Smallest Angle Between closest neighbors? - Grasshopper2024-03-29T15:58:06Zhttps://www.grasshopper3d.com/forum/topics/smallest-angle-between-closest-neighbors?commentId=2985220%3AComment%3A1155325&feed=yes&xn_auth=noThis is great work! I am real…tag:www.grasshopper3d.com,2014-10-24:2985220:Comment:11550772014-10-24T18:01:51.111Zng5 Alexhttps://www.grasshopper3d.com/profile/ng5
<p>This is great work! I am really glad this helped you go further, and thank you for sharing these pictures.</p>
<p></p>
<p>Structural optimization sounds like a nice addition.</p>
<p>Good luck with rest of work.</p>
<p></p>
<p>cheers</p>
<p>alex</p>
<p>This is great work! I am really glad this helped you go further, and thank you for sharing these pictures.</p>
<p></p>
<p>Structural optimization sounds like a nice addition.</p>
<p>Good luck with rest of work.</p>
<p></p>
<p>cheers</p>
<p>alex</p> Yep - they're pretty good abo…tag:www.grasshopper3d.com,2014-10-24:2985220:Comment:11550712014-10-24T17:37:34.991ZMatt Hutchinsonhttps://www.grasshopper3d.com/profile/MattHutchinson
<p>Yep - they're pretty good about just letting people use whatever! There is obviously some pressure to use their software, but that's fine/understandable. I've been seeing how well some programs get along....some better than others. I've been using Inventor HSM for CAM and it opens Rhino files without having to export as another type and it's pretty intuitive for CAM.....</p>
<p>Yep - they're pretty good about just letting people use whatever! There is obviously some pressure to use their software, but that's fine/understandable. I've been seeing how well some programs get along....some better than others. I've been using Inventor HSM for CAM and it opens Rhino files without having to export as another type and it's pretty intuitive for CAM.....</p> Pretty cool!
Good thing you a…tag:www.grasshopper3d.com,2014-10-24:2985220:Comment:11551452014-10-24T17:29:43.317Ztazhttps://www.grasshopper3d.com/profile/taz
<p>Pretty cool!</p>
<p>Good thing you aren't contractually obligated to use Dynamo...</p>
<p>Pretty cool!</p>
<p>Good thing you aren't contractually obligated to use Dynamo...</p> Hey Alex - I got this to whe…tag:www.grasshopper3d.com,2014-10-24:2985220:Comment:11553252014-10-24T17:17:21.742ZMatt Hutchinsonhttps://www.grasshopper3d.com/profile/MattHutchinson
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768926561?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768926561?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Hey Alex - I got this to where I wanted it, with your help of course! Greatly appreciated and I'll definitely give you credit! Right now I'm in a residency at <a href="http://www.autodesk.com/artist-in-residence/home" target="_blank">Autodesk Pier 9</a> of all places. One of the projects I'm working on is types of parametric nodes/joints - pretty open and general, but…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768926561?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768926561?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Hey Alex - I got this to where I wanted it, with your help of course! Greatly appreciated and I'll definitely give you credit! Right now I'm in a residency at <a href="http://www.autodesk.com/artist-in-residence/home" target="_blank">Autodesk Pier 9</a> of all places. One of the projects I'm working on is types of parametric nodes/joints - pretty open and general, but just exploring now. I've done a number of them, but now I'm trying to clean up some of the ones I think work well and make them more efficient - this is where your help really came in handy - the connections are now much more efficient as they're only as long as they need to be based on the tightest neighboring angle! Before I was just giving them a length manually. I had a snippet of a definition from Andrew Heumann which got the minimum angle at a joint, BUT it only returned a single smallest angle for the entire joint if I recall. Anyway, this is just the beginning of some ongoing work.....I think the applications are open to furniture, small scale architectural applications, integrating structure + surface, etc.....</p>
<p></p>
<p>Hoping at some point to get into some structural optimization......we'll see!</p>
<p>Here are a few prototype samples / pieces so far:<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768928385?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768928385?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768929255?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768929255?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768930836?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768930836?profile=RESIZE_1024x1024" width="721" class="align-full"/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768932517?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768932517?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Yes, nice work guys!
