Running into trouble with B* input - Grasshopper2024-03-28T14:29:15Zhttps://www.grasshopper3d.com/forum/topics/running-into-trouble-with-b?groupUrl=hoopsnake&feed=yes&xn_auth=noThanks Yiannis - this most re…tag:www.grasshopper3d.com,2011-06-06:2985220:Comment:2682212011-06-06T21:28:18.129ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
Thanks Yiannis - this most recent upload works, and solves the problem. Thanks for tracking down the issue so quickly!
Thanks Yiannis - this most recent upload works, and solves the problem. Thanks for tracking down the issue so quickly! Hi guys,
The cause of the '…tag:www.grasshopper3d.com,2011-06-06:2985220:Comment:2678532011-06-06T21:09:41.489ZYannishttps://www.grasshopper3d.com/profile/YiannisChatzikonstantinou
<p>Hi guys,</p>
<p> </p>
<p>The cause of the 'one-step-too-far' issue is located and the file I posted supposedly would correct it. </p>
<p> </p>
<p>Andrew, I re-downloaded the file (in case sth was wrong) and re-tested and it looks fine (see screenshot). Could it be that you are using another version than 8.0010? This is the only version that I test with. Can you open any of the Hoopsnake examples using this file?</p>
<p> </p>
<p>In any case, I am re-uploading a completely fresh binary, tested…</p>
<p>Hi guys,</p>
<p> </p>
<p>The cause of the 'one-step-too-far' issue is located and the file I posted supposedly would correct it. </p>
<p> </p>
<p>Andrew, I re-downloaded the file (in case sth was wrong) and re-tested and it looks fine (see screenshot). Could it be that you are using another version than 8.0010? This is the only version that I test with. Can you open any of the Hoopsnake examples using this file?</p>
<p> </p>
<p>In any case, I am re-uploading a completely fresh binary, tested with example files as well as Andrew's file.</p>
<p> </p>
<p>Fred, the new file should fix the issue. As for the clearing issue I recently experienced it also and I am currently investigating it.</p>
<p> </p>
<p>Please just note that the input will still mention 'True' even though the internal state of the component is false. In other words, visually the 'one-step-too-far' issue still exists.</p>
<p> </p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768661745?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768661745?profile=RESIZE_1024x1024"/></a></p>
<p>Nesting/triggering are features that I would love to see implemented too, but they are still in the design phase, since the implementation should be done carefully in order no to mess with Grasshopper's timing.</p>
<p> </p>
<p> </p> While we're making wishes, it…tag:www.grasshopper3d.com,2011-06-06:2985220:Comment:2682202011-06-06T20:38:59.120ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>While we're making wishes, it would be great if there were a way to trigger a loop or a step from an external component like a boolean toggle, or cause it to automatically re-run the loop when the input data is updated. </p>
<p>While we're making wishes, it would be great if there were a way to trigger a loop or a step from an external component like a boolean toggle, or cause it to automatically re-run the loop when the input data is updated. </p> Hi,
I had the same problem.Yo…tag:www.grasshopper3d.com,2011-06-06:2985220:Comment:2682162011-06-06T20:22:11.098ZFred Becquelinhttps://www.grasshopper3d.com/profile/FBecquelin
<p>Hi,</p>
<p>I had the same problem.You can see in this <a href="http://vimeo.com/24660064" target="_blank">video</a>, the tolerance is set to 1.5mm but it always go one step further.</p>
<p>I wonder if it could be some timing issue, because my solution needs about 2s to complete but the boolean trigger is evaluated near the beggining.</p>
<p>Another thing, sometimes it looks like data is not cleared properly, and loop stops after one step.</p>
<p>Hoopsnake is great, ty so much! Now I need you…</p>
<p>Hi,</p>
