No BREP Flip? - Grasshopper2024-03-28T13:52:50Zhttps://www.grasshopper3d.com/forum/topics/no-brep-flip?commentId=2985220%3AComment%3A1456218&feed=yes&xn_auth=noAnd creating a component in t…tag:www.grasshopper3d.com,2019-05-27:2985220:Comment:19882312019-05-27T13:37:04.074ZAlan Mattanóhttps://www.grasshopper3d.com/profile/AlanMattano
<p>And creating a component in the brep section with an icon that does that?</p>
<p>And creating a component in the brep section with an icon that does that?</p> You're welcome. You could als…tag:www.grasshopper3d.com,2016-02-06:2985220:Comment:14565522016-02-06T16:22:55.928ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>You're welcome. You could also just flip the rail you are using (or the profiles - whatever works for your situation)</p>
<p>You're welcome. You could also just flip the rail you are using (or the profiles - whatever works for your situation)</p> Ah! Good idea. I hadn't thoug…tag:www.grasshopper3d.com,2016-02-06:2985220:Comment:14563482016-02-06T15:50:47.112ZJohn Brockhttps://www.grasshopper3d.com/profile/JohnBrock
<p>Ah! Good idea. I hadn't thought of that.</p>
<p>Thanks</p>
<p>Ah! Good idea. I hadn't thought of that.</p>
<p>Thanks</p> Hi John, you could explode th…tag:www.grasshopper3d.com,2016-02-06:2985220:Comment:14564392016-02-06T12:24:08.715ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
<p>Hi John, you could explode the Brep, flip the Faces and then join them again: <br/><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2769101103?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769101103?profile=original" width="385"/></a></p>
<p>Hi John, you could explode the Brep, flip the Faces and then join them again: <br/><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2769101103?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769101103?profile=original" width="385"/></a></p> No indeed, there isn't a Brep…tag:www.grasshopper3d.com,2016-02-06:2985220:Comment:14562182016-02-06T11:23:05.323ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>No indeed, there isn't a Brep Flip component. By rights the Surface flip component should be able to handle breps (and probably meshes too), but it doesn't right now.</p>
<p>No indeed, there isn't a Brep Flip component. By rights the Surface flip component should be able to handle breps (and probably meshes too), but it doesn't right now.</p> Without the data > no cava…tag:www.grasshopper3d.com,2016-02-06:2985220:Comment:14558912016-02-06T06:30:18.360Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<p>Without the data > no cavalry</p>
<p>BTW: Brep.Flip is available as method</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2769100212?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769100212?profile=original" width="541"/></a></p>
<p>Without the data > no cavalry</p>
<p>BTW: Brep.Flip is available as method</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2769100212?profile=original"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769100212?profile=original" width="541"/></a></p>