Kangaroo 0.095 released - Grasshopper2024-03-28T13:51:41Zhttps://www.grasshopper3d.com/forum/topics/kangaroo-0-095-released?groupUrl=kangaroo&commentId=2985220%3AComment%3A972466&groupId=2985220%3AGroup%3A120977&feed=yes&xn_auth=noOh!
Thank you, now I found yo…tag:www.grasshopper3d.com,2014-05-13:2985220:Comment:10697402014-05-13T20:16:55.497ZOla Jaenssonhttps://www.grasshopper3d.com/profile/OlaJaensson
<p>Oh!</p>
<p>Thank you, now I found your answer.</p>
<p>I have been away from the forum for a few months and missed this somehow.</p>
<p>Oh!</p>
<p>Thank you, now I found your answer.</p>
<p>I have been away from the forum for a few months and missed this somehow.</p> Hi
I am facing the same prob…tag:www.grasshopper3d.com,2014-03-15:2985220:Comment:10263322014-03-15T14:39:54.738ZMinhhttps://www.grasshopper3d.com/profile/m2
<p>Hi</p>
<p></p>
<p>I am facing the same problem than <a href="http://www.grasshopper3d.com/group/kangaroo/forum/topics/remove-duplicate-lines-issue?commentId=2985220%3AComment%3A787581&groupId=2985220%3AGroup%3A120977" target="_blank">Nick Tyrer</a> concerning "remove duplicate lines" component.</p>
<p>config: rhino 5 SR8 ; Gh 0.9.0072 ; Kangaroo 0.95</p>
<p>I though the bug was fixed in the v0.85, is that correct?</p>
<p></p>
<p></p>
<p>Hi</p>
<p></p>
<p>I am facing the same problem than <a href="http://www.grasshopper3d.com/group/kangaroo/forum/topics/remove-duplicate-lines-issue?commentId=2985220%3AComment%3A787581&groupId=2985220%3AGroup%3A120977" target="_blank">Nick Tyrer</a> concerning "remove duplicate lines" component.</p>
<p>config: rhino 5 SR8 ; Gh 0.9.0072 ; Kangaroo 0.95</p>
<p>I though the bug was fixed in the v0.85, is that correct?</p>
<p></p>
<p></p> Hi, Daniel! thanks for your p…tag:www.grasshopper3d.com,2014-02-12:2985220:Comment:10076862014-02-12T00:08:31.028ZEgor Danilenkohttps://www.grasshopper3d.com/profile/EgorDanilenko
<p>Hi, Daniel! thanks for your plugin, indeed.</p>
<p></p>
<p>But I have a question. I need to collide lots of sphrers and your new component works like charm. But it takes only the largest radius, so it makes this thing: <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768867221?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768867221?profile=RESIZE_1024x1024" width="721"></img></a> How can I make the diffrent radii sphere collide? Is it…</p>
<p>Hi, Daniel! thanks for your plugin, indeed.</p>
<p></p>
<p>But I have a question. I need to collide lots of sphrers and your new component works like charm. But it takes only the largest radius, so it makes this thing: <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768867221?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768867221?profile=RESIZE_1024x1024" width="721" class="align-full"/></a> How can I make the diffrent radii sphere collide? Is it possible?</p> Hi Bill,
You can do collision…tag:www.grasshopper3d.com,2014-01-07:2985220:Comment:9850402014-01-07T11:57:47.678ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Hi Bill,</p>
<p>You can do collision between spheres of different radii using springs with cutoffs as before (<a href="http://www.grasshopper3d.com/forum/topics/circle-packing-similar-to-rhino-plugin" target="_blank">see here for some examples</a>), but not with the new faster SphereCollide component yet.</p>
<p>In time though I do intend to extend the fast collision to work with a larger range of primitives (spheres of different radii, cylinders etc.)</p>
<p>Hi Bill,</p>
<p>You can do collision between spheres of different radii using springs with cutoffs as before (<a href="http://www.grasshopper3d.com/forum/topics/circle-packing-similar-to-rhino-plugin" target="_blank">see here for some examples</a>), but not with the new faster SphereCollide component yet.</p>
<p>In time though I do intend to extend the fast collision to work with a larger range of primitives (spheres of different radii, cylinders etc.)</p> Hello Daniel,
Thanks for the…tag:www.grasshopper3d.com,2014-01-07:2985220:Comment:9849222014-01-07T00:47:57.002ZWilliam E Bodell IIIhttps://www.grasshopper3d.com/profile/BillBodell
<p>Hello Daniel,</p>
<p>Thanks for the great additions!</p>
<p>Does the new sphere collide function support spheres with a variety of radii?</p>
<p>Bill</p>
<p></p>
<p>Hello Daniel,</p>
<p>Thanks for the great additions!</p>
<p>Does the new sphere collide function support spheres with a variety of radii?</p>
<p>Bill</p>
<p></p> Thanks Daniel!
