Kernel Density Estimation-based Edge Bundling - Grasshopper2024-03-28T12:27:32Zhttps://www.grasshopper3d.com/forum/topics/kernel-density-estimation-based-edge-bundling?commentId=2985220%3AComment%3A1873993&feed=yes&xn_auth=nobut it looks like the algorit…tag:www.grasshopper3d.com,2018-01-01:2985220:Comment:18739932018-01-01T14:26:00.840ZYuval Aboulafiahttps://www.grasshopper3d.com/profile/YuvalAboulafia
<p>but it looks like the algorithm itself is for cpu and not designed for parallel computing, am i right?</p>
<p>looked at the alea manual, seems complicated..</p>
<p>but it looks like the algorithm itself is for cpu and not designed for parallel computing, am i right?</p>
<p>looked at the alea manual, seems complicated..</p> I never look at that. Surely…tag:www.grasshopper3d.com,2017-12-18:2985220:Comment:18674362017-12-18T09:20:26.124ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>I never look at that. Surely possible </p>
<p><a href="https://devblogs.nvidia.com/parallelforall/accelerate-net-applications-alea-gpu/" target="_blank">https://devblogs.nvidia.com/parallelforall/accelerate-net-applications-alea-gpu/</a></p>
<p>...</p>
<p>I never look at that. Surely possible </p>
<p><a href="https://devblogs.nvidia.com/parallelforall/accelerate-net-applications-alea-gpu/" target="_blank">https://devblogs.nvidia.com/parallelforall/accelerate-net-applications-alea-gpu/</a></p>
<p>...</p> Is there a way to base it on…tag:www.grasshopper3d.com,2017-12-17:2985220:Comment:18673592017-12-17T19:22:42.609ZYuval Aboulafiahttps://www.grasshopper3d.com/profile/YuvalAboulafia
Is there a way to base it on gpu algorithm?
Is there a way to base it on gpu algorithm? Yes it works, but it is not a…tag:www.grasshopper3d.com,2016-06-03:2985220:Comment:15415602016-06-03T21:17:02.168ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
<p>Yes it works, but it is not a great differences because begin and end points are transformed in line, in reality a lot of points following a line (in Computesampling) and these points are then used to generate the attractions. </p>
<p></p>
<p>It could be possible to sample the curve instead of lines (made from curves). I don't know if it will change many things. If you are happy with the result you could keep the script like that. </p>
<p>Yes it works, but it is not a great differences because begin and end points are transformed in line, in reality a lot of points following a line (in Computesampling) and these points are then used to generate the attractions. </p>
<p></p>
<p>It could be possible to sample the curve instead of lines (made from curves). I don't know if it will change many things. If you are happy with the result you could keep the script like that. </p> Oh!
Tweaked your script slig…tag:www.grasshopper3d.com,2016-06-03:2985220:Comment:15412892016-06-03T16:57:16.816ZLee F.H.https://www.grasshopper3d.com/profile/LeeFuHui276
<p>Oh! </p>
<p>Tweaked your script slightly by getting curve ends instead of _line.From and _line.To and it worked. I hope i'm doing the right thing, not too experienced with scripting. </p>
<p>Attached is the simplified file (i removed everything except for the c# script).</p>
<p>Thank you for the reply Laurent! :)</p>
<p></p>
<p>Oh! </p>
<p>Tweaked your script slightly by getting curve ends instead of _line.From and _line.To and it worked. I hope i'm doing the right thing, not too experienced with scripting. </p>
<p>Attached is the simplified file (i removed everything except for the c# script).</p>
<p>Thank you for the reply Laurent! :)</p>
<p></p> I Will look at that tomorrow.…tag:www.grasshopper3d.com,2016-06-03:2985220:Comment:15412742016-06-03T14:28:06.088ZLaurent DELRIEUhttps://www.grasshopper3d.com/profile/LaurentDelrieu
I Will look at that tomorrow. But it is surely possible. Did you look at the source ?<br />
Have you some examples of curves ?
I Will look at that tomorrow. But it is surely possible. Did you look at the source ?<br />
Have you some examples of curves ? Hi! May i ask if theres any w…tag:www.grasshopper3d.com,2016-06-03:2985220:Comment:15414142016-06-03T08:08:50.732ZLee F.H.https://www.grasshopper3d.com/profile/LeeFuHui276
<p>Hi! May i ask if theres any way i can input curves/polylines instead of lines into the system? </p>
<p>Hi! May i ask if theres any way i can input curves/polylines instead of lines into the system? </p>