kangaroo - Grasshopper2024-03-28T21:25:57Zhttps://www.grasshopper3d.com/forum/topics/kangaroo-2?commentId=2985220%3AComment%3A820003&x=1&feed=yes&xn_auth=noJust like what you said I was…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8200032013-03-29T19:25:14.290ZI-Ghttps://www.grasshopper3d.com/profile/IGrasshopper
<p>Just like what you said I was delete files "KangarooLib0080.dll", it works perfectly.Thanks Daniel Piker</p>
<p>Just like what you said I was delete files "KangarooLib0080.dll", it works perfectly.Thanks Daniel Piker</p> Glad to hear that. Yes, I'd b…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8202112013-03-29T18:05:59.493ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
Glad to hear that. Yes, I'd be interested to see the finished project, thanks
Glad to hear that. Yes, I'd be interested to see the finished project, thanks This is caused by an old vers…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8200492013-03-29T18:03:18.182ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
This is caused by an old version of the kangaroo dll file somewhere on your system being referenced instead of the most current one (even though you have the latest one installed). You need to search your computer for any old copies (eg in the downloads folder) and remove them.
This is caused by an old version of the kangaroo dll file somewhere on your system being referenced instead of the most current one (even though you have the latest one installed). You need to search your computer for any old copies (eg in the downloads folder) and remove them. Hi Daniel Piker
In recent tim…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8199612013-03-29T14:21:07.282ZI-Ghttps://www.grasshopper3d.com/profile/IGrasshopper
<p>Hi <a class="fn url" href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=1rbtle63jztr0" rel="nofollow">Daniel Piker</a></p>
<p>In recent times I have open test files kangaroo but are not active.The kangaroo is the latest version, would you help thanks…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768804308?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768804308?profile=original" width="673"></img></a></p>
<p>Hi <a rel="nofollow" href="http://www.grasshopper3d.com/forum/topic/listForContributor?user=1rbtle63jztr0" class="fn url">Daniel Piker</a></p>
<p>In recent times I have open test files kangaroo but are not active.The kangaroo is the latest version, would you help thanks</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768804308?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768804308?profile=original" width="673" class="align-full"/></a></p> i finally solved :D
i used th…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8197832013-03-29T13:43:22.257Zdavide recuperohttps://www.grasshopper3d.com/profile/daviderecupero
<p>i finally solved :D</p>
<p>i used the curvepull for the circles and now everything works fine.</p>
<p>by doing this i can also move and rotate the circles so the patch is now more "interactive"</p>
<p>by the way this tensile structure is part of my thesis (degree in construction engineering and architecture) </p>
<p>when the project will be finished i'll send you a pdf copy if you wish.</p>
<p>thank you again</p>
<p>i finally solved :D</p>
<p>i used the curvepull for the circles and now everything works fine.</p>
<p>by doing this i can also move and rotate the circles so the patch is now more "interactive"</p>
<p>by the way this tensile structure is part of my thesis (degree in construction engineering and architecture) </p>
<p>when the project will be finished i'll send you a pdf copy if you wish.</p>
<p>thank you again</p> you are very helpful
I do not…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8199402013-03-29T12:14:47.851Zdavide recuperohttps://www.grasshopper3d.com/profile/daviderecupero
<p>you are very helpful</p>
<p>I do not know how to thank you!!</p>
<p>anyway the PullToCurve doesn't fit with my needs (the blue circle rotated in he xz plane and the red corners independently moveable see the pic)</p>
<p>so i use the idea in your third video about relaxation</p>
<p>i use two different springs comp one for the membrane another for cables </p>
<p>i have one last problem:</p>
<p>when i save my project and reopen it i have to re-link the circles' anchor points though</p>
<p>the…</p>
<p>you are very helpful</p>
<p>I do not know how to thank you!!</p>
<p>anyway the PullToCurve doesn't fit with my needs (the blue circle rotated in he xz plane and the red corners independently moveable see the pic)</p>
<p>so i use the idea in your third video about relaxation</p>
