Sonic Component updates - Grasshopper2024-03-28T12:25:17Zhttps://www.grasshopper3d.com/forum/topics/sonic-component-updates?groupUrl=sonic&commentId=2985220%3AComment%3A1260125&x=1&feed=yes&xn_auth=nohii have some trouble thing t…tag:www.grasshopper3d.com,2015-04-10:2985220:Comment:12601252015-04-10T10:11:58.034ZJoyce Hohttps://www.grasshopper3d.com/profile/JoyceHo
<p>hi<br></br><br></br>i have some trouble thing that i need to ask you.<br></br>if the input of Sourcepts is collect more than one point (from Point 0 to Point 10), it must be fail.<br></br>if the input of Sourcepts is collect one point, it is still work.<br></br><br></br>but i wanna ask how to solve this fault when the input of Sourcepts must collect more than one point(from Point 0 to Point 10).<br></br><br></br>Point 0 to Point 10 is sun paths' point. <br></br><br></br><br></br>1)…<br></br></p>
<p>hi<br/><br/>i have some trouble thing that i need to ask you.<br/>if the input of Sourcepts is collect more than one point (from Point 0 to Point 10), it must be fail.<br/>if the input of Sourcepts is collect one point, it is still work.<br/><br/>but i wanna ask how to solve this fault when the input of Sourcepts must collect more than one point(from Point 0 to Point 10).<br/><br/>Point 0 to Point 10 is sun paths' point. <br/><br/><br/>1)<br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768979099?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768979099?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><br/>2)<br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768979405?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768979405?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768979653?profile=original" target="_self"><br/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768979823?profile=original" target="_self"><br/></a></p> Thanks for the Reply.
I think…tag:www.grasshopper3d.com,2012-09-18:2985220:Comment:6869292012-09-18T07:12:42.549Zphilliphttps://www.grasshopper3d.com/profile/phillip
<p>Thanks for the Reply.</p>
<p>I think this very exciting and also thanks for sharing interest!<br/>Best,</p>
<p><br/>Phillip</p>
<p>Thanks for the Reply.</p>
<p>I think this very exciting and also thanks for sharing interest!<br/>Best,</p>
<p><br/>Phillip</p> So Sorry for the late reply,…tag:www.grasshopper3d.com,2012-09-17:2985220:Comment:6866542012-09-17T17:17:59.520ZCarson Smutshttps://www.grasshopper3d.com/profile/CarsonSmuts
<p>So Sorry for the late reply, I have been away.....</p>
<p>I like it! I dig the refractive idea, I will give it a go later in the week and get back to you:)</p>
<p>I havn't worked with closed Breps in the SDK, I might try srfs first and then Breps.</p>
<p></p>
<p>Carson</p>
<p>So Sorry for the late reply, I have been away.....</p>
<p>I like it! I dig the refractive idea, I will give it a go later in the week and get back to you:)</p>
<p>I havn't worked with closed Breps in the SDK, I might try srfs first and then Breps.</p>
<p></p>
<p>Carson</p> Hi Carson,
I think you develo…tag:www.grasshopper3d.com,2012-08-30:2985220:Comment:6697252012-08-30T08:08:53.234Zphilliphttps://www.grasshopper3d.com/profile/phillip
<p>Hi Carson,</p>
<p>I think you developed sonic for accoustics, though I am mainly using it for optics.</p>
<p>How about about a refraction component? Well, I believe there is accoustic refraction as well.</p>
<p>It could be something like the traget ray, but with inputs of (closed) BRep instead of Srf and instead of Bounce you could use the refraction index (n).</p>
<p>What do you think about this?</p>
<p>If you think there is no need, could you point me into a direction of how I could try to…</p>
<p>Hi Carson,</p>
<p>I think you developed sonic for accoustics, though I am mainly using it for optics.</p>
<p>How about about a refraction component? Well, I believe there is accoustic refraction as well.</p>
<p>It could be something like the traget ray, but with inputs of (closed) BRep instead of Srf and instead of Bounce you could use the refraction index (n).</p>
<p>What do you think about this?</p>
<p>If you think there is no need, could you point me into a direction of how I could try to develop it myself?</p>
<p>Thanks.</p>
<p>Best,</p>
<p>Phillip</p> Thank you.
