Stacking geometry on offseted circles issue. Please help! - Grasshopper2024-03-29T06:26:22Zhttps://www.grasshopper3d.com/forum/topics/stacking-geometry-on-offseted-circles-issue-please-help?feed=yes&xn_auth=noHi isbahes!
Thank you for rep…tag:www.grasshopper3d.com,2016-12-11:2985220:Comment:16558002016-12-11T22:41:43.117ZNataliahttps://www.grasshopper3d.com/profile/Natalia481
<p>Hi isbahes!</p>
<p>Thank you for replying!</p>
<p>With the second question what I mean is that I can't find the plane of my objects on the curve and rotate them so top corner goes outwards and bottom corner goes inwards. I would like all of the components to 'touch' each other (like they would be welded together). I can do that on their sides, but the top and bottom edges don't touch.</p>
<p></p>
<p>I hope that was clearer.</p>
<p></p>
<p>Thanks</p>
<p>Nat</p>
<p></p>
<p>Hi isbahes!</p>
<p>Thank you for replying!</p>
<p>With the second question what I mean is that I can't find the plane of my objects on the curve and rotate them so top corner goes outwards and bottom corner goes inwards. I would like all of the components to 'touch' each other (like they would be welded together). I can do that on their sides, but the top and bottom edges don't touch.</p>
<p></p>
<p>I hope that was clearer.</p>
<p></p>
<p>Thanks</p>
<p>Nat</p>
<p></p> for the first question simply…tag:www.grasshopper3d.com,2016-12-11:2985220:Comment:16557922016-12-11T22:13:26.722Zisbaheshttps://www.grasshopper3d.com/profile/Sabaes
<p>for the first question simply find the curve length for each circle and multiply that by PFrames count (N), the second question was not clear to me ... </p>
<p>for the first question simply find the curve length for each circle and multiply that by PFrames count (N), the second question was not clear to me ... </p>