Kangaroo and Anemone - Grasshopper2024-03-28T21:35:12Zhttps://www.grasshopper3d.com/forum/topics/kangaroo-and-anemone?groupUrl=kangaroo&commentId=2985220%3AComment%3A1009182&groupId=2985220%3AGroup%3A120977&feed=yes&xn_auth=noThanks for the replies! I wi…tag:www.grasshopper3d.com,2014-02-14:2985220:Comment:10096232014-02-14T18:34:53.710ZAaron M. Ryanhttps://www.grasshopper3d.com/profile/AaronMRyan
<p>Thanks for the replies! I will look at these now.</p>
<p></p>
<p>Best,</p>
<p>Aaron</p>
<p>Thanks for the replies! I will look at these now.</p>
<p></p>
<p>Best,</p>
<p>Aaron</p> You don't need the timer if y…tag:www.grasshopper3d.com,2014-02-14:2985220:Comment:10091822014-02-14T13:25:52.913ZVicente Solerhttps://www.grasshopper3d.com/profile/VicenteSoler
<p>You don't need the timer if you are using anemone with kangaroo. You can try a similar setup as attached definition. This example updates the direction of unary forces on each iteration to create a pneumatic shape rather than an inverse catenary.</p>
<p>You don't need the timer if you are using anemone with kangaroo. You can try a similar setup as attached definition. This example updates the direction of unary forces on each iteration to create a pneumatic shape rather than an inverse catenary.</p> Hi Aaron...you can adjust bot…tag:www.grasshopper3d.com,2014-02-14:2985220:Comment:10093452014-02-14T11:28:52.830ZDavid Stasiukhttps://www.grasshopper3d.com/profile/DavidStasiuk
<p>Hi Aaron...you can adjust both vector direction and length during a Kangaroo simulation, so this shouldn't be a problem. I think it has to do with your Anemone setup...if I am not mistaken, you need to feed Anemone a target number of loops (the N input)...so it won't just run in an ongoing fashion on its own. To get around this, just set a really high number for your loops, such that it will never reach its terminus before you're finished with your simulation, and attach a boolean toggle to…</p>
<p>Hi Aaron...you can adjust both vector direction and length during a Kangaroo simulation, so this shouldn't be a problem. I think it has to do with your Anemone setup...if I am not mistaken, you need to feed Anemone a target number of loops (the N input)...so it won't just run in an ongoing fashion on its own. To get around this, just set a really high number for your loops, such that it will never reach its terminus before you're finished with your simulation, and attach a boolean toggle to the "E" input on the Loop End component...when you're satisfied with your simulation result, pause kangaroo and set this toggle to "true" to exit the Anemone loop.</p>
<p>You could also take a look at Hoopsnake, which does do have the capacity for continuous looping, although it does retain a full history of your output, which can get heavy.</p>