Smooth junction/blend a minimum of 4 extrusions - Grasshopper2024-03-29T10:18:08Zhttps://www.grasshopper3d.com/forum/topics/smooth-junction-blend-a-minimum-of-4-extrusions?commentId=2985220%3AComment%3A1898858&x=1&feed=yes&xn_auth=noThis is awesome! Thank you so…tag:www.grasshopper3d.com,2018-03-30:2985220:Comment:18988582018-03-30T02:38:36.080ZJessica Mahttps://www.grasshopper3d.com/profile/JessicaMa
<p>This is awesome! Thank you so much!!!</p>
<p></p>
<p>This is awesome! Thank you so much!!!</p>
<p></p> Hmm ...
1. Is this for some d…tag:www.grasshopper3d.com,2015-05-18:2985220:Comment:12894572015-05-18T17:52:04.888Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Hmm ...</p>
<p>1. Is this for some decorative object/small stuff/furniture right? If so don't get "lost in the translation" (nice movie was that one, BTW). Who's gonna notice it?</p>
<p>2. On the other hand over there is the AEC thingy > I see challenges aplenty > for the brave > like this ... or that ...</p>
<p>keep walking the walk, best, Lord of SardineLand</p>
<p>Hmm ...</p>
<p>1. Is this for some decorative object/small stuff/furniture right? If so don't get "lost in the translation" (nice movie was that one, BTW). Who's gonna notice it?</p>
<p>2. On the other hand over there is the AEC thingy > I see challenges aplenty > for the brave > like this ... or that ...</p>
<p>keep walking the walk, best, Lord of SardineLand</p> Thanks, I will use your def a…tag:www.grasshopper3d.com,2015-05-18:2985220:Comment:12892972015-05-18T17:18:05.885ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>Thanks, I will use your def as a departure point for testing automatic generation of nodes. </p>
<p>After a quick look I discover 2 new things so I imagine it will discover many others things. </p>
<p></p>
<p>But first I want a better look for inner surfaces of quad face. I have to make some blending !</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768993041?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768993041?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>All the…</p>
<p>Thanks, I will use your def as a departure point for testing automatic generation of nodes. </p>
<p>After a quick look I discover 2 new things so I imagine it will discover many others things. </p>
<p></p>
<p>But first I want a better look for inner surfaces of quad face. I have to make some blending !</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768993041?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768993041?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>All the best</p>
<p></p> BTW: I'm sure that you know t…tag:www.grasshopper3d.com,2015-05-18:2985220:Comment:12889822015-05-18T06:26:15.285Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>BTW: I'm sure that you know this already, but get the latest anyway (<strong>load Rhino file first)</strong></p>
<p>BTW: I'm sure that you know this already, but get the latest anyway (<strong>load Rhino file first)</strong></p> In case that you need some Co…tag:www.grasshopper3d.com,2015-05-18:2985220:Comment:12888602015-05-18T06:19:07.582Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>In case that you need some Convex Hull thingy</p>
<p>In case that you need some Convex Hull thingy</p> Very cool, but fortunately,…tag:www.grasshopper3d.com,2015-05-18:2985220:Comment:12890332015-05-18T02:21:34.183Z未知https://www.grasshopper3d.com/profile/weizhi
<p> Very cool, but fortunately, if a large number of individual less optimistic</p>
<p> Very cool, but fortunately, if a large number of individual less optimistic</p> Still WIP, I need to treat po…tag:www.grasshopper3d.com,2015-05-17:2985220:Comment:12886982015-05-17T21:26:42.449ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>Still WIP, I need to treat points that are apart from the node. I think I will put virtual point, and I will need to make a Convex Hull in order ot get rid off the need of the mesh to describe the nodes.</p>
<p>On the progress I treat now the quad. No more need of mesh with triangles.</p>
<p>I also treat external (male) or internal (female) connections. </p>
<p></p>
<p>I need to improve the inner surface which junction the blend curves. I used curve network, sweep 2 rails, ... but the whole…</p>
<p>Still WIP, I need to treat points that are apart from the node. I think I will put virtual point, and I will need to make a Convex Hull in order ot get rid off the need of the mesh to describe the nodes.</p>
<p>On the progress I treat now the quad. No more need of mesh with triangles.</p>
<p>I also treat external (male) or internal (female) connections. </p>
<p></p>
<p>I need to improve the inner surface which junction the blend curves. I used curve network, sweep 2 rails, ... but the whole is not so smooth. </p>
<p></p>
<p>The red objects are the mesh I used to generate nodes.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768994795?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768994795?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p></p> Yikes! it's indeed in VB.
Oth…tag:www.grasshopper3d.com,2015-05-17:2985220:Comment:12884662015-05-17T07:01:54.353Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Yikes! it's indeed in VB.</p>
<p>Other that that, <strong>congrats</strong>.</p>
<p>best, Lord of Darkness</p>
<p>Yikes! it's indeed in VB.</p>
<p>Other that that, <strong>congrats</strong>.</p>
<p>best, Lord of Darkness</p> Wow, I like this. Thanks for…tag:www.grasshopper3d.com,2015-05-17:2985220:Comment:12887302015-05-17T05:21:42.730Znardo chaihttps://www.grasshopper3d.com/profile/nardo
<p>Wow, I like this. Thanks for sharing.</p>
<p>Wow, I like this. Thanks for sharing.</p>