The C# script…tag:www.grasshopper3d.com,2014-01-05:2985220:Comment:9838752014-01-05T15:56:25.726ZMARIA MINGALLONhttps://www.grasshopper3d.com/profile/MARIAMINGALLON
<p>Thanks Daniel!</p>
<p></p>
<p>The C# script you provided in the file is working perfectly. However, as you predicted, the Plankton C# script did not work.</p>
<p></p>
<p>I have attached a version of the script cleaned up, a video while running the simulation and the gh file.</p>
<p></p>
<p>Thanks a lot for your help!</p>
<p>Best</p>
<p>Maria</p>
<p> …<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768859812?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768859812?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p></p>
<p>Thanks Daniel!</p>
<p></p>
<p>The C# script you provided in the file is working perfectly. However, as you predicted, the Plankton C# script did not work.</p>
<p></p>
<p>I have attached a version of the script cleaned up, a video while running the simulation and the gh file.</p>
<p></p>
<p>Thanks a lot for your help!</p>
<p>Best</p>
<p>Maria</p>
<p> <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768859812?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768859812?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p><iframe width="500" height="281" src="//player.vimeo.com/video/83425722" frameborder="0"></iframe>
</p>
<p><a href="http://vimeo.com/83425722">Origami</a> from <a href="http://vimeo.com/parametricstruct">Maria Mingallon</a> on <a href="https://vimeo.com">Vimeo</a>.</p> Hi Daniel,
I saw your Virtual…tag:www.grasshopper3d.com,2014-01-05:2985220:Comment:9835142014-01-05T05:05:35.829ZBertil Peterssonhttps://www.grasshopper3d.com/profile/BertilPetersson
<p>Hi Daniel,</p>
<p>I saw your Virtual Paper video and am trying make an illustration of a steel sculpture that would be a plate that is turned 3/4 of they way of around to form an almost complete infinity sign. It seems that using kangaroo is the way to do it, but the question is: what tools/functions/commands are primarily using to generate it? Any advise is helpful.cheers.</p>
<p> </p>
<p>Bertil</p>
<p>Hi Daniel,</p>
<p>I saw your Virtual Paper video and am trying make an illustration of a steel sculpture that would be a plate that is turned 3/4 of they way of around to form an almost complete infinity sign. It seems that using kangaroo is the way to do it, but the question is: what tools/functions/commands are primarily using to generate it? Any advise is helpful.cheers.</p>
<p> </p>
<p>Bertil</p> I'm afraid I don't think it w…tag:www.grasshopper3d.com,2014-01-05:2985220:Comment:9833832014-01-05T01:03:03.972ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>I'm afraid I don't think it would be easy to replace the hingepoints component using only standard grasshopper components, because of the topology information required.</p>
<p>The 4 points should be (in order) : the start and end points of each internal mesh edge, and the tips of the left and right adjacent triangles (where left and right are defined looking along the direction of the edge). It is essential that these orders are correct to get the right assignment of mountain/valley…</p>
<p>I'm afraid I don't think it would be easy to replace the hingepoints component using only standard grasshopper components, because of the topology information required.</p>
<p>The 4 points should be (in order) : the start and end points of each internal mesh edge, and the tips of the left and right adjacent triangles (where left and right are defined looking along the direction of the edge). It is essential that these orders are correct to get the right assignment of mountain/valley folds.</p>
<p></p>
<p>Here's a version with scripts instead of the compiled component for extracting this topology info. The non-Plankton script is rather convoluted, whereas the Plankton one is just a few lines, but I suspect that if the component doesn't work, then neither will the Plankton script, but I'd be interested to know.</p> Thanks Daniel
I have updated…tag:www.grasshopper3d.com,2014-01-04:2985220:Comment:9832632014-01-04T20:24:31.133ZMARIA MINGALLONhttps://www.grasshopper3d.com/profile/MARIAMINGALLON
<p>Thanks Daniel</p>
<p>I have updated .net framework and reinstalled Plankton. The Hingepoints component is still not working and giving the same error message.</p>
<p></p>
<p>I have tried substituting it but it is difficult to track which are the shared edges and which ones are the opposite triangle corners of the mesh. I have attached the updated script for reference. If you could give me some tips as to how to replace Hingepoints properly, I would be very…</p>
<p>Thanks Daniel</p>
<p>I have updated .net framework and reinstalled Plankton. The Hingepoints component is still not working and giving the same error message.</p>
<p></p>
<p>I have tried substituting it but it is difficult to track which are the shared edges and which ones are the opposite triangle corners of the mesh. I have attached the updated script for reference. If you could give me some tips as to how to replace Hingepoints properly, I would be very grateful.</p>
<p></p>
<p>Thanks,</p>
<p>Maria</p> Thanