Point pulls points question - Grasshopper2024-03-29T09:00:23Zhttps://www.grasshopper3d.com/forum/topics/point-pulls-points-question?commentId=2985220%3AComment%3A1721383&feed=yes&xn_auth=noThank you Erick for your repl…tag:www.grasshopper3d.com,2017-03-28:2985220:Comment:17221722017-03-28T02:52:51.535ZFindiehttps://www.grasshopper3d.com/profile/Findie
<p>Thank you Erick for your reply.</p>
<p>I studied your suggestion. Using the vector length plus graphmapper to vary the distance from the attractor point makes sense to me !!!!</p>
<p>Cheers.</p>
<p></p>
<p>Thank you Erick for your reply.</p>
<p>I studied your suggestion. Using the vector length plus graphmapper to vary the distance from the attractor point makes sense to me !!!!</p>
<p>Cheers.</p>
<p></p> your sketch looks like a smoo…tag:www.grasshopper3d.com,2017-03-27:2985220:Comment:17213832017-03-27T06:30:31.814ZErick Vásquezhttps://www.grasshopper3d.com/profile/ErickVasquez
<p>your sketch looks like a smooth attractor ... see the attachment</p>
<p>your sketch looks like a smooth attractor ... see the attachment</p> Great.
That was exactly what…tag:www.grasshopper3d.com,2017-03-27:2985220:Comment:17213772017-03-27T06:16:21.011ZFindiehttps://www.grasshopper3d.com/profile/Findie
<p>Great.</p>
<p>That was exactly what I was trying to achieve.</p>
<p>Thank youuu!!!</p>
<p></p>
<p>Great.</p>
<p>That was exactly what I was trying to achieve.</p>
<p>Thank youuu!!!</p>
<p></p> (additions are in the orange…tag:www.grasshopper3d.com,2017-03-27:2985220:Comment:17213732017-03-27T05:57:21.050ZVongsawat Wongkijjalerdhttps://www.grasshopper3d.com/profile/VongsawatWongkijjalerd
<p>(additions are in the orange group)<br/><br/>You can achieve this quite easily with a bit of creative Remapping.<br/><br/>You set the range of distances that will be affected with Source Domain,<br/>the vector strength (multiplier) with the Target Domain (flipped),<br/>and Clipped Output ensures that points that are too far away get clipped to 0 strength.<br/><br/>Minimum makes sure you don't overshoot the original vector.<br/>(does clump up points at the attractor instead though..)</p>
<p>(additions are in the orange group)<br/><br/>You can achieve this quite easily with a bit of creative Remapping.<br/><br/>You set the range of distances that will be affected with Source Domain,<br/>the vector strength (multiplier) with the Target Domain (flipped),<br/>and Clipped Output ensures that points that are too far away get clipped to 0 strength.<br/><br/>Minimum makes sure you don't overshoot the original vector.<br/>(does clump up points at the attractor instead though..)</p>