Largest inscribed circles inside boundary curve? - Grasshopper2024-03-28T23:25:08Zhttps://www.grasshopper3d.com/forum/topics/largest-inscribed-circles-inside-boundary-curve?commentId=2985220%3AComment%3A1841500&feed=yes&xn_auth=noHey Daniel, not looking for t…tag:www.grasshopper3d.com,2017-10-27:2985220:Comment:18419192017-10-27T02:43:56.090ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
<p>Hey Daniel, not looking for the most optimal, any of the results will do. I see what you mean with the slider, adjusting it until before they are tangent will suffice. </p>
<p></p>
<p>Thank you very much.</p>
<p></p>
<p>PD: Isn't this also achievable with Galapagos?</p>
<p></p>
<p></p>
<p>Hey Daniel, not looking for the most optimal, any of the results will do. I see what you mean with the slider, adjusting it until before they are tangent will suffice. </p>
<p></p>
<p>Thank you very much.</p>
<p></p>
<p>PD: Isn't this also achievable with Galapagos?</p>
<p></p>
<p></p> Try this. You'll need to gra…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18417112017-10-26T21:20:00.744ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769339220?profile=original" target="_self"></a></p>
<p>Try this. You'll need to gradually increase the radius slider until just before they start to overlap.</p>
<p>Since this is only finding a local optimum, trying with different random seeds might find a better result. You could also get a more accurate result with a simple script for this gradual increasing. There isn't a general solution to this problem. Even for shapes as…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769339220?profile=original" target="_self"></a></p>
<p>Try this. You'll need to gradually increase the radius slider until just before they start to overlap.</p>
<p>Since this is only finding a local optimum, trying with different random seeds might find a better result. You could also get a more accurate result with a simple script for this gradual increasing. There isn't a general solution to this problem. Even for shapes as simple as a circle or square, the best known results aren't proven to be optimal above a fairly small number of circles.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769339220?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769339220?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Hello, yes indeed, but circle…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18416672017-10-26T20:45:57.948ZShynnSuphttps://www.grasshopper3d.com/profile/ShynnSup
<p>Hello, yes indeed, but circles with same radii. Still possible?</p>
<p>Hello, yes indeed, but circles with same radii. Still possible?</p> Hi there, the case for one ci…tag:www.grasshopper3d.com,2017-10-26:2985220:Comment:18415002017-10-26T20:18:03.654ZRichard Schaffranekhttps://www.grasshopper3d.com/profile/RichardSchaffranek
<p>Hi there, the case for one circle is trivial, however with many circles you will end up with circle packing have a look at kangoroo...</p>
<p>Hi there, the case for one circle is trivial, however with many circles you will end up with circle packing have a look at kangoroo...</p>