Reciprocal Systems - Grasshopper2024-03-28T16:08:11Zhttps://www.grasshopper3d.com/forum/topics/reciprocal-systems?xg_raw_resources=1&id=2985220%3ATopic%3A105540&feed=yes&xn_auth=noHi Daniel!
Sorry for boring…tag:www.grasshopper3d.com,2016-06-30:2985220:Comment:15585142016-06-30T18:30:47.019ZElenahttps://www.grasshopper3d.com/profile/Elena240
<p>Hi Daniel! </p>
<p>Sorry for boring you. I'm projecting a Reciprocal Frame structure for my thesis, and I would like to use this definition. However, after the relaxation, the members are not really straight, and it could be a problem for realization.</p>
<p>I was wondering if there is a way to straight them, for example doing a second relaxation or changing Kangaroo settings. I tried using "fit lines" but in this way members are not connected anymore.</p>
<p>I hope you can help…</p>
<p>Hi Daniel! </p>
<p>Sorry for boring you. I'm projecting a Reciprocal Frame structure for my thesis, and I would like to use this definition. However, after the relaxation, the members are not really straight, and it could be a problem for realization.</p>
<p>I was wondering if there is a way to straight them, for example doing a second relaxation or changing Kangaroo settings. I tried using "fit lines" but in this way members are not connected anymore.</p>
<p>I hope you can help me.</p>
<p></p>
<p>Elena</p> Hi Daniel Piker,
I like the w…tag:www.grasshopper3d.com,2015-05-07:2985220:Comment:12819572015-05-07T11:24:02.808ZGohanhttps://www.grasshopper3d.com/profile/muralimanojvaradharajan
<p>Hi Daniel Piker,</p>
<p>I like the way you made the triangular mesh topology on the freeform membrane surface. How did you manage to mesh smooth at edges? may I know it?</p>
<p>Hi Daniel Piker,</p>
<p>I like the way you made the triangular mesh topology on the freeform membrane surface. How did you manage to mesh smooth at edges? may I know it?</p> Hi Daniel Piker,
I like the w…tag:www.grasshopper3d.com,2015-05-06:2985220:Comment:12816742015-05-06T16:39:52.505ZGohanhttps://www.grasshopper3d.com/profile/muralimanojvaradharajan
<p>Hi Daniel Piker,</p>
<p>I like the way you made the triangular mesh topology on the freeform membrane surface. How did you manage to mesh smooth? may I know it?</p>
<p>Hi Daniel Piker,</p>
<p>I like the way you made the triangular mesh topology on the freeform membrane surface. How did you manage to mesh smooth? may I know it?</p> Hello Irina,
I had a look on…tag:www.grasshopper3d.com,2014-11-19:2985220:Comment:11715142014-11-19T02:39:05.140ZAndreihttps://www.grasshopper3d.com/profile/Andrei584
<p>Hello Irina, </p>
<p>I had a look on your definitions, they look impressive - on the recursive 2 file - just use hoopsnake. When I open the file though, something doesn't look right?</p>
<p></p>
<p>On the recursive 3 there shhould definitely be a relation between your 2 height parameters and your beam depth, but Unfortunately I am very busy for a couple of days, so unless you figure it out on your own, I'll have a closer look soon. But keep the thread updated…</p>
<p>Hello Irina, </p>
<p>I had a look on your definitions, they look impressive - on the recursive 2 file - just use hoopsnake. When I open the file though, something doesn't look right?</p>
<p></p>
<p>On the recursive 3 there shhould definitely be a relation between your 2 height parameters and your beam depth, but Unfortunately I am very busy for a couple of days, so unless you figure it out on your own, I'll have a closer look soon. But keep the thread updated anyway!</p>
<p>best</p>
<p>Andrei</p> Irina,
Have a look at the…tag:www.grasshopper3d.com,2014-11-16:2985220:Comment:11698232014-11-16T20:13:12.151ZAndreihttps://www.grasshopper3d.com/profile/Andrei584
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768929628?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768929628?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p></p>
<p>Irina,</p>
<p></p>
<p>Have a look at the definition attached- there's no need to use hoopsnake - just use a series to get all the angles.</p>
<p></p>
<p>What I mean by tiling:<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768929924?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768929924?profile=original" width="685"></img></a></p>
<p>You've created one tile, you now need to find the constraints…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768929628?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768929628?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p></p>
<p>Irina,</p>
<p></p>
<p>Have a look at the definition attached- there's no need to use hoopsnake - just use a series to get all the angles.</p>
<p></p>
<p>What I mean by tiling:<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768929924?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768929924?profile=original" width="685" class="align-full"/></a></p>
<p>You've created one tile, you now need to find the constraints that adjoining tiles need to respect, and I suspect that as you adjust the height of your module, the surface will change - possibly by using different heights, you will get a non-regular surface.</p>
<p></p>
<p>JAM.d</p> Irina,
At first I thought it…tag:www.grasshopper3d.com,2014-11-13:2985220:Comment:11683412014-11-13T23:17:00.119ZAndreihttps://www.grasshopper3d.com/profile/Andrei584
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768930065?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768930065?profile=RESIZE_1024x1024" width="721"></img></a> Irina,</p>
<p></p>
<p>At first I thought it should be easy, MC= L6*√3/2, but I then realised it might be a bit more complex. I think you need to understand first how n sticks intersect in a reciprocal system. </p>
<p></p>
<p>Your first step was to create a structure of 3 sticks, now look into 4, 5, 6 and generalize it to n sticks:…</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768930065?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768930065?profile=RESIZE_1024x1024" width="721" class="align-full"/></a>Irina,</p>
<p></p>
<p>At first I thought it should be easy, MC= L6*√3/2, but I then realised it might be a bit more complex. I think you need to understand first how n sticks intersect in a reciprocal system. </p>
<p></p>
<p>Your first step was to create a structure of 3 sticks, now look into 4, 5, 6 and generalize it to n sticks:</p>
<p><a href="http://1.bp.blogspot.com/-HELFkRa-1bg/TamkToAzTEI/AAAAAAAACp8/AblKD8bcIBY/s1600/reciprocal_structure.jpg" target="_blank"><img src="http://1.bp.blogspot.com/-HELFkRa-1bg/TamkToAzTEI/AAAAAAAACp8/AblKD8bcIBY/s1600/reciprocal_structure.jpg" class="align-full"/></a>And finally you'll need to find a way to tile them together.</p>
<p></p>
<p>Also attaching your current gh file always helps.</p>
<p></p>
<p>Andrei</p>
<p></p> As I understand you are tryin…tag:www.grasshopper3d.com,2014-11-09:2985220:Comment:11649162014-11-09T09:08:48.921ZAndreihttps://www.grasshopper3d.com/profile/Andrei584
<p>As I understand you are trying to get to the shape of a geodesic dome? Rather than obtaining it recursively, why don't you try to start with the shape and then apply the reciprocal principles to it? Have a look at weaverbird and geometry gym?…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768927047?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768927047?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>As I understand you are trying to get to the shape of a geodesic dome? Rather than obtaining it recursively, why don't you try to start with the shape and then apply the reciprocal principles to it? Have a look at weaverbird and geometry gym?</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768927047?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768927047?profile=RESIZE_1024x1024"/></a></p>
<p></p> i downloaded starling but it…tag:www.grasshopper3d.com,2014-01-13:2985220:Comment:9888162014-01-13T11:04:02.581ZHaniaghttps://www.grasshopper3d.com/profile/Haniag
<p>i downloaded starling but it still doesnt show its commands in grasshopper...</p>
<p>how can i install it after download?</p>
<p>also, how can i show all the commands? there are some commands such as point on curve that seem to be missing and i cant find them...</p>
<p></p>
<p>thanks!</p>
<p>i downloaded starling but it still doesnt show its commands in grasshopper...</p>
<p>how can i install it after download?</p>
<p>also, how can i show all the commands? there are some commands such as point on curve that seem to be missing and i cant find them...</p>
<p></p>
<p>thanks!</p> These are tools from the gh p…tag:www.grasshopper3d.com,2014-01-10:2985220:Comment:9872512014-01-10T12:29:56.811ZNick Tyrerhttps://www.grasshopper3d.com/profile/tyrertecture
<p>These are tools from the gh pluggin 'starling'. If you want to use those components you need to download and install starling from: <a href="http://www.food4rhino.com/project/starling">http://www.food4rhino.com/project/starling</a></p>
<p>These are tools from the gh pluggin 'starling'. If you want to use those components you need to download and install starling from: <a href="http://www.food4rhino.com/project/starling">http://www.food4rhino.com/project/starling</a></p> hi, what command is pmnei and…tag:www.grasshopper3d.com,2014-01-10:2985220:Comment:9870562014-01-10T12:15:10.215ZHaniaghttps://www.grasshopper3d.com/profile/Haniag
<p>hi, what command is pmnei and pmdecompose? is it possible for you to post the code with the full name or with its symbol because im having a hard time understanding the code...im an amateur still :P</p>
<p>hi, what command is pmnei and pmdecompose? is it possible for you to post the code with the full name or with its symbol because im having a hard time understanding the code...im an amateur still :P</p>