<p>I had the same problem.You can see in this <a href="http://vimeo.com/24660064" target="_blank">video</a>, the tolerance is set to 1.5mm but it always go one step further.</p>
<p>I wonder if it could be some timing issue, because my solution needs about 2s to complete but the boolean trigger is evaluated near the beggining.</p>
<p>Another thing, sometimes it looks like data is not cleared properly, and loop stops after one step.</p>
<p>Hoopsnake is great, ty so much! Now I need you to figure a way to nest loops!</p> Flattening didn't do anything…tag:www.grasshopper3d.com,2011-06-06:2985220:Comment:2682122011-06-06T20:01:21.383ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>Flattening didn't do anything, and the gha you posted fails to load in my Rhino -</p>
<p>"Could not load file or assembly 'file:///C:\Users\AndHeum\AppData\Roaming\Grasshopper\Libraries\HoopSnake.gha' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)"</p>
<p>Flattening didn't do anything, and the gha you posted fails to load in my Rhino -</p>
<p>"Could not load file or assembly 'file:///C:\Users\AndHeum\AppData\Roaming\Grasshopper\Libraries\HoopSnake.gha' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515)"</p> Andrew,
Can you try with th…tag:www.grasshopper3d.com,2011-06-06:2985220:Comment:2666822011-06-06T12:19:10.770ZYannishttps://www.grasshopper3d.com/profile/YiannisChatzikonstantinou
<p>Andrew,</p>
<p> </p>
<p>Can you try with the file I attached and let me know if it's ok?</p>
<p> </p>
<p>Oh, also try disabling flattening the B* input.</p>
<p> </p>
<p>Thanks.</p>
<p>Andrew,</p>
<p> </p>
<p>Can you try with the file I attached and let me know if it's ok?</p>
<p> </p>
<p>Oh, also try disabling flattening the B* input.</p>
<p> </p>
<p>Thanks.</p> Hi Yiannis -
Here is the fi…tag:www.grasshopper3d.com,2011-06-05:2985220:Comment:2656812011-06-05T18:43:24.251ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
<p>Hi Yiannis -</p>
<p> </p>
<p>Here is the file where I was running in to trouble. You can see that the loop almost always fails, and when stepping through, there comes a point where the boolean turns to false but the hoopsnake component reads it as true. </p>
<p>Hi Yiannis -</p>
<p> </p>
<p>Here is the file where I was running in to trouble. You can see that the loop almost always fails, and when stepping through, there comes a point where the boolean turns to false but the hoopsnake component reads it as true. </p> Hi Andrew,
Does the same ha…tag:www.grasshopper3d.com,2011-05-31:2985220:Comment:2574302011-05-31T12:25:35.327ZYannishttps://www.grasshopper3d.com/profile/YiannisChatzikonstantinou
<p>Hi Andrew,</p>
<p> </p>
<p>Does the same happen if you connect it directly to the component instead of the parameter?</p>
<p> </p>
<p>I currently cannot reproduce the behavior myself, would it be possible to share the definition?</p>
<p> </p>
<p>EDIT: Just saw Pieter's answer too...so I guess it does happen with components too..</p>
<p>If any of you guys could share even the part of the definition where the problem appears would be of help.</p>
<p> </p>
<p>Thanks</p>
<p>Hi Andrew,</p>
<p> </p>
<p>Does the same happen if you connect it directly to the component instead of the parameter?</p>
<p> </p>
<p>I currently cannot reproduce the behavior myself, would it be possible to share the definition?</p>
<p> </p>
<p>EDIT: Just saw Pieter's answer too...so I guess it does happen with components too..</p>
<p>If any of you guys could share even the part of the definition where the problem appears would be of help.</p>
<p> </p>
<p>Thanks</p> I had the same thing happenin…tag:www.grasshopper3d.com,2011-05-31:2985220:Comment:2571342011-05-31T09:41:40.032ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
I had the same thing happening, but don't know a workaround. Thought I would let Yiannis and you know.
I had the same thing happening, but don't know a workaround. Thought I would let Yiannis and you know.