SplitDisjointMesh > does it exist in GH? - Grasshopper2024-03-29T05:31:19Zhttps://www.grasshopper3d.com/forum/topics/splitdisjointmesh-does-it-exist-in-gh?commentId=2985220%3AComment%3A1799461&feed=yes&xn_auth=nonot always works I usually us…tag:www.grasshopper3d.com,2017-08-23:2985220:Comment:18025502017-08-23T14:56:29.586ZPetras Vestartashttps://www.grasshopper3d.com/profile/PetrasVestartas
<p>not always works I usually use <span> 2.mesh.ExplodeAtUnweldedEdges();</span></p>
<p>not always works I usually use <span> 2.mesh.ExplodeAtUnweldedEdges();</span></p> there is a native component f…tag:www.grasshopper3d.com,2017-08-23:2985220:Comment:18027122017-08-23T14:53:56.361ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>there is a native component for this! no need to script. "Disjoint Mesh" under Mesh / Util</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769318951?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769318951?profile=original" width="631" class="align-full"/></a></p>
<p>there is a native component for this! no need to script. "Disjoint Mesh" under Mesh / Util</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769318951?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769318951?profile=original" width="631" class="align-full"/></a></p> ROCK-N-ROLL!!
thnx Petras
tag:www.grasshopper3d.com,2017-08-17:2985220:Comment:17996762017-08-17T10:01:33.030ZAJhttps://www.grasshopper3d.com/profile/AY
<p>ROCK-N-ROLL!!</p>
<p>thnx Petras</p>
<p></p>
<p>ROCK-N-ROLL!!</p>
<p>thnx Petras</p>
<p></p> filetag:www.grasshopper3d.com,2017-08-16:2985220:Comment:17994612017-08-16T15:14:36.050ZPetras Vestartashttps://www.grasshopper3d.com/profile/PetrasVestartas
<p>file</p>
<p>file</p> There are two options:
…tag:www.grasshopper3d.com,2017-08-16:2985220:Comment:17994582017-08-16T15:07:39.365ZPetras Vestartashttps://www.grasshopper3d.com/profile/PetrasVestartas
<p>There are two options:</p>
<p></p>
<p> 1. mesh.SplitDisjointPieces(); - does not work usually </p>
<p></p>
<p> 2.mesh.ExplodeAtUnweldedEdges();</p>
<p>(2 nd option needs welding beforehand elsewise it will explode mesh in faces)</p>
<p>There are two options:</p>
<p></p>
<p> 1. mesh.SplitDisjointPieces(); - does not work usually </p>
<p></p>
<p> 2.mesh.ExplodeAtUnweldedEdges();</p>
<p>(2 nd option needs welding beforehand elsewise it will explode mesh in faces)</p>