March 25th - Delta Bot in fewest components - Grasshopper2024-03-29T14:38:44Zhttps://www.grasshopper3d.com/forum/topics/monday-challenge-delta-bot-in-fewest-components?groupUrl=coffee-and-grasshopper&commentId=2985220%3AComment%3A563865&x=1&feed=yes&xn_auth=noI just made a scripting versi…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5638652012-03-26T21:43:09.204ZAndy Paynehttps://www.grasshopper3d.com/profile/AndyPayne
<p>I just made a scripting version of this (based on Danny's definition... but just doing it inside a script) It's still pretty messy, so I'd like to clean it up a bit, and I haven't done the outputs for the servo angles... but I'll try to look at it a little more and post when I can.</p>
<p>-Andy</p>
<p>I just made a scripting version of this (based on Danny's definition... but just doing it inside a script) It's still pretty messy, so I'd like to clean it up a bit, and I haven't done the outputs for the servo angles... but I'll try to look at it a little more and post when I can.</p>
<p>-Andy</p> Yeah but I wouldn't have got…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5638592012-03-26T20:49:33.097ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>Yeah but I wouldn't have got that if it wasn't for Mateusz. So first place lands with him. </p>
<p>Yeah but I wouldn't have got that if it wasn't for Mateusz. So first place lands with him. </p> Alright well since Everyone's…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5636612012-03-26T19:13:15.703ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<p>Alright well since Everyone's got it down I figure I'll just post my definition now - and we can move on to the next challenge!</p>
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<p>The secret is just creating the arc first and then rotating it. </p>
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<p>I like Danny's Polyline solution (as opposed to two line components). And at this point it is the shortest, with <span> Mateusz as a pretty close second.</span></p>
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<p>Let me know if anyone can do it in fewer than 9!</p>
<p>Alright well since Everyone's got it down I figure I'll just post my definition now - and we can move on to the next challenge!</p>
<p></p>
<p>The secret is just creating the arc first and then rotating it. </p>
<p></p>
<p>I like Danny's Polyline solution (as opposed to two line components). And at this point it is the shortest, with <span> Mateusz as a pretty close second.</span></p>
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<p>Let me know if anyone can do it in fewer than 9!</p> Not scripted, and you certain…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5637792012-03-26T17:34:51.794ZMateusz Zwierzyckihttps://www.grasshopper3d.com/profile/MateuszZwierzycki
<p>Not scripted, and you certainly know how to do it, but what a fun to look how it works :)</p>
<p>Not scripted, and you certainly know how to do it, but what a fun to look how it works :)</p> after what I've learnt today…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5638272012-03-26T17:30:48.811ZDanny Boyeshttps://www.grasshopper3d.com/profile/DannyBoyes
<p>after what I've learnt today this is my final gholf code submission: 10 Components in all including crv param and pipe</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768718551?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768718551?profile=original" width="720" class="align-full"/></a></p>
<p>after what I've learnt today this is my final gholf code submission: 10 Components in all including crv param and pipe</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768718551?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768718551?profile=original" width="720" class="align-full"/></a></p> Glad you liked it!tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5638202012-03-26T17:17:30.363ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<p>Glad you liked it!</p>
<p>Glad you liked it!</p> I think your's is the shortes…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5639112012-03-26T17:13:13.005ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<p>I think your's is the shortest. There is a way to set up the 3 initial planes in 2 components though (as opposed to 4)</p>
<p>I think your's is the shortest. There is a way to set up the 3 initial planes in 2 components though (as opposed to 4)</p> It's just 3 hobby servos that…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5636542012-03-26T17:11:47.944ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<p>It's just 3 hobby servos that I drive using firefly, so it takes 3 angle values between 0 and 180 degrees. The delta bot component wouldn't be hard to implement it would just be cool to have it all packaged in one component (angle calculations included). </p>
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<p>And scripted would be nice :)</p>
<p>It's just 3 hobby servos that I drive using firefly, so it takes 3 angle values between 0 and 180 degrees. The delta bot component wouldn't be hard to implement it would just be cool to have it all packaged in one component (angle calculations included). </p>
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<p>And scripted would be nice :)</p> does your deltabot operates w…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5638192012-03-26T17:08:51.788ZMateusz Zwierzyckihttps://www.grasshopper3d.com/profile/MateuszZwierzycki
<p>does your deltabot operates with gcode ? If so, making gcode straight out of gh is not so hard.</p>
<p>does your deltabot operates with gcode ? If so, making gcode straight out of gh is not so hard.</p> Yes the arc is key as it cuts…tag:www.grasshopper3d.com,2012-03-26:2985220:Comment:5637702012-03-26T16:54:53.948ZBrian Harmshttps://www.grasshopper3d.com/profile/BrianHarms
<p>Yes the arc is key as it cuts down the component count and eliminates the possibility of multiple solutions (I guess it is still possible to have multiple intersections on the arc, but practically speaking I dont think one would ever run into that). Since hobby servos are typically limited to 180 degrees of rotation a 180 degree arc works like a charm.</p>
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<p>@Andy - It would be cool to include a delta bot component in firefly! I've been wanting to take the delta bot definition I…</p>
<p>Yes the arc is key as it cuts down the component count and eliminates the possibility of multiple solutions (I guess it is still possible to have multiple intersections on the arc, but practically speaking I dont think one would ever run into that). Since hobby servos are typically limited to 180 degrees of rotation a 180 degree arc works like a charm.</p>
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<p>@Andy - It would be cool to include a delta bot component in firefly! I've been wanting to take the delta bot definition I made (the full version) and make a flexible User Object which would interface with firefly... just havent had the time.</p>
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<p><a href="http://www.grasshopper3d.com/video/delta-bot-print-head-test">http://www.grasshopper3d.com/video/delta-bot-print-head-test</a></p>
<p>(A lot more components in this one :) )</p>