scale mesh faces by curvature - Grasshopper2024-03-29T01:34:20Zhttps://www.grasshopper3d.com/forum/topics/scale-mesh-faces-by-curvature?feed=yes&xn_auth=noThanks for the resources Nik,…tag:www.grasshopper3d.com,2016-05-10:2985220:Comment:15273782016-05-10T15:59:36.509ZBret Vanderhydenhttps://www.grasshopper3d.com/profile/BretVanderhyden
<p>Thanks for the resources Nik, I'll check them out. </p>
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<p>Regards,</p>
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<p>Bret</p>
<p>Thanks for the resources Nik, I'll check them out. </p>
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<p>Regards,</p>
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<p>Bret</p> MeshMachine does also exactly…tag:www.grasshopper3d.com,2016-05-09:2985220:Comment:15268452016-05-09T21:53:03.141ZNik Willmorehttps://www.grasshopper3d.com/profile/NikFromNYC
<p>MeshMachine does also exactly what you describe, with its boundary scaling system being a separate system than its normal Adapt setting that works well with 0.8 to avoid occasional artifacts with full 1.0.</p>
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<p>Free Autodesk MeshMixer also does wonderful curvature adaptive remeshing, and now has a new user manual:</p>
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<p><a href="http://www.mmmanual.com/" rel="nofollow" target="_blank">http://www.mmmanual.com/</a></p>
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<p>For quad adaptive remeshing, ZBrush's…</p>
<p>MeshMachine does also exactly what you describe, with its boundary scaling system being a separate system than its normal Adapt setting that works well with 0.8 to avoid occasional artifacts with full 1.0.</p>
<p></p>
<p>Free Autodesk MeshMixer also does wonderful curvature adaptive remeshing, and now has a new user manual:</p>
<p></p>
<p><a rel="nofollow" href="http://www.mmmanual.com/" target="_blank">http://www.mmmanual.com/</a></p>
<p></p>
<p>For quad adaptive remeshing, ZBrush's ZRemesher is the best in the world now, and is very friendly with NURBS especially if run through a T-Splines smooth display mode model to convert to smooth instead of faceted NURBS.</p>