Most Of My Images Are Gone - Grasshopper2024-03-28T13:59:38Zhttps://www.grasshopper3d.com/forum/topics/most-of-my-images-are-gone?feed=yes&xn_auth=noYep. Ning administrative tool…tag:www.grasshopper3d.com,2017-10-28:2985220:Comment:18422542017-10-28T07:32:11.518ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>Yep. Ning administrative tools are severely lacking, another reason I'd like to switch to discourse.</p>
<p>Yep. Ning administrative tools are severely lacking, another reason I'd like to switch to discourse.</p> So removing ones account also…tag:www.grasshopper3d.com,2017-10-27:2985220:Comment:18418722017-10-27T10:29:50.704ZSiemenhttps://www.grasshopper3d.com/profile/SiemenCuypers
<p>So removing ones account also removes all of his replies? Meaning, all of Nik's replies in discussions are now gone? That's pretty messed up...</p>
<p>So removing ones account also removes all of his replies? Meaning, all of Nik's replies in discussions are now gone? That's pretty messed up...</p> Nik, I dont think this is int…tag:www.grasshopper3d.com,2017-10-24:2985220:Comment:18396752017-10-24T14:56:27.292ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
Nik, I dont think this is intentional, its was just an unexpected outcome of your ban. Why images are still dissapearing instead of all at once I cant understamd, but anyhow, as David stated this has to do with Ning servers, not Mcneel. I dont think Anders intention was to destroy as he could not know that banning you would cause your images to dissapear. Just my thoughts.
Nik, I dont think this is intentional, its was just an unexpected outcome of your ban. Why images are still dissapearing instead of all at once I cant understamd, but anyhow, as David stated this has to do with Ning servers, not Mcneel. I dont think Anders intention was to destroy as he could not know that banning you would cause your images to dissapear. Just my thoughts. tag:www.grasshopper3d.com,2017-10-24:2985220:Comment:18395582017-10-24T08:45:32.999ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769334650?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769334650?profile=original" width="500" class="align-full"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769334650?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769334650?profile=original" width="500" class="align-full"/></a></p> Yeah, Houdini makes knitting…tag:www.grasshopper3d.com,2017-10-23:2985220:Comment:18391492017-10-23T16:34:21.767ZThomas Helzlehttps://www.grasshopper3d.com/profile/ThomasHelzle
<p>Yeah, Houdini makes knitting fun again... ;-)</p>
<p>Yeah, Houdini makes knitting fun again... ;-)</p> - Computing the Mesh-Dual is…tag:www.grasshopper3d.com,2017-10-23:2985220:Comment:18390862017-10-23T14:19:26.254ZThomas Helzlehttps://www.grasshopper3d.com/profile/ThomasHelzle
<p>- Computing the Mesh-Dual is hidden in the "Divide" node at the bottom.</p>
<p>- Scatter is awesome and does internal smoothing of the scattered points on demand. It can also react to a density attribute on the mesh...</p>
<p>- Remesh is very similar to Mesh Maschine in GH but realtime and doesn't explode all the time.</p>
<p>- VDB Smooth is very nice on a model like yours (-SDF is usually faster for surface models)... :-)</p>
<p>- You can do the adding of points along lines quickly in…</p>
<p>- Computing the Mesh-Dual is hidden in the "Divide" node at the bottom.</p>
<p>- Scatter is awesome and does internal smoothing of the scattered points on demand. It can also react to a density attribute on the mesh...</p>
<p>- Remesh is very similar to Mesh Maschine in GH but realtime and doesn't explode all the time.</p>
<p>- VDB Smooth is very nice on a model like yours (-SDF is usually faster for surface models)... :-)</p>
<p>- You can do the adding of points along lines quickly in Houdini with the Resample node, either by a constant distance or by a certain number of points per span. This can also write a @curveu parameter on the points which is very handy...</p>
<p>- Many things in Houdini are controlled by Attributes on points or primitives. Most of the time those are mentioned in the docs on the node. Poly Extrude for instance can use per-poly attributes to individually extrude them, Copy to Points uses Attributes extensively for size, orientation etc. ...</p>
<p>- Some polygon nodes benefit from adding a Normal node after them, for instance PolyWire.</p>
<p>I very quickly moved all my work other than pure SDS Polymodelling to Houdini. But it's getting better there too.</p>
<p>For rendering I got Redshift, which is a very nicely integrated GPU renderer for production. Octane is also integrated, but doesn't work as well with the Houdini-thinking yet (3.1 should improve that with OSL support). Mantra is great but relatively slow.</p>
<p>This blog is an absolute treasure-trove of helpful pieces of knowledge for Houdini: <a href="http://www.tokeru.com/cgwiki/index.php?title=Houdini" target="_blank">http://www.tokeru.com/cgwiki/index.php?title=Houdini</a></p>
<p>Cheers,</p>
<p>Tom</p> Being a miserable PhD troll,…tag:www.grasshopper3d.com,2017-10-23:2985220:Comment:18390672017-10-23T10:43:09.277ZAnders Holden Deleuranhttps://www.grasshopper3d.com/profile/AndersHoldenDeleuran
<p>Being a miserable PhD troll, you'll be pleased to hear that I tend to document things. I know that I promised to stay out of your hair <a href="http://www.grasshopper3d.com/photo/zbrush-is-god" rel="nofollow" target="_blank">when we talked last</a>, but seeing as how you're so eager to salvage your contributions to the forum/mankind (again, one is not allowed to use <a href="http://www.grasshopper3d.com/main/authorization/termsOfService" rel="nofollow" target="_blank">"this Network as a…</a></p>
