Origami component - Grasshopper2024-03-28T12:37:00Zhttps://www.grasshopper3d.com/forum/topics/origami-component?groupUrl=kangaroo&feed=yes&xn_auth=noOk I get how it works now :),…tag:www.grasshopper3d.com,2017-09-29:2985220:Comment:18215142017-09-29T12:31:56.839ZTülayhttps://www.grasshopper3d.com/profile/Tuelay
<p>Ok I get how it works now :), so I will also try those.</p>
<p>Thanks again</p>
<p>Ok I get how it works now :), so I will also try those.</p>
<p>Thanks again</p> try this, however, I will rec…tag:www.grasshopper3d.com,2017-09-29:2985220:Comment:18214242017-09-29T11:26:13.756ZJonhttps://www.grasshopper3d.com/profile/Frank683
<p>try this, however, I will recommend you try K2 to get better constrain. For example CoLinear...</p>
<p>try this, however, I will recommend you try K2 to get better constrain. For example CoLinear...</p> Thanks!tag:www.grasshopper3d.com,2017-09-29:2985220:Comment:18213532017-09-29T08:28:46.325ZTülayhttps://www.grasshopper3d.com/profile/Tuelay
<p>Thanks!</p>
<p>Thanks!</p> I can have a look if you inte…tag:www.grasshopper3d.com,2017-09-29:2985220:Comment:18211512017-09-29T07:44:14.308ZJonhttps://www.grasshopper3d.com/profile/Frank683
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769326744?profile=original" target="_self">I</a> can have a look if you internalize all input-data</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769326744?profile=original" target="_self"><img width="681" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769326744?profile=original"/></a></p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769326744?profile=original" target="_self">I</a> can have a look if you internalize all input-data</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769326744?profile=original" target="_self"><img width="681" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769326744?profile=original"/></a></p>
<p></p> Thank you Jon!
I could not m…tag:www.grasshopper3d.com,2017-09-28:2985220:Comment:18213102017-09-28T19:57:17.432ZTülayhttps://www.grasshopper3d.com/profile/Tuelay
<p>Thank you Jon!</p>
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<p>I could not make it work, but I re-entered the last surfaces so that it folds as it should.</p>
<p>I could not figure out yet what I should do with the anchorpoints after setting the AnchorXYZ component.</p>
<p>Thank you Jon!</p>
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<p>I could not make it work, but I re-entered the last surfaces so that it folds as it should.</p>
<p>I could not figure out yet what I should do with the anchorpoints after setting the AnchorXYZ component.</p> in your case the folding line…tag:www.grasshopper3d.com,2017-09-28:2985220:Comment:18206312017-09-28T10:10:45.920ZJonhttps://www.grasshopper3d.com/profile/Frank683
<p>in your case the folding lines have 2 DOF(XY), it makes sense why they bounce away. Even when you fold it in real world it will physically perform the same result.</p>
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<p>If you want them 'slide' along a given path you can constrain the points I marked using AnchorXYZ(make strength x much stronger and weak strength for y)</p>
<p>or simply apply goal 'onCurve'. That guarantee that your origami never jump aside.…</p>
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<p>in your case the folding lines have 2 DOF(XY), it makes sense why they bounce away. Even when you fold it in real world it will physically perform the same result.</p>
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<p>If you want them 'slide' along a given path you can constrain the points I marked using AnchorXYZ(make strength x much stronger and weak strength for y)</p>
<p>or simply apply goal 'onCurve'. That guarantee that your origami never jump aside.</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769326860?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769326860?profile=RESIZE_1024x1024"/></a></p>