Matt, wh…tag:www.grasshopper3d.com,2014-10-23:2985220:Comment:11547292014-10-23T20:52:04.685Ztazhttps://www.grasshopper3d.com/profile/taz
<p>Yes, nice work guys!</p>
<p>Matt, what direction are you thinking of taking this?</p>
<p>Yes, nice work guys!</p>
<p>Matt, what direction are you thinking of taking this?</p> You are welcome!
cheers
alex…tag:www.grasshopper3d.com,2014-10-23:2985220:Comment:11543842014-10-23T20:36:15.135Zng5 Alexhttps://www.grasshopper3d.com/profile/ng5
<p>You are welcome!</p>
<p></p>
<p>cheers</p>
<p>alex</p>
<p></p>
<p>ps if this is for a project i would love to see it when finished.</p>
<p>You are welcome!</p>
<p></p>
<p>cheers</p>
<p>alex</p>
<p></p>
<p>ps if this is for a project i would love to see it when finished.</p> WOW! I think think this shoul…tag:www.grasshopper3d.com,2014-10-23:2985220:Comment:11546232014-10-23T20:18:09.053ZMatt Hutchinsonhttps://www.grasshopper3d.com/profile/MattHutchinson
<p>WOW! I think think this should do the trick Alex! Thank you again! </p>
<p>WOW! I think think this should do the trick Alex! Thank you again! </p> i believe now its sorted
the…tag:www.grasshopper3d.com,2014-10-23:2985220:Comment:11545812014-10-23T18:46:45.945Zng5 Alexhttps://www.grasshopper3d.com/profile/ng5
<p>i believe now its sorted</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768921282?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768921282?profile=RESIZE_1024x1024" width="721"/></a></p>
<p>the curves have been sorted radially and for each list of lines the start point is the same</p>
<p></p>
<p>cheers</p>
<p>alex</p>
<p>i believe now its sorted</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768921282?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768921282?profile=RESIZE_1024x1024" width="721"/></a></p>
<p>the curves have been sorted radially and for each list of lines the start point is the same</p>
<p></p>
<p>cheers</p>
<p>alex</p> Alex (or anyone else for that…tag:www.grasshopper3d.com,2014-10-23:2985220:Comment:11542952014-10-23T17:32:14.436ZMatt Hutchinsonhttps://www.grasshopper3d.com/profile/MattHutchinson
<p>Alex (or anyone else for that matter)</p>
<p></p>
<p>I'm afraid this last solution is giving some mixed results. I'm not sure how to tweak it to get the desired results. I think that:</p>
<p>(A) that the lines coming from the nodes are not necessarily oriented in consistent directions - i.e. some point towards the common node while others point away.</p>
<p>and</p>
<p>(B) the index order of some of the lines coming from some of the nodes isn't necessarily ideal. For node (0) each…</p>
<p>Alex (or anyone else for that matter)</p>
<p></p>
<p>I'm afraid this last solution is giving some mixed results. I'm not sure how to tweak it to get the desired results. I think that:</p>
<p>(A) that the lines coming from the nodes are not necessarily oriented in consistent directions - i.e. some point towards the common node while others point away.</p>
<p>and</p>
<p>(B) the index order of some of the lines coming from some of the nodes isn't necessarily ideal. For node (0) each line <span> 0;0;0, 0;0;1,0;0;2, 0;0;3 is in order relative to it's neighbor, BUT if you go to node (1) the order of lines skips around. I've put in some reference angles within Rhino at some of the simpler intersections to check against the resulting GH angles and I think the previous reasons are causing the errors........</span></p>
<p><span>These two factors seem to be making it difficult, if not impossible to get the correct angle between each line and its neighbor. Is there another approach? </span></p>
<p><span><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768921416?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768921416?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></span></p> Thanks for the help Alex - gr…tag:www.grasshopper3d.com,2014-10-21:2985220:Comment:11533032014-10-21T22:40:40.373ZMatt Hutchinsonhttps://www.grasshopper3d.com/profile/MattHutchinson
<p>Thanks for the help Alex - greatly appreciated! I'll give this a try later tonight or tomorrow (working on something else right now!) Hopefully I can get this to drive the right parameters in a productive way!!</p>
<p>Thanks for the help Alex - greatly appreciated! I'll give this a try later tonight or tomorrow (working on something else right now!) Hopefully I can get this to drive the right parameters in a productive way!!</p>