<p>Being a miserable PhD troll, you'll be pleased to hear that I tend to document things. I know that I promised to stay out of your hair <a rel="nofollow" href="http://www.grasshopper3d.com/photo/zbrush-is-god" target="_blank">when we talked last</a>, but seeing as how you're so eager to salvage your contributions to the forum/mankind (again, one is not allowed to use <a rel="nofollow" href="http://www.grasshopper3d.com/main/authorization/termsOfService" target="_blank">"this Network as a generic file hosting service"</a>), I saved <a rel="nofollow" href="https://imgur.com/a/HemSI" target="_blank">these for you</a> (warning: graphic imagery). Hope this doesn't count as a violation of the Terms of Service, technically being quotes, off-forum and all.</p> Yeah, Houdini is frigging dee…tag:www.grasshopper3d.com,2017-10-23:2985220:Comment:18388752017-10-23T10:40:49.584ZThomas Helzlehttps://www.grasshopper3d.com/profile/ThomasHelzle
<p>Yeah, Houdini is frigging deep and while being around for ages, it somehow manages to avoid becoming a stale old code sink. The update to 16 was mindblowing in scope compared to other vendors.</p>
<p>You can compile SOP node structures now, which is crazy fast.</p>
<p>A lot of nodes you can open up and dive into how they are created.</p>
<p>I especially recommend looking into VEX and wrangles, they are multithreaded by default and extremely fast, Python is slower but better for file…</p>
<p>Yeah, Houdini is frigging deep and while being around for ages, it somehow manages to avoid becoming a stale old code sink. The update to 16 was mindblowing in scope compared to other vendors.</p>
<p>You can compile SOP node structures now, which is crazy fast.</p>
<p>A lot of nodes you can open up and dive into how they are created.</p>
<p>I especially recommend looking into VEX and wrangles, they are multithreaded by default and extremely fast, Python is slower but better for file access.</p>
<p>Another nice thing is, that you don't have to deal with pointorder, but can set all kinds of attributes and groups instead which makes much more sense when things get larger.</p>
<p>Also interesting is, that they are a major contributor to VDB development, so Houdini is very complete there. Converting geometry between VDB and back is a great way to get organic results - metaballs are no longer as important, I actually never used them.</p>
<p>The new booleans in 16 are also very interesting.</p>
<p>I highly recommend these tutorials: <a rel="nofollow" href="http://www.entagma.com/" target="_blank">http://www.entagma.com/</a> Those guys helped me a lot to get into the flow with VEX and Houdini.</p>
<p>There also is a discord server if you are into realtime chatting (It was a bit too much noise for me): <a rel="nofollow" href="https://discord.gg/b8U5Hdy" target="_blank">https://discord.gg/b8U5Hdy</a></p>
<p>For me Houdini was and still is life changing every day.</p>
<p>And: Houdini freelancers are very much sought after... :-)</p>
<p>Cheers,</p>
<p>Tom</p> We do not have the tools to d…tag:www.grasshopper3d.com,2017-10-23:2985220:Comment:18388562017-10-23T08:35:42.962ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>We do not have the tools to delete images while leaving the image page intact. Ning must be clearing files off of their servers. There is a discussion about this within McNeel, but all we're trying to figure out now is a way of getting stuff back (which is us talking to Ning, and they do not like to talk) and how to cache/transfer the current data so we have a backup for when something like this happens again.</p>
<p>We do not have the tools to delete images while leaving the image page intact. Ning must be clearing files off of their servers. There is a discussion about this within McNeel, but all we're trying to figure out now is a way of getting stuff back (which is us talking to Ning, and they do not like to talk) and how to cache/transfer the current data so we have a backup for when something like this happens again.</p> I must say first I am not ver…tag:www.grasshopper3d.com,2017-10-23:2985220:Comment:18387242017-10-23T02:41:36.498ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
I must say first I am not very experienced in scripting. Having said that, I think:<br />
1. Doesnt grashopper allow you yo create your own nodes whether with Python, VB or C#?<br />
2. I think you are asking developers to tweak their software for something it was not meant to do. As you well know, rhino specifies in NURB surface modelling, thats why you might never hear them talking about fighting for mesh features, at least the most advanced ones. Which is logical, they have suplemented the basics,…
I must say first I am not very experienced in scripting. Having said that, I think:<br />
1. Doesnt grashopper allow you yo create your own nodes whether with Python, VB or C#?<br />
2. I think you are asking developers to tweak their software for something it was not meant to do. As you well know, rhino specifies in NURB surface modelling, thats why you might never hear them talking about fighting for mesh features, at least the most advanced ones. Which is logical, they have suplemented the basics, because they do not specify in them. Imagine asking for the features Rhino has for surface modelling to the developers of a mesh based software.<br />
3. Agreed, open source for gh would be great. But every developer is in their right to decide what they think is best.<br />
<br />
Not trying to defend anyone here, just my thoughts on the matter.<br />
Good luck to you Nick.