Best,
Philliptag:www.grasshopper3d.com,2012-08-13:2985220:Comment:6580382012-08-13T08:39:59.738Zphilliphttps://www.grasshopper3d.com/profile/phillip
<p>Thank you.</p>
<p>Best,</p>
<p>Phillip</p>
<p>Thank you.</p>
<p>Best,</p>
<p>Phillip</p> Ok. I found the problem, I st…tag:www.grasshopper3d.com,2012-08-11:2985220:Comment:6569902012-08-11T17:52:09.661ZCarson Smutshttps://www.grasshopper3d.com/profile/CarsonSmuts
<p>Ok. I found the problem, I still had some test code lying around in there that was shifting points on a minor scale.</p>
<p> </p>
<p>Thanks Phillip for pointing out the error.</p>
<p> </p>
<p>Cars</p>
<p>Ok. I found the problem, I still had some test code lying around in there that was shifting points on a minor scale.</p>
<p> </p>
<p>Thanks Phillip for pointing out the error.</p>
<p> </p>
<p>Cars</p> Update 0.1.5b :
SrfRay and…tag:www.grasshopper3d.com,2012-08-11:2985220:Comment:6568062012-08-11T17:50:33.488ZCarson Smutshttps://www.grasshopper3d.com/profile/CarsonSmuts
<p>Update 0.1.5b :</p>
<p> </p>
<p>SrfRay and TargRay Fixes: Minor fixes dealing with small scale models.</p>
<p>Update 0.1.5b :</p>
<p> </p>
<p>SrfRay and TargRay Fixes: Minor fixes dealing with small scale models.</p> Hmm. Well, the Rh File I use…tag:www.grasshopper3d.com,2012-08-11:2985220:Comment:6567752012-08-11T11:32:19.930Zphilliphttps://www.grasshopper3d.com/profile/phillip
Hmm. Well, the Rh File I use is in meters so the srf is about half a meter in diameter. So I work in numbers between 0.01 and 4.00. I suppose the component is using the standart Rh dependend tolerances, so it should work just fine, I suppose.<br />
Would you rather suggest for going in mm and scaling up by 1000? Does this make a difference in accuracy?
Hmm. Well, the Rh File I use is in meters so the srf is about half a meter in diameter. So I work in numbers between 0.01 and 4.00. I suppose the component is using the standart Rh dependend tolerances, so it should work just fine, I suppose.<br />
Would you rather suggest for going in mm and scaling up by 1000? Does this make a difference in accuracy? lol, sorry, i thought the geo…tag:www.grasshopper3d.com,2012-08-10:2985220:Comment:6562622012-08-10T13:54:13.574ZCarson Smutshttps://www.grasshopper3d.com/profile/CarsonSmuts
<p>lol, sorry, i thought the geometry was in Rhino:) i should have opened the GH file first:)</p>
<p>So looking at the file , it appears to be a scale issue, scaling the model up, works just fine. Your model is so tiny, the the component does not round of numbers that small, they result to 0..... any reason it needs to have such a small scale?</p>
<p></p>
<p>lol, sorry, i thought the geometry was in Rhino:) i should have opened the GH file first:)</p>
<p>So looking at the file , it appears to be a scale issue, scaling the model up, works just fine. Your model is so tiny, the the component does not round of numbers that small, they result to 0..... any reason it needs to have such a small scale?</p>
<p></p> Don´t want to send you an emp…tag:www.grasshopper3d.com,2012-08-10:2985220:Comment:6562162012-08-10T09:42:00.844Zphilliphttps://www.grasshopper3d.com/profile/phillip
<p>Don´t want to send you an empty file. ;)</p>
<p>Hope this helps anyhow. Thanks,<a href="http://www.grasshopper3d.com/forum/topics/geometry-cache-broken" target="_blank"></a></p>
<p>Phillip</p>
<p>Don´t want to send you an empty file. ;)</p>
<p>Hope this helps anyhow. Thanks,<a href="http://www.grasshopper3d.com/forum/topics/geometry-cache-broken" target="_blank"></a></p>
<p>Phillip</p>