Re-meshing mesh achieving more regular triangles - Grasshopper2024-03-29T06:18:47Zhttps://www.grasshopper3d.com/forum/topics/re-meshing-mesh-achieving-more-regular-triangles?commentId=2985220%3AComment%3A2039160&x=1&feed=yes&xn_auth=noHi Daniel,
do you think ther…tag:www.grasshopper3d.com,2020-01-23:2985220:Comment:20391602020-01-23T10:25:53.215ZContestableshttps://www.grasshopper3d.com/profile/MarinellaContestabile
<p>Hi Daniel,</p>
<p></p>
<p>do you think there is a way to modify meshmachine in order to set valency for the boundary vertices? I need to define a mesh with specific requirements but I don't know if there are any tools that do this, </p>
<p></p>
<p>Thank you</p>
<p>Hi Daniel,</p>
<p></p>
<p>do you think there is a way to modify meshmachine in order to set valency for the boundary vertices? I need to define a mesh with specific requirements but I don't know if there are any tools that do this, </p>
<p></p>
<p>Thank you</p> I've gotten around this by fi…tag:www.grasshopper3d.com,2017-10-27:2985220:Comment:18424112017-10-27T20:03:00.799ZNick Brusciahttps://www.grasshopper3d.com/profile/nickbruscia
I've gotten around this by first finding a remeshed solution (stopping mesh machine when found), and then passing the result into a mesh parameter - the contents of which can be internalized (right-click, Internalize data). This saves the mesh inside and disconnects it from MM, allowing it to run smoothly in K2.
I've gotten around this by first finding a remeshed solution (stopping mesh machine when found), and then passing the result into a mesh parameter - the contents of which can be internalized (right-click, Internalize data). This saves the mesh inside and disconnects it from MM, allowing it to run smoothly in K2. Daniel, would it be cool if y…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18418102017-10-26T22:01:38.225ZDaniel González Abaldehttps://www.grasshopper3d.com/profile/DaniAbalde
<p>Daniel, would it be cool if you update MeshMachine as a separate plugin, including both modes, and maybe it can be used from scripting? Maybe add some other components that will replace the inputs BScale, BDist and SizP, SizV to have a more understandable and with more possibilities of functionality? And why is the reason not to internalize the Plankton output?</p>
<p>This component is one of my tops, it deserves to be a plugin of its own in the mesh tab maybe! :)</p>
<p>Daniel, would it be cool if you update MeshMachine as a separate plugin, including both modes, and maybe it can be used from scripting? Maybe add some other components that will replace the inputs BScale, BDist and SizP, SizV to have a more understandable and with more possibilities of functionality? And why is the reason not to internalize the Plankton output?</p>
<p>This component is one of my tops, it deserves to be a plugin of its own in the mesh tab maybe! :)</p> Wow Daniel this is exactly wh…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18414002017-10-26T20:39:36.425Zwatertechhttps://www.grasshopper3d.com/profile/watertech
<p>Wow Daniel this is exactly what I was looking for and it works very nicely! It is also much lighter than the dynamic one</p>
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<p>Thanks!!</p>
<p>Wow Daniel this is exactly what I was looking for and it works very nicely! It is also much lighter than the dynamic one</p>
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<p>Thanks!!</p> I actually helped someone rec…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18415602017-10-26T18:29:41.351ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>I actually helped someone recently with a modified version of MeshMachine that runs without the timer and just outputs the final result.</p>
<p>This is attached below, along with a demo definition.</p>
<p>This isn't an official release as such - I've been looking at a much bigger reshuffle of the remeshing capabilities, but hopefully this helps in the meantime.…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769339017?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769339017?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>I actually helped someone recently with a modified version of MeshMachine that runs without the timer and just outputs the final result.</p>
<p>This is attached below, along with a demo definition.</p>
<p>This isn't an official release as such - I've been looking at a much bigger reshuffle of the remeshing capabilities, but hopefully this helps in the meantime.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769339017?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769339017?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>You just tell it how many iterations you want it to perform - the example above takes around 0.5s for 100 iterations.</p> Maybe this?
http://www.grassh…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18415522017-10-26T17:34:00.865Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Maybe this?</p>
<p><a href="http://www.grasshopper3d.com/forum/topics/zbrush-is-now-a-grasshopper-plugin" target="_blank">http://www.grasshopper3d.com/forum/topics/zbrush-is-now-a-grasshopper-plugin</a></p>
<p>Maybe this?</p>
<p><a href="http://www.grasshopper3d.com/forum/topics/zbrush-is-now-a-grasshopper-plugin" target="_blank">http://www.grasshopper3d.com/forum/topics/zbrush-is-now-a-grasshopper-plugin</a></p>