Send data between definitions with GeometryBin - Grasshopper2024-03-28T23:17:18Zhttps://www.grasshopper3d.com/forum/topics/send-data-between-definitions-with-geometrybin?commentId=2985220%3AComment%3A1348567&feed=yes&xn_auth=noI have created this group Geo…tag:www.grasshopper3d.com,2015-08-26:2985220:Comment:13495772015-08-26T21:38:54.678ZRyan Gathmannhttps://www.grasshopper3d.com/profile/RyanGathmann
<p>I have created this group <a href="http://www.grasshopper3d.com/group/geometrybin" target="_blank">GeometryBin</a> for everyone to make suggestions, ask questions, and keep up to date with the latest news.</p>
<p>I have created this group <a href="http://www.grasshopper3d.com/group/geometrybin" target="_blank">GeometryBin</a> for everyone to make suggestions, ask questions, and keep up to date with the latest news.</p> Sounds great, and while there…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13488052015-08-25T16:42:04.881ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>Sounds great, and while there may be very good reasons for user accounts, I don't believe you need them to support private data. Just a "Public" checkbox on the 'Edit Bin' page that disables the default requirement for using the <strong>Secret Key</strong> with 'Unpack'.</p>
<p>In any case, a potentially very useful tool, perhaps for a cluster of Grasshopper nodes working together on different parts of a complex model? Fun and powerful!</p>
<p>Sounds great, and while there may be very good reasons for user accounts, I don't believe you need them to support private data. Just a "Public" checkbox on the 'Edit Bin' page that disables the default requirement for using the <strong>Secret Key</strong> with 'Unpack'.</p>
<p>In any case, a potentially very useful tool, perhaps for a cluster of Grasshopper nodes working together on different parts of a complex model? Fun and powerful!</p> I initially created all publi…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13490292015-08-25T16:18:17.514ZRyan Gathmannhttps://www.grasshopper3d.com/profile/RyanGathmann
<p>I initially created all public bins for the sake of time. I wanted to get this out, and into the hands of users start playing with immediately. I will be pushing a fast development cycle that is responsive to the needs of the users.</p>
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<p>There will be two major additions in the next release. First, I am going to clean up how files are uploaded, stored, and downloaded. Hopefully this will start to happen on a separate thread, which will keep Grasshopper from locking up. The uploads…</p>
<p>I initially created all public bins for the sake of time. I wanted to get this out, and into the hands of users start playing with immediately. I will be pushing a fast development cycle that is responsive to the needs of the users.</p>
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<p>There will be two major additions in the next release. First, I am going to clean up how files are uploaded, stored, and downloaded. Hopefully this will start to happen on a separate thread, which will keep Grasshopper from locking up. The uploads will also be stored differently on the server which will make uploads and downloads faster as well as removing the size limitations. Along with this upload/download change there will be some UI reworking as well. </p>
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<p>The second feature I want to add is user accounts. With user accounts you will be able to have private or public data storage and it should remove the need for the clunky secret key based workflow.</p>
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<p>Keep the feedback coming!</p>
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<p>- Ryan</p> Brilliant, I love it!
What is…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13489542015-08-25T16:12:09.848ZJoseph Osterhttps://www.grasshopper3d.com/profile/JosephOster
<p>Brilliant, I love it!</p>
<p>What is the reasoning behind having all bins public? Why not simply require the <strong>Secret Key</strong> for 'Unpack' as well as 'Pack'?</p>
<p>Brilliant, I love it!</p>
<p>What is the reasoning behind having all bins public? Why not simply require the <strong>Secret Key</strong> for 'Unpack' as well as 'Pack'?</p> This is a great idea. This wa…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13487052015-08-25T14:18:52.410ZRyan Gathmannhttps://www.grasshopper3d.com/profile/RyanGathmann
<p>This is a great idea. This was definitely next on the list. This will make managing the data much easier without a merge component.</p>
<p>This is a great idea. This was definitely next on the list. This will make managing the data much easier without a merge component.</p> It works really smooth, and I…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13487392015-08-25T08:52:02.796ZDavid Stasiukhttps://www.grasshopper3d.com/profile/DavidStasiuk
<p>It works really smooth, and I like that you've set it up to track and maintain data structures. I have recently added some similar components within <a href="http://www.bespokegeometry.com/2015/07/07/treesloth/" target="_blank">TreeSloth</a> for packing and unpacking GH data, using the binary writer/reader functionality in the GH SDK, but which doesn't work through the cloud as geometry bin does. One thing that you may want to consider to enhance the functionality of the interface is to try…</p>
<p>It works really smooth, and I like that you've set it up to track and maintain data structures. I have recently added some similar components within <a href="http://www.bespokegeometry.com/2015/07/07/treesloth/" target="_blank">TreeSloth</a> for packing and unpacking GH data, using the binary writer/reader functionality in the GH SDK, but which doesn't work through the cloud as geometry bin does. One thing that you may want to consider to enhance the functionality of the interface is to try to allow for multiple inputs and outputs rather than a single feed. It's fairly straightforward to manage through the ZUI, and it might make things a bit easier for users who have a variety of data elements that they'd like to keep discrete. That said, it's really a great tool as is, and the cloud functionality is outstanding. I'm looking forward to seeing how you extend it, and how you approach interoperability with other platforms!</p> Nice work!tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13486402015-08-25T08:11:43.497ZSteve Lewishttps://www.grasshopper3d.com/profile/TrevorStephenLewis
<p>Nice work!</p>
<p>Nice work!</p> Cool!tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13487302015-08-25T07:42:02.854ZIgor Mitrić Lavovskihttps://www.grasshopper3d.com/profile/Igor425
Cool!
Cool! Thank you, very much looking…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13487122015-08-25T03:57:27.474Z未知https://www.grasshopper3d.com/profile/weizhi
<p>Thank you, very much looking forward more perfect function</p>
<p>Thank you, very much looking forward more perfect function</p> There are no speed restrictio…tag:www.grasshopper3d.com,2015-08-25:2985220:Comment:13485742015-08-25T03:47:32.280ZRyan Gathmannhttps://www.grasshopper3d.com/profile/RyanGathmann
There are no speed restrictions only a size restriction of 15mb. This beta period is really a proof of concept. I am working on a much more robust system with users and private storage, and cross software interoperability. I am also interested in adding an API to upload and access data as well.<br />
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The files are highly compressed before uploading and downloading so most transfers should be very fast.
There are no speed restrictions only a size restriction of 15mb. This beta period is really a proof of concept. I am working on a much more robust system with users and private storage, and cross software interoperability. I am also interested in adding an API to upload and access data as well.<br />
<br />
The files are highly compressed before uploading and downloading so most transfers should be very fast.