List -> List of Lists - Grasshopper2024-03-29T07:49:09Zhttps://www.grasshopper3d.com/forum/topics/list-list-of-lists?feed=yes&xn_auth=nothnx Michael :)tag:www.grasshopper3d.com,2016-09-26:2985220:Comment:16059582016-09-26T15:05:00.546ZAJhttps://www.grasshopper3d.com/profile/AY
<p>thnx Michael :)</p>
<p>thnx Michael :)</p> It is not needed anymore, GH…tag:www.grasshopper3d.com,2016-09-26:2985220:Comment:16057832016-09-26T14:01:29.503ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
<p>It is not needed anymore, GH has a "partition list" native component now</p>
<p>It is not needed anymore, GH has a "partition list" native component now</p> great tooltag:www.grasshopper3d.com,2016-09-26:2985220:Comment:16058342016-09-26T10:11:11.932ZAJhttps://www.grasshopper3d.com/profile/AY
<p>great tool</p>
<p>great tool</p> Just needed to let you know t…tag:www.grasshopper3d.com,2015-10-11:2985220:Comment:13769242015-10-11T00:58:07.029ZOliver Hampelhttps://www.grasshopper3d.com/profile/OliverHampel
<p>Just needed to let you know that this UserObject is a great solution... Saved me another day of digging around... Thanx Oliver</p>
<p>Just needed to let you know that this UserObject is a great solution... Saved me another day of digging around... Thanx Oliver</p> Yea, I agree, GH is very addi…tag:www.grasshopper3d.com,2011-10-06:2985220:Comment:4446962011-10-06T06:06:57.918ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
Yea, I agree, GH is very addicting, anyway check out on my page my newest photo, I used some of my new found knowledge for it. Thanks again.
Yea, I agree, GH is very addicting, anyway check out on my page my newest photo, I used some of my new found knowledge for it. Thanks again. aw, thats good to hear! you'r…tag:www.grasshopper3d.com,2011-10-06:2985220:Comment:4448512011-10-06T05:59:55.464Zgotjoshhttps://www.grasshopper3d.com/profile/gotjosh
<p>aw, thats good to hear! you're very welcome Michael... good to know my late night rambling could help.</p>
<p> </p>
<p>I just think this tool is so amazing and fun, its great to be a part of a growing community, and help eachother find clever solutions for our creative endeavors.</p>
<p>aw, thats good to hear! you're very welcome Michael... good to know my late night rambling could help.</p>
<p> </p>
<p>I just think this tool is so amazing and fun, its great to be a part of a growing community, and help eachother find clever solutions for our creative endeavors.</p> let me just say thanks, you j…tag:www.grasshopper3d.com,2011-10-06:2985220:Comment:4448392011-10-06T02:35:36.906ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
let me just say thanks, you just sparked an eureka moment for me, in which I now understand lists much greater, GH is a lot easier now. wow.
let me just say thanks, you just sparked an eureka moment for me, in which I now understand lists much greater, GH is a lot easier now. wow. unfortunately, the answer is:…tag:www.grasshopper3d.com,2011-10-05:2985220:Comment:4447492011-10-05T20:16:18.750Zgotjoshhttps://www.grasshopper3d.com/profile/gotjosh
<p>unfortunately, the answer is: it depends.</p>
<p>If the component is adding something to the tree that is relevant then it makes sense to add branches.</p>
<p>If it is just manipulating within a list or tree, then maybe not.</p>
<p> </p>
<p>Ex: if i have 3 rectangles sent in at {0;0} and i make a component to return the 2nd edge and 4th edge of each of them, i need to have a new branch level so that i will have 2 edges in each of three new…</p>
<p>unfortunately, the answer is: it depends.</p>
<p>If the component is adding something to the tree that is relevant then it makes sense to add branches.</p>
<p>If it is just manipulating within a list or tree, then maybe not.</p>
<p> </p>
<p>Ex: if i have 3 rectangles sent in at {0;0} and i make a component to return the 2nd edge and 4th edge of each of them, i need to have a new branch level so that i will have 2 edges in each of three new branches</p>
<p>{0;0;0}(N=2)</p>
<p>{0;0;1}(N=2)</p>
<p>{0;0;2}(N=2)</p>
<p> </p>
<p>if i simplified back into {0;0} then i would have N=6 but the data wouldn't be divided as logically into meaningful sets.</p>
<p> </p>
<p>(its getting late - i hope this makes sense)... good luck and good night...</p> path mapper hurts my head sti…tag:www.grasshopper3d.com,2011-10-05:2985220:Comment:4447482011-10-05T20:06:41.079ZMichael Pryorhttps://www.grasshopper3d.com/profile/MikePryor
path mapper hurts my head still. Can I ask what I asked previous. Is it improper to make components that keep data structure the same as input lists rather than add a {0}? so {0;0} stays {0;0} as opposed to {0;0;0}? I understand the data tree, I just cant clearly see what the advantage of one over the other is. thanks.
path mapper hurts my head still. Can I ask what I asked previous. Is it improper to make components that keep data structure the same as input lists rather than add a {0}? so {0;0} stays {0;0} as opposed to {0;0;0}? I understand the data tree, I just cant clearly see what the advantage of one over the other is. thanks. I tested it, and think it's w…tag:www.grasshopper3d.com,2011-10-05:2985220:Comment:4447452011-10-05T20:03:16.232ZPieter Segerenhttps://www.grasshopper3d.com/profile/Pieter
I tested it, and think it's working fine. My day is done too, good night.
I tested it, and think it's working fine. My day is done too, good night.