Mesh Normals - Grasshopper2024-03-28T11:03:48Zhttps://www.grasshopper3d.com/forum/topics/mesh-normals?feed=yes&xn_auth=notag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17764882017-06-30T18:50:35.443ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769303958?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769303958?profile=original" width="524" class="align-full"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769303958?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2769303958?profile=original" width="524" class="align-full"/></a></p> Jon, this is what I am lookin…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17765922017-06-30T18:41:28.114ZRalph Zoontjenshttps://www.grasshopper3d.com/profile/RalphZoontjens
<p>Jon, this is what I am looking for, but, what are the first two components on the left?<br/>I don't recognize them from the icons. If you turn off Draw Icons in Display I find the definition much more legible.</p>
<p>Jon, this is what I am looking for, but, what are the first two components on the left?<br/>I don't recognize them from the icons. If you turn off Draw Icons in Display I find the definition much more legible.</p> use this combination also Cha…tag:www.grasshopper3d.com,2014-07-23:2985220:Comment:11052732014-07-23T13:14:09.986ZJonhttps://www.grasshopper3d.com/profile/Frank683
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768901969?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768901969?profile=RESIZE_1024x1024"/></a>use this combination also Change the mesh normals direction!</p>
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<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768901969?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768901969?profile=RESIZE_1024x1024"/></a>use this combination also Change the mesh normals direction!</p>
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<p></p> Hello David,
Could you elabor…tag:www.grasshopper3d.com,2013-06-26:2985220:Comment:8778022013-06-26T20:39:23.772ZJeff Niemaszhttps://www.grasshopper3d.com/profile/JeffNiemasz
<p>Hello David,</p>
<p>Could you elaborate on this- is their a way to access the mesh face normal in a custom vb script (for quads with co-planar vertices and triangles)?</p>
<p>Jeff</p>
<p>Hello David,</p>
<p>Could you elaborate on this- is their a way to access the mesh face normal in a custom vb script (for quads with co-planar vertices and triangles)?</p>
<p>Jeff</p> I see I stand (partially) cor…tag:www.grasshopper3d.com,2011-11-28:2985220:Comment:4868942011-11-28T22:41:41.438Ztazhttps://www.grasshopper3d.com/profile/taz
<p>I see I stand (partially) corrected. If you unify the vertex normals that *should* fix the problem when you bake your mesh.</p>
<p> </p>
<p> </p>
<p>I see I stand (partially) corrected. If you unify the vertex normals that *should* fix the problem when you bake your mesh.</p>
<p> </p>
<p> </p> @ taz
Thank you, I totally fo…tag:www.grasshopper3d.com,2011-11-27:2985220:Comment:4860942011-11-27T23:35:01.320ZWieland Schmidthttps://www.grasshopper3d.com/profile/WielandSchmidt
<p>@ taz</p>
<p>Thank you, I totally forgot about uto's very helpful Mesh Tools...</p>
<p> </p>
<p>@david</p>
<p>yes, I mainly need to unify the normals for display purposes. If I mirror a mesh I get a strange looking model.. its not dramatic, I can unify the mesh normals in rhino. Would be nice, to do this in grasshopper though.</p>
<p> …</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768692308?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768692308?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>@ taz</p>
<p>Thank you, I totally forgot about uto's very helpful Mesh Tools...</p>
<p> </p>
<p>@david</p>
<p>yes, I mainly need to unify the normals for display purposes. If I mirror a mesh I get a strange looking model.. its not dramatic, I can unify the mesh normals in rhino. Would be nice, to do this in grasshopper though.</p>
<p> </p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768692308?profile=original"><img class="align-full" width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768692308?profile=RESIZE_1024x1024"/></a></p>
<p> </p> Actually mesh faces do have n…tag:www.grasshopper3d.com,2011-11-27:2985220:Comment:4859752011-11-27T19:59:44.115ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>Actually mesh faces do have normals. It's a bit ambiguous in case of quads, but Rhino relies on face normals for display purposes. There is a Face Normal component in the standard grasshopper component set, but I haven't made anything that allows you to change face normals.</p>
<p> </p>
<p>Do note that often face normals are computed by Rhino because they follow from the shape of the mesh, you typically don't manually assign them.</p>
<p> </p>
<p>--</p>
<p>David…</p>
<p>Actually mesh faces do have normals. It's a bit ambiguous in case of quads, but Rhino relies on face normals for display purposes. There is a Face Normal component in the standard grasshopper component set, but I haven't made anything that allows you to change face normals.</p>
<p> </p>
<p>Do note that often face normals are computed by Rhino because they follow from the shape of the mesh, you typically don't manually assign them.</p>
<p> </p>
<p>--</p>
<p>David Rutten</p>
<p>david@mcneel.com</p>
<p>Poprad, Slovakia</p> Wieland,
uto's Mesh Tools hav…tag:www.grasshopper3d.com,2011-11-27:2985220:Comment:4862312011-11-27T19:33:47.970Ztazhttps://www.grasshopper3d.com/profile/taz
<p>Wieland,</p>
<p>uto's Mesh Tools have a [Unify Vertex Normals]... Mesh faces, by definition, don't have face normals.</p>
<p>Wieland,</p>
<p>uto's Mesh Tools have a [Unify Vertex Normals]... Mesh faces, by definition, don't have face normals.</p>