Maze from mesh - Grasshopper2024-03-29T12:55:26Zhttps://www.grasshopper3d.com/forum/topics/maze-from-mesh?commentId=2985220%3AComment%3A1530751&feed=yes&xn_auth=noThanks again...truly excellen…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17768332017-06-30T23:23:04.004ZImage_Enginehttps://www.grasshopper3d.com/profile/ImageEngine
<p>Thanks again...truly excellent work. A whole new pallet of tools...I am so encouraged by your generosity in sharing a lot of hard work. </p>
<p>Thanks again...truly excellent work. A whole new pallet of tools...I am so encouraged by your generosity in sharing a lot of hard work. </p> To make the same things every…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17764782017-06-30T17:02:05.511ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
To make the same things everything is on this post script and some links to thicken a network of lines
To make the same things everything is on this post script and some links to thicken a network of lines Where would be a good place t…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17766452017-06-30T09:05:33.386ZImage_Enginehttps://www.grasshopper3d.com/profile/ImageEngine
<p>Where would be a good place to start in terms of finding the elements that made this type of art? Obviously a bitmap generated the general shape...but I mean the control of the thickness etc?</p>
<p>Where would be a good place to start in terms of finding the elements that made this type of art? Obviously a bitmap generated the general shape...but I mean the control of the thickness etc?</p> Thanks...excellent help. Just…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17765282017-06-30T09:01:04.225ZImage_Enginehttps://www.grasshopper3d.com/profile/ImageEngine
<p>Thanks...excellent help. Just understanding basic functioning on the canvas helps enormously...</p>
<p>I would like to try printing/casting a tile but the vertical faces will need a 0.25% draft angle so that the mould will release properly. Is it better to do that in Rhino or is possible in GH? Even a small fillet around the top edges of the maze will help with diffusion...but having a quick search...it seems not available in GH at this time?</p>
<p>Thanks...excellent help. Just understanding basic functioning on the canvas helps enormously...</p>
<p>I would like to try printing/casting a tile but the vertical faces will need a 0.25% draft angle so that the mould will release properly. Is it better to do that in Rhino or is possible in GH? Even a small fillet around the top edges of the maze will help with diffusion...but having a quick search...it seems not available in GH at this time?</p> It is not a problem, mesh wan…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17763812017-06-30T06:47:57.995ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>It is not a problem, mesh wants mesh and and lines instead. Follow the flow and try to see where it go and what component do. You will see that there is toggle to output mesh and the toggle is false => no mesh. </p>
<p>It is more fast without mesh. When you are happy with the mesh, you output mesh. </p>
<p>So try options, follow the flow, use the green toggle in GH UI "Only draw geometry that is selected ...' to see how data is treansformed. Use panel to see what kind of data. Not easy…</p>
<p>It is not a problem, mesh wants mesh and and lines instead. Follow the flow and try to see where it go and what component do. You will see that there is toggle to output mesh and the toggle is false => no mesh. </p>
<p>It is more fast without mesh. When you are happy with the mesh, you output mesh. </p>
<p>So try options, follow the flow, use the green toggle in GH UI "Only draw geometry that is selected ...' to see how data is treansformed. Use panel to see what kind of data. Not easy at the start :-)</p> I am really fascinated by you…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17762982017-06-30T00:28:10.710ZImage_Enginehttps://www.grasshopper3d.com/profile/ImageEngine
<p>I am really fascinated by your work Laurent. I have downloaded the above gh, installed all missing plugins...but am getting runtime error on the mesh element at the top of the canvas as per the screenshot...sorry about the newb questions but there is a lot to learn (and unlearn unfortunately).</p>
<p>I am really just wanting to generate the Diptore example on a square and bake it...just bake the mesh right?</p>
<p>Cheers</p>
<p></p>
<p></p>
<p>I am really fascinated by your work Laurent. I have downloaded the above gh, installed all missing plugins...but am getting runtime error on the mesh element at the top of the canvas as per the screenshot...sorry about the newb questions but there is a lot to learn (and unlearn unfortunately).</p>
<p>I am really just wanting to generate the Diptore example on a square and bake it...just bake the mesh right?</p>
<p>Cheers</p>
<p></p>
<p></p> Reallly, really nice!
Do you…tag:www.grasshopper3d.com,2017-06-29:2985220:Comment:17761202017-06-29T05:20:20.618ZImage_Enginehttps://www.grasshopper3d.com/profile/ImageEngine
<p>Reallly, really nice!</p>
<p>Do you have any source files you would be willing to share? This would be so helpful in learning techniques for current project. Would like to use it to dimple voroni with spherical impressions.</p>
<p></p>
<p>Cheers Kim</p>
<p>Reallly, really nice!</p>
<p>Do you have any source files you would be willing to share? This would be so helpful in learning techniques for current project. Would like to use it to dimple voroni with spherical impressions.</p>
<p></p>
<p>Cheers Kim</p> Here a way to generate some h…tag:www.grasshopper3d.com,2016-07-01:2985220:Comment:15590332016-07-01T22:20:38.654ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>Here a way to generate some height map with maze walls…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167009?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167009?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167180?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167180?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Here a way to generate some height map with maze walls</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167009?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167009?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167180?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167180?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Here is version for generatin…tag:www.grasshopper3d.com,2016-07-01:2985220:Comment:15590292016-07-01T21:45:07.189ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>Here is version for generating seamless rectangular mesh. The trick is to use a torus mesh and to deform the maze to a plane. </p>
<p>Here a 3x3 array of maze. </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769166850?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769166850?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>Maze Alone</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167265?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167265?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p></p>
<p>Maze on Torus…</p>
<p></p>
<p>Here is version for generating seamless rectangular mesh. The trick is to use a torus mesh and to deform the maze to a plane. </p>
<p>Here a 3x3 array of maze. </p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769166850?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769166850?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Maze Alone</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167265?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167265?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p></p>
<p>Maze on Torus</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769167521?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769167521?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> NICE !tag:www.grasshopper3d.com,2016-06-23:2985220:Comment:15542352016-06-23T09:01:32.041ZMac Groshttps://www.grasshopper3d.com/profile/MacGros
<p>NICE !</p>
<p>NICE !</p>