<p>i use two different springs comp one for the membrane another for cables </p>
<p>i have one last problem:</p>
<p>when i save my project and reopen it i have to re-link the circles' anchor points though</p>
<p>the corners ones work ok</p> Here's an example using the C…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8199332013-03-29T10:40:56.615ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768804096?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768804096?profile=original" width="393"></img></a> Here's an example using the CurvePull for the boundary.</p>
<p>I've also shown side by side both approaches - with and without the timer.</p>
<p>In this case, maybe the version with the timer is more useful, because if you try pulling the boundary points very far from their starting location in one go, the mesh could fold over itself, whereas with the timer on, you can…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768804096?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768804096?profile=original" width="393" class="align-full"/></a>Here's an example using the CurvePull for the boundary.</p>
<p>I've also shown side by side both approaches - with and without the timer.</p>
<p>In this case, maybe the version with the timer is more useful, because if you try pulling the boundary points very far from their starting location in one go, the mesh could fold over itself, whereas with the timer on, you can gradually move the target curves into position.</p>
<p></p> and the reason it doesn't wor…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8198482013-03-29T10:17:19.251ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>and the reason it doesn't work with that Brep is that it has trimmed surfaces.</p>
<p>You can of course turn it into a triangulated mesh and relax that as normal,</p>
<p>but for this definition I posted to have separate control of warp and weft stiffness, you have to provide it with an input that has those directions defined consistently.</p>
<p>So if using a polysurface, its isocurves should make a well formed grid.</p>
<p>You can extract or bake the input surface I used in the example I…</p>
<p>and the reason it doesn't work with that Brep is that it has trimmed surfaces.</p>
<p>You can of course turn it into a triangulated mesh and relax that as normal,</p>
<p>but for this definition I posted to have separate control of warp and weft stiffness, you have to provide it with an input that has those directions defined consistently.</p>
<p>So if using a polysurface, its isocurves should make a well formed grid.</p>
<p>You can extract or bake the input surface I used in the example I posted to see how I made this.</p> Hi Davide,
In that definition…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8200152013-03-29T10:10:35.031ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Hi Davide,</p>
<p>In that definition, Kangaroo avoids the need for the timer because it calculates several hundred iterations in one go. It does this by setting the 'subiterations' value high enough to allow the relaxation to complete, and giving the 'simulationReset' a list of 2 inputs: "true,false"</p>
<p>So it initializes, and runs the simulation to equilibrium in one go, without needing the timer to update it. This allows it to work more like a standard Grasshopper component - just…</p>
<p>Hi Davide,</p>
<p>In that definition, Kangaroo avoids the need for the timer because it calculates several hundred iterations in one go. It does this by setting the 'subiterations' value high enough to allow the relaxation to complete, and giving the 'simulationReset' a list of 2 inputs: "true,false"</p>
<p>So it initializes, and runs the simulation to equilibrium in one go, without needing the timer to update it. This allows it to work more like a standard Grasshopper component - just taking an input and providing a completed output.</p>
<p>It makes sense that changing the anchorpoints with this setup would cause it to fail, because when you move them from their original location, they are no longer connected to the surface boundary for the initialization step.</p>
<p>Probably the easiest solution here would be to use a PullToCurve force to move the boundary points to a curve you define.</p> ..and
if i use as brep someth…tag:www.grasshopper3d.com,2013-03-29:2985220:Comment:8199262013-03-29T10:00:18.263Zdavide recuperohttps://www.grasshopper3d.com/profile/daviderecupero
<p>..and</p>
<p>if i use as brep something like in the jpeg the cluster doesn't work properly</p>
<p>thank you again</p>
<p>..and</p>
<p>if i use as brep something like in the jpeg the cluster doesn't work properly</p>
<p>thank you again</p>