Perimeter Sort - Grasshopper2024-03-29T05:23:41Zhttps://www.grasshopper3d.com/forum/topics/perimeter-sort?commentId=2985220%3AComment%3A219712&feed=yes&xn_auth=noJust used this. Very nice. Th…tag:www.grasshopper3d.com,2018-05-17:2985220:Comment:19095502018-05-17T13:16:04.823ZFrancesco De Lucahttps://www.grasshopper3d.com/profile/FrancescoDeLuca
<p>Just used this. Very nice. Thank you.</p>
<p>Just used this. Very nice. Thank you.</p> Here is a boundary-less solut…tag:www.grasshopper3d.com,2016-08-23:2985220:Comment:15863012016-08-23T10:28:57.858Zdadandroidhttps://www.grasshopper3d.com/profile/urbanalog
<p>Here is a boundary-less solution:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769188912?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769188912?profile=original" width="662" class="align-full"/></a></p>
<p>Here is a boundary-less solution:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769188912?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769188912?profile=original" width="662" class="align-full"/></a></p> Okay, thanks for looking into…tag:www.grasshopper3d.com,2011-04-13:2985220:Comment:2196272011-04-13T14:16:14.368ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
Okay, thanks for looking into this Danny. It seems the lines themselves still have to be ordered in a circular way, right? Isn't there a way to sort the <em>lines</em>?
Okay, thanks for looking into this Danny. It seems the lines themselves still have to be ordered in a circular way, right? Isn't there a way to sort the <em>lines</em>? I'd say, for this example, ye…tag:www.grasshopper3d.com,2011-04-13:2985220:Comment:2197162011-04-13T13:35:56.971ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>I'd say, for this example, yes. You could calculate the intersections and rebuild the boundary.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768648408?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768648408?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p> </p>
<p>But note for this example the Convex Hull Component would do the same thing because there are no reflex angles between outer…</p>
<p>I'd say, for this example, yes. You could calculate the intersections and rebuild the boundary.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768648408?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768648408?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p> </p>
<p>But note for this example the Convex Hull Component would do the same thing because there are no reflex angles between outer points.</p> Hi Danny, would there somehow…tag:www.grasshopper3d.com,2011-04-13:2985220:Comment:2197122011-04-13T12:29:32.304ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
Hi Danny, would there somehow be a way to apply this to lines, like in Noah Lee's question:<br></br><a href="http://www.grasshopper3d.com/forum/topics/extract-outline-from-crossing" target="_blank">http://www.grasshopper3d.com/forum/topics/extract-outline-from-crossing</a><br></br>?…<br></br><a href="http://storage.ning.com/topology/rest/1.0/file/get/2654710667?profile=RESIZE_1024x1024" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654710667?profile=RESIZE_1024x1024" width="750"></img></a>
Hi Danny, would there somehow be a way to apply this to lines, like in Noah Lee's question:<br/><a href="http://www.grasshopper3d.com/forum/topics/extract-outline-from-crossing" target="_blank">http://www.grasshopper3d.com/forum/topics/extract-outline-from-crossing</a><br/>?<br/><a width="750" target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2654710667?profile=RESIZE_1024x1024"><img width="750" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2654710667?profile=RESIZE_1024x1024"/></a> Nice variation.tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:2009212011-03-24T17:33:16.022ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
Nice variation.
Nice variation. It's a fun little problem. He…tag:www.grasshopper3d.com,2011-03-24:2985220:Comment:2009172011-03-24T17:23:18.414ZGabe Krausehttps://www.grasshopper3d.com/profile/GabrielKrause
<p>It's a fun little problem. Here's another solution that could be useful, depending on circumstance.</p>
<p> </p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768644477?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768644477?profile=RESIZE_1024x1024" width="721"/></a></p>
<p> </p>
<p>It's a fun little problem. Here's another solution that could be useful, depending on circumstance.</p>
<p> </p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768644477?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768644477?profile=RESIZE_1024x1024" width="721"/></a></p>
<p> </p> Hey!
I didn't know about the…tag:www.grasshopper3d.com,2011-02-02:2985220:Comment:1555212011-02-02T20:35:51.148ZEvert Amadorhttps://www.grasshopper3d.com/profile/EvertAmador
Hey!<br />
<br />
I didn't know about the parametricmodel.com blog!!!! This is really worth passing the news on and keeping up uploading!<br />
<br />
Cheers<br />
Evert
Hey!<br />
<br />
I didn't know about the parametricmodel.com blog!!!! This is really worth passing the news on and keeping up uploading!<br />
<br />
Cheers<br />
Evert Thanks for posting,
Very us…tag:www.grasshopper3d.com,2011-02-02:2985220:Comment:1555092011-02-02T20:05:42.121ZMatthttps://www.grasshopper3d.com/profile/MatthewCrowley
<p>Thanks for posting,</p>
<p> </p>
<p>Very useful.</p>
<p> </p>
<p>Matt</p>
<p>Thanks for posting,</p>
<p> </p>
<p>Very useful.</p>
<p> </p>
<p>Matt</p> very clever! love it.tag:www.grasshopper3d.com,2011-02-02:2985220:Comment:1554392011-02-02T14:59:27.309ZAndrew Heumannhttps://www.grasshopper3d.com/profile/AndrewHeumann
very clever! love it.
very clever! love it.