select / idenfity connected geometry - Grasshopper2024-03-29T12:16:10Zhttps://www.grasshopper3d.com/forum/topics/select-idenfity-connected-geometry?commentId=2985220%3AComment%3A1503935&feed=yes&xn_auth=noIndeed that's the reason for…tag:www.grasshopper3d.com,2016-04-09:2985220:Comment:15039842016-04-09T05:50:54.461Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Indeed that's the reason for the slow response (but that was just a simple demo).</p>
<p>Remove/Disable the "viz" content as soon as you feel comfortable with connectivity trees. </p>
<p></p>
<p>Indeed that's the reason for the slow response (but that was just a simple demo).</p>
<p>Remove/Disable the "viz" content as soon as you feel comfortable with connectivity trees. </p>
<p></p> Great, this looks very useful…tag:www.grasshopper3d.com,2016-04-08:2985220:Comment:15039382016-04-08T18:49:18.020ZEmma-Kate Matthewshttps://www.grasshopper3d.com/profile/EmmaKateMatthews755
<p>Great, this looks very useful! Thanks!</p>
<p>Great, this looks very useful! Thanks!</p> Cool, thanks I'll have a play…tag:www.grasshopper3d.com,2016-04-08:2985220:Comment:15039352016-04-08T18:48:20.101ZEmma-Kate Matthewshttps://www.grasshopper3d.com/profile/EmmaKateMatthews755
<p>Cool, thanks I'll have a play with this - on first attempts, it seems slow with anything over about 100 lines (I have nearing 10,000 in total...) but maybe that's because it's always creating a pipe and a sphere for each curve. I'll have a mess around with it.</p>
<p>Cool, thanks I'll have a play with this - on first attempts, it seems slow with anything over about 100 lines (I have nearing 10,000 in total...) but maybe that's because it's always creating a pipe and a sphere for each curve. I'll have a mess around with it.</p> Hi Emma-Kate, here you can fi…tag:www.grasshopper3d.com,2016-04-08:2985220:Comment:15033902016-04-08T09:53:40.523ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hi Emma-Kate, <br/><br/><a rel="nofollow" href="http://www.grasshopper3d.com/forum/topics/how-to-distribute-serval-intersect-curves-into-different-group" target="_blank">here</a> you can find a script by David Stasiuk that works great for this. <br/>I was thinking that if you give your lines a thickness first, there may be more pieces that are/get connected already...</p>
<p>Hi Emma-Kate, <br/><br/><a rel="nofollow" href="http://www.grasshopper3d.com/forum/topics/how-to-distribute-serval-intersect-curves-into-different-group" target="_blank">here</a> you can find a script by David Stasiuk that works great for this. <br/>I was thinking that if you give your lines a thickness first, there may be more pieces that are/get connected already...</p> What you need is to understan…tag:www.grasshopper3d.com,2016-04-08:2985220:Comment:15034562016-04-08T06:42:13.347Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>What you need is to understand how connectivity trees work (using <strong>Starling</strong> on that entry-level demo, in order to avoid some C# that rather could puzzle you more).</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769135355?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769135355?profile=RESIZE_1024x1024" width="721"></img></a> Note: NOT all available connectivity "possibilities" are used: try to get the gist of the whole approach and make any "query" you want.</p>
<p>Notify if you need more elaborated ways to viz…</p>
<p>What you need is to understand how connectivity trees work (using <strong>Starling</strong> on that entry-level demo, in order to avoid some C# that rather could puzzle you more).</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2769135355?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769135355?profile=RESIZE_1024x1024" width="721"/></a>Note: NOT all available connectivity "possibilities" are used: try to get the gist of the whole approach and make any "query" you want.</p>
<p>Notify if you need more elaborated ways to viz (or "group") related items (for instance using text-dots reporting length etc etc)</p> That's a good first step for…tag:www.grasshopper3d.com,2016-04-07:2985220:Comment:15030332016-04-07T14:27:02.885ZEmma-Kate Matthewshttps://www.grasshopper3d.com/profile/EmmaKateMatthews755
<p>That's a good first step for getting rid of the curves which are totally floating, but... then I want to be able to isolate each of the chunks that are connected, so that I could bake them & connect them up. Is there a way to partition the list of connected curves, so the chunks could be split out again & baked as separate groups?</p>
<p>That's a good first step for getting rid of the curves which are totally floating, but... then I want to be able to isolate each of the chunks that are connected, so that I could bake them & connect them up. Is there a way to partition the list of connected curves, so the chunks could be split out again & baked as separate groups?</p> This would give you a list of…tag:www.grasshopper3d.com,2016-04-07:2985220:Comment:15030272016-04-07T14:15:26.427ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>This would give you a list of curves that connect to at least one other curve:</p>
<p>Multiple Curves and Create Set</p>
<p><br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769135177?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769135177?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>This would give you a list of curves that connect to at least one other curve:</p>
<p>Multiple Curves and Create Set</p>
<p><br/><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769135177?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769135177?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>