at parametricmodel.com?<br/><a rel="nofollow" href="http://www.parametricmodel.com/AssignPaths/39.html" target="_blank">http://www.parametricmodel.com/AssignPaths/39.html</a></p> Hi Drew, i tried something on…tag:www.grasshopper3d.com,2011-05-20:2985220:Comment:2463952011-05-20T14:45:08.858ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
Hi Drew, i tried something on a bit smaller definition to try to get this done. I think it could be (much) simpler than this, but it might inspire you to get that done... Let me know if you find an easier way please! Hope this helps.<br/>
Hi Drew, i tried something on a bit smaller definition to try to get this done. I think it could be (much) simpler than this, but it might inspire you to get that done... Let me know if you find an easier way please! Hope this helps.<br/> I am trying to show the vecto…tag:www.grasshopper3d.com,2011-05-19:2985220:Comment:2459302011-05-19T19:36:45.876Zoneonth3runhttps://www.grasshopper3d.com/profile/DrewScherer
I am trying to show the vectors between the attractor point and the cubes in the landscape it is influencing. After toying with it for a bit I'm still not able to constrain the vectors to only show the local influence for each point. It seems like it should be a simple operation but operating on no sleep isn't assisting! Any ideas?
I am trying to show the vectors between the attractor point and the cubes in the landscape it is influencing. After toying with it for a bit I'm still not able to constrain the vectors to only show the local influence for each point. It seems like it should be a simple operation but operating on no sleep isn't assisting! Any ideas? Yes that's what I was looking…tag:www.grasshopper3d.com,2011-05-14:2985220:Comment:2403842011-05-14T06:01:47.623Zoneonth3runhttps://www.grasshopper3d.com/profile/DrewScherer
Yes that's what I was looking for! I'm new to the program and still developing a working knowledge of all the components, and it's always a pleasant moment when something is so easily solved. Thanks for your help Nate!
Yes that's what I was looking for! I'm new to the program and still developing a working knowledge of all the components, and it's always a pleasant moment when something is so easily solved. Thanks for your help Nate! Is this what you're talking a…tag:www.grasshopper3d.com,2011-05-14:2985220:Comment:2403822011-05-14T05:50:06.014ZNate Hollandhttps://www.grasshopper3d.com/profile/NateHolland
<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768653138?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768653138?profile=RESIZE_1024x1024"/></a>Is this what you're talking about? If so all you needed to do was swap a closest point component out for your distance component. That way you're always measuring the distance to the closest attractor.
<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768653138?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768653138?profile=RESIZE_1024x1024"/></a>Is this what you're talking about? If so all you needed to do was swap a closest point component out for your distance component. That way you're always measuring the distance to the closest attractor. So my next step was to add mo…tag:www.grasshopper3d.com,2011-05-14:2985220:Comment:2401762011-05-14T04:36:13.258Zoneonth3runhttps://www.grasshopper3d.com/profile/DrewScherer
<p>So my next step was to add more points of attraction to begin to see the effects of more of a 'crowd' behavior on the landscape, however when I added more points along alternative courses the model began to bifurcate and I am not able to segregate the points smoothly. Is there any way to do this? </p>
<p> </p>
<p>many thanks</p>
<p>So my next step was to add more points of attraction to begin to see the effects of more of a 'crowd' behavior on the landscape, however when I added more points along alternative courses the model began to bifurcate and I am not able to segregate the points smoothly. Is there any way to do this? </p>
<p> </p>
<p>many thanks</p> Great:) you're welcome.tag:www.grasshopper3d.com,2011-05-13:2985220:Comment:2401642011-05-13T23:48:20.785ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
Great:) you're welcome.
Great:) you're welcome. Wow, this is exactly what I w…tag:www.grasshopper3d.com,2011-05-13:2985220:Comment:2401622011-05-13T23:41:21.906Zoneonth3runhttps://www.grasshopper3d.com/profile/DrewScherer
<p>Wow, this is exactly what I was looking for! Will play around with it and try to take it to the next step now.</p>
<p> </p>
<p>Thank you!</p>
<p>Wow, this is exactly what I was looking for! Will play around with it and try to take it to the next step now.</p>
<p> </p>
<p>Thank you!</p>