Kangaroo 2.01 released - Grasshopper2024-03-29T11:21:42Zhttps://www.grasshopper3d.com/forum/topics/kangaroo-2-01-released?groupUrl=kangaroo&commentId=2985220%3AComment%3A1261377&groupId=2985220%3AGroup%3A120977&feed=yes&xn_auth=noI think you're right; when th…tag:www.grasshopper3d.com,2015-04-14:2985220:Comment:12629792015-04-14T17:26:58.327ZGwendolynhttps://www.grasshopper3d.com/profile/GwendolynMacLeish
<p>I think you're right; when the Threshold was set to 0, it seemed to run fine. It was just peculiar that when it was set higher, it only seemed to display while moving the viewport...</p>
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<p>All in all, immensely wonderful update. Though I will echo past sentiments requesting multi-radii functionality on the Collide Spheres component (it'd make a lot of things a lot easier for me).</p>
<p>I think you're right; when the Threshold was set to 0, it seemed to run fine. It was just peculiar that when it was set higher, it only seemed to display while moving the viewport...</p>
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<p>All in all, immensely wonderful update. Though I will echo past sentiments requesting multi-radii functionality on the Collide Spheres component (it'd make a lot of things a lot easier for me).</p> Ok, thanks for answering!tag:www.grasshopper3d.com,2015-04-13:2985220:Comment:12615812015-04-13T08:56:39.116ZAndrei Raducanuhttps://www.grasshopper3d.com/profile/AndreiRaducanu
<p>Ok, thanks for answering!</p>
<p>Ok, thanks for answering!</p> Hi Andrei,
Yes, I'll move all…tag:www.grasshopper3d.com,2015-04-12:2985220:Comment:12615432015-04-12T23:46:09.717ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Hi Andrei,</p>
<p>Yes, I'll move all the utilities such as the mesh tab over to the new version in time.</p>
<p>The functionality of AnchorXYZ is already possible in the new version using OnPlane/OnCurve (if constrained in Z, a point moves on the XY plane, if constrained in X and Y it moves on a line in the Z direction, and so on), but I will add a dedicated component for this, as I realize it would be handy.</p>
<p>Hi Andrei,</p>
<p>Yes, I'll move all the utilities such as the mesh tab over to the new version in time.</p>
<p>The functionality of AnchorXYZ is already possible in the new version using OnPlane/OnCurve (if constrained in Z, a point moves on the XY plane, if constrained in X and Y it moves on a line in the Z direction, and so on), but I will add a dedicated component for this, as I realize it would be handy.</p> also, is AnchorXYZ gonna appe…tag:www.grasshopper3d.com,2015-04-12:2985220:Comment:12613772015-04-12T23:25:39.495ZAndrei Raducanuhttps://www.grasshopper3d.com/profile/AndreiRaducanu
<p>also, is AnchorXYZ gonna appear in K2 as well?</p>
<p>also, is AnchorXYZ gonna appear in K2 as well?</p> Hey, Daniel, thanks a lot for…tag:www.grasshopper3d.com,2015-04-12:2985220:Comment:12615392015-04-12T23:17:14.598ZAndrei Raducanuhttps://www.grasshopper3d.com/profile/AndreiRaducanu
<p>Hey, Daniel, thanks a lot for the new tool! <br/>Shouldn't the Mesh tab exist in this one too? I'm guessing those components won't be modified, but it would be nice to have them in K2, so that at a future time, when K1 is not installed anymore, they don't dispensary from the definition.</p>
<p>Hey, Daniel, thanks a lot for the new tool! <br/>Shouldn't the Mesh tab exist in this one too? I'm guessing those components won't be modified, but it would be nice to have them in K2, so that at a future time, when K1 is not installed anymore, they don't dispensary from the definition.</p> haha, love the "smooth" icontag:www.grasshopper3d.com,2015-04-12:2985220:Comment:12612912015-04-12T20:34:54.249ZAndrei Raducanuhttps://www.grasshopper3d.com/profile/AndreiRaducanu
<p>haha, love the "smooth" icon</p>
<p>haha, love the "smooth" icon</p> Hi Gwendolyn,
It's hard to sa…tag:www.grasshopper3d.com,2015-04-10:2985220:Comment:12603112015-04-10T10:24:49.359ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Hi Gwendolyn,</p>
<p>It's hard to say without seeing the definition, but my guess would be that the threshold input is set too high. The solver keeps running until the kinetic energy is below this value. The default is 1e-15, which is usually plenty low enough, unless the model is extremely small.</p>
<p>Hi Gwendolyn,</p>
<p>It's hard to say without seeing the definition, but my guess would be that the threshold input is set too high. The solver keeps running until the kinetic energy is below this value. The default is 1e-15, which is usually plenty low enough, unless the model is extremely small.</p> I'm noticing a weird behaviou…tag:www.grasshopper3d.com,2015-04-08:2985220:Comment:12587962015-04-08T13:58:03.682ZGwendolynhttps://www.grasshopper3d.com/profile/GwendolynMacLeish
<p>I'm noticing a weird behaviour where the solver doesn't seem to do (or just display? not sure which) any calculations unless I'm moving around the viewport with the RMB... I don't think that it's always been doing this, but in at least this one definition I'm working on, I can't figure out how to get it to calculate otherwise. Help appreciated.</p>
<p>I'm noticing a weird behaviour where the solver doesn't seem to do (or just display? not sure which) any calculations unless I'm moving around the viewport with the RMB... I don't think that it's always been doing this, but in at least this one definition I'm working on, I can't figure out how to get it to calculate otherwise. Help appreciated.</p> Thanks for bringing us new go…tag:www.grasshopper3d.com,2015-04-08:2985220:Comment:12587542015-04-08T09:07:48.710ZBen T.https://www.grasshopper3d.com/profile/BenThillens
<p>Thanks for bringing us new goals.</p>
<p>Thanks for bringing us new goals.</p> Daniel,
Is there a plan in t…tag:www.grasshopper3d.com,2015-04-08:2985220:Comment:12588152015-04-08T01:11:58.418ZAlexanderhttps://www.grasshopper3d.com/profile/Alexander221
<p>Daniel,</p>
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<p>Is there a plan in the future to reallow iterative solving? This new solver is amazing but it's also nice to step through a problem, for example to record each step of the solution. Does the new refactoring allow for this? I don't think we need quite the control of before with timestep and iterations per but even a boolean to the effect of "preview iterations" would do the trick.</p>
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<p>I'm thinking of situations like below:…</p>
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<p>Daniel,</p>
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<p>Is there a plan in the future to reallow iterative solving? This new solver is amazing but it's also nice to step through a problem, for example to record each step of the solution. Does the new refactoring allow for this? I don't think we need quite the control of before with timestep and iterations per but even a boolean to the effect of "preview iterations" would do the trick.</p>
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<p>I'm thinking of situations like below:</p>
<p><a href="http://www.grasshopper3d.com/video/kangaroo-particles" target="_blank">http://www.grasshopper3d.com/video/kangaroo-particles</a></p>