"Shatter" segments at their intersection points - Grasshopper2024-03-29T10:39:46Zhttps://www.grasshopper3d.com/forum/topics/shatter-segments-at-their-intersection-points?commentId=2985220%3AComment%3A1528069&feed=yes&xn_auth=noThank-you Systemiq!!tag:www.grasshopper3d.com,2018-01-05:2985220:Comment:18751292018-01-05T05:58:09.836ZDaniel Footehttps://www.grasshopper3d.com/profile/DanielFoote
<p>Thank-you Systemiq!!</p>
<p>Thank-you Systemiq!!</p> Hi,
Iam also using the compon…tag:www.grasshopper3d.com,2017-09-19:2985220:Comment:18158452017-09-19T12:54:53.756ZRoman Baudischhttps://www.grasshopper3d.com/profile/RomanBaudisch
<p>Hi,</p>
<p>Iam also using the component of SystemIQ, thank you very much for it! </p>
<p>I have some kind of an additional problem related to hese irregular structures, in my project I need the cells sizes of each cell defined by my lines. Is it somehow possible to get the cells from an irregular mesh like this?…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769324327?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769324327?profile=RESIZE_320x320" width="300"></img></a></p>
<p>Hi,</p>
<p>Iam also using the component of SystemIQ, thank you very much for it! </p>
<p>I have some kind of an additional problem related to hese irregular structures, in my project I need the cells sizes of each cell defined by my lines. Is it somehow possible to get the cells from an irregular mesh like this?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769324327?profile=original" target="_self"><img width="300" src="http://storage.ning.com/topology/rest/1.0/file/get/2769324327?profile=RESIZE_320x320" width="300" class="align-full"/></a></p> Think Utag:www.grasshopper3d.com,2017-08-15:2985220:Comment:17985832017-08-15T04:46:14.553ZEaton ZHhttps://www.grasshopper3d.com/profile/EatonZH
<p>Think U</p>
<p>Think U</p> Thank you so much Systemiq!
y…tag:www.grasshopper3d.com,2017-08-02:2985220:Comment:17929112017-08-02T16:09:27.126ZKarmin Shimhttps://www.grasshopper3d.com/profile/KarminShim
<p>Thank you so much Systemiq!</p>
<p>your solution really helps!</p>
<p>Thank you so much Systemiq!</p>
<p>your solution really helps!</p> just use Sort
tag:www.grasshopper3d.com,2016-10-24:2985220:Comment:16245592016-10-24T23:10:54.276ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>just use Sort</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769209836?profile=original" target="_self"><img width="676" src="http://storage.ning.com/topology/rest/1.0/file/get/2769209836?profile=RESIZE_1024x1024" class="align-center" width="676"/></a></p>
<p>just use Sort</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769209836?profile=original" target="_self"><img width="676" src="http://storage.ning.com/topology/rest/1.0/file/get/2769209836?profile=RESIZE_1024x1024" class="align-center" width="676"/></a></p> Hi,
i have kinda the same pr…tag:www.grasshopper3d.com,2016-10-24:2985220:Comment:16242022016-10-24T17:57:37.679ZHendrikhttps://www.grasshopper3d.com/profile/Hendrik
<p>Hi,</p>
<p></p>
<p>i have kinda the same problem, but if i use your command, the sections are randomly. I need to have the Intersection points onnly the tops and bottoms not the middle one, if you now what i mean?</p>
<p></p>
<p>Hendrik…</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769209128?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769209128?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Hi,</p>
<p></p>
<p>i have kinda the same problem, but if i use your command, the sections are randomly. I need to have the Intersection points onnly the tops and bottoms not the middle one, if you now what i mean?</p>
<p></p>
<p>Hendrik</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769209128?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769209128?profile=RESIZE_1024x1024" class="align-full" width="721"/></a></p> It's nice, but it's too bad t…tag:www.grasshopper3d.com,2016-07-15:2985220:Comment:15667302016-07-15T12:19:10.612ZOlivier Suirehttps://www.grasshopper3d.com/profile/OlivierSuire
<p>It's nice, but it's too bad that it flattens the input tree...</p>
<p>It's nice, but it's too bad that it flattens the input tree...</p> Nice. I've been wishing it wo…tag:www.grasshopper3d.com,2016-05-27:2985220:Comment:15376812016-05-27T21:14:00.681ZNickhttps://www.grasshopper3d.com/profile/Nick753
<p>Nice. I've been wishing it would respect trees. Thanks.</p>
<p>Nice. I've been wishing it would respect trees. Thanks.</p> Updated.
Should work with tre…tag:www.grasshopper3d.com,2016-05-26:2985220:Comment:15370922016-05-26T19:09:17.784ZYoann Mescam (Systemiq)https://www.grasshopper3d.com/profile/Systemiq
<p>Updated.</p>
<p>Should work with trees (curves in same branch will shatter), added a self-intersect toggle, runs a bit faster.</p>
<p>Updated.</p>
<p>Should work with trees (curves in same branch will shatter), added a self-intersect toggle, runs a bit faster.</p> The ShatterIntBis is the solu…tag:www.grasshopper3d.com,2016-05-25:2985220:Comment:15362722016-05-25T11:46:42.903ZAymerichttps://www.grasshopper3d.com/profile/AymericDELABACHELERIE
<p>The ShatterIntBis is the solution! Merci beaucoup :)</p>
<p>The ShatterIntBis is the solution! Merci beaucoup :)</p>