sort Mesh - Grasshopper2024-03-29T06:15:26Zhttps://www.grasshopper3d.com/forum/topics/sort-mesh?commentId=2985220%3AComment%3A198179&feed=yes&xn_auth=noJust thought I would add some…tag:www.grasshopper3d.com,2013-01-23:2985220:Comment:7749742013-01-23T14:26:30.768ZMichael Clarkehttps://www.grasshopper3d.com/profile/MichaelClarke
<p>Just thought I would add something to this discussion. Although it has been dormant for a while I have found it really helpful. For my own work I needed all the mesh face boundaries as individual lines and I needed them sorted. Now as this creates duplicate lines when flattened, removing the duplicates always messes up the orders and quite often the order is mixed up if the original surface/mesh is rotated.</p>
<p>Using the scripts posted on this discussion, particularly David Rutten's 2D…</p>
<p>Just thought I would add something to this discussion. Although it has been dormant for a while I have found it really helpful. For my own work I needed all the mesh face boundaries as individual lines and I needed them sorted. Now as this creates duplicate lines when flattened, removing the duplicates always messes up the orders and quite often the order is mixed up if the original surface/mesh is rotated.</p>
<p>Using the scripts posted on this discussion, particularly David Rutten's 2D sort, I think this may be a solution for sorting the lines (not the faces) according to U and V values rather than the cartesian co-ordinates. This means that for any rotation of the initial surface, it should still work. I would be interested to see if anyone gets the same results or can see ways of improving this. </p> You can make the notebook pub…tag:www.grasshopper3d.com,2012-05-07:2985220:Comment:5908842012-05-07T14:03:54.910ZBen Fortunatohttps://www.grasshopper3d.com/profile/BenFortunato
<p>You can make the notebook public, but not sure that would be the best solution, since you might publish something you don't want to.</p>
<p>You can make the notebook public, but not sure that would be the best solution, since you might publish something you don't want to.</p> I use onenote but not everyon…tag:www.grasshopper3d.com,2012-05-07:2985220:Comment:5908052012-05-07T12:52:38.891ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>I use onenote but not everyone can access that.</p>
<p>I use onenote but not everyone can access that.</p> Danny,
Have you looked into…tag:www.grasshopper3d.com,2012-05-07:2985220:Comment:5908002012-05-07T12:27:55.127ZBen Fortunatohttps://www.grasshopper3d.com/profile/BenFortunato
<p>Danny,</p>
<p></p>
<p>Have you looked into Microsoft Onenote? I've been using it to take notes and I find it incredibly helpful, especially since it can clip info from the web, take screen shots, and embed any data file.</p>
<p></p>
<p>For Example you can take a screen shot of the results of your script, take any notes and then place a link or embed the grasshopper file. Then you can use the search feature to find whatever you need. I'm hooked! It really helps since there is so much…</p>
<p>Danny,</p>
<p></p>
<p>Have you looked into Microsoft Onenote? I've been using it to take notes and I find it incredibly helpful, especially since it can clip info from the web, take screen shots, and embed any data file.</p>
<p></p>
<p>For Example you can take a screen shot of the results of your script, take any notes and then place a link or embed the grasshopper file. Then you can use the search feature to find whatever you need. I'm hooked! It really helps since there is so much information to deal with when doing more advanced CAD work.</p> Hi L]G,
I think I've cracked…tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:2006232011-03-24T17:05:17.823ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>Hi L]G,</p>
<p>I think I've cracked it.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768644968?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768644968?profile=RESIZE_1024x1024"/></a></p>
<p>The definition eventually creates 4pt Srfs after selecting adjacent pairs of triangles from a delauney mesh.</p>
<p>Hi L]G,</p>
<p>I think I've cracked it.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768644968?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768644968?profile=RESIZE_1024x1024"/></a></p>
<p>The definition eventually creates 4pt Srfs after selecting adjacent pairs of triangles from a delauney mesh.</p> I too have started a library …tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:1999142011-03-24T10:09:38.780ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>I too have started a library of sorts. On "My Page" there is a text box which you can add all kinds of stuff including links. One of which is to this discussion and David's explanation of 2D sorting.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768646912?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768646912?profile=original" width="586"></img></a></p>
<p>I've started doing this 'cause there's only so much my brain can…</p>
<p>I too have started a library of sorts. On "My Page" there is a text box which you can add all kinds of stuff including links. One of which is to this discussion and David's explanation of 2D sorting.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768646912?profile=original"><img class="align-full" width="586" src="http://storage.ning.com/topology/rest/1.0/file/get/2768646912?profile=original"/></a></p>
<p>I've started doing this 'cause there's only so much my brain can hold!</p> Thank you Danny for your post…tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:1999102011-03-24T09:45:35.820ZDedackelzuchthttps://www.grasshopper3d.com/profile/JohannesBeran
<p>Thank you Danny for your post. I have to save the names next time. Authors sould be always honored!</p>
<p> </p>
<p>DeDackel</p>
<p>Thank you Danny for your post. I have to save the names next time. Authors sould be always honored!</p>
<p> </p>
<p>DeDackel</p> The top image was posted by m…tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:1998102011-03-24T09:38:39.559ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>The top image was posted by me when asking the question "Is there a more elegant way?" The answer came back that % instead of \ was all that was needed.</p>
<p>The next two were posted by me as an answer to a specific problem, they do the same job. Which is to append a point as the first branch by giving the two trees the same data structure and moving the existing tree along a branch.</p>
<p>The third was posted by Beltrán Fernández Mariño in answer to the question about grouping items on…</p>
<p>The top image was posted by me when asking the question "Is there a more elegant way?" The answer came back that % instead of \ was all that was needed.</p>
<p>The next two were posted by me as an answer to a specific problem, they do the same job. Which is to append a point as the first branch by giving the two trees the same data structure and moving the existing tree along a branch.</p>
<p>The third was posted by Beltrán Fernández Mariño in answer to the question about grouping items on branches.</p>
<p>And the last was quite possibly the first real insight for everyone into the inner workings of the Pathmapper. It was posted by Sameer Kumar, and if you do a google image search on "pathmapper" that's the first image to come up.</p> Hey,
Thanks all of you for…tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:1995192011-03-24T07:36:48.430ZDedackelzuchthttps://www.grasshopper3d.com/profile/JohannesBeran
<p>Hey,</p>
<p> </p>
<p>Thanks all of you for the nice informations.</p>
<p> </p>
<p>I have got some more pictures for the pathmapper in my libary. I do not know who made the pictures, sorry for that. I think they are very helpfull to understand, what you can do with the pathmapper.…<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768647076?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768647076?profile=original" width="721"></img></a></p>
<p>Hey,</p>
<p> </p>
<p>Thanks all of you for the nice informations.</p>
<p> </p>
<p>I have got some more pictures for the pathmapper in my libary. I do not know who made the pictures, sorry for that. I think they are very helpfull to understand, what you can do with the pathmapper.<a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768647076?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768647076?profile=original" width="721"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768640378?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768640378?profile=RESIZE_1024x1024" width="721"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768640788?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768640788?profile=RESIZE_1024x1024" width="721"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768647374?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768647374?profile=RESIZE_1024x1024" width="721"/></a><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768596505?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768596505?profile=RESIZE_1024x1024" width="721"/></a></p> Hi Danny, thanks for all ur h…tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:1985562011-03-24T00:41:42.546ZL]Ghttps://www.grasshopper3d.com/profile/LG
Hi Danny, thanks for all ur help and time. i was really excited when i saw how the lines turned out to be, which is exactly what i was looking for, theni i exploded the end result and im back with the point :), i have done tons of 'culls' and 'items' to try and extract the point i need to create a 4 point surface for each diamond shape, but nothing seems to stick.
Hi Danny, thanks for all ur help and time. i was really excited when i saw how the lines turned out to be, which is exactly what i was looking for, theni i exploded the end result and im back with the point :), i have done tons of 'culls' and 'items' to try and extract the point i need to create a 4 point surface for each diamond shape, but nothing seems to stick.