PT Grid not depending on UV - Grasshopper2024-03-28T13:22:34Zhttps://www.grasshopper3d.com/forum/topics/pt-grid-not-depending-on-uv?groupUrl=panelingtools&feed=yes&xn_auth=noThe internet is a great place…tag:www.grasshopper3d.com,2022-03-19:2985220:Comment:22376762022-03-19T10:06:00.165Znaasakihttps://www.grasshopper3d.com/profile/naasaki
<p><span>The internet is a great place for students to <a href="https://www.paloalto-math-tutor.com/" rel="noopener" target="_blank">math for kids</a>. There are many resources available for distance learners, including games, apps, and innovative programs for math teaching. These tools are designed to keep students interested and engaged, while providing standards-based curricula, practice activities, games, and assessments. These sites also provide professional development and resources for…</span></p>
<p><span>The internet is a great place for students to <a href="https://www.paloalto-math-tutor.com/" target="_blank" rel="noopener">math for kids</a>. There are many resources available for distance learners, including games, apps, and innovative programs for math teaching. These tools are designed to keep students interested and engaged, while providing standards-based curricula, practice activities, games, and assessments. These sites also provide professional development and resources for teachers. Choosing the right tools for your child can be a difficult decision, but it is crucial for success.</span></p> With the kid of shape you hav…tag:www.grasshopper3d.com,2015-01-07:2985220:Comment:12002792015-01-07T17:13:48.169ZRajaa Issahttps://www.grasshopper3d.com/profile/RajaaIssa
<p>With the kid of shape you have, it is hard to find and even distribution. By definition, if you follow the domain of the surface, you will end up honoring the NURBS structure, which is unfavorable to you in this case.</p>
<p>I tried to re-slice your surface int curves and then divide these curves into equal distances. It gets you closer to a more uniform distribution of points.</p>
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<p>With the kid of shape you have, it is hard to find and even distribution. By definition, if you follow the domain of the surface, you will end up honoring the NURBS structure, which is unfavorable to you in this case.</p>
<p>I tried to re-slice your surface int curves and then divide these curves into equal distances. It gets you closer to a more uniform distribution of points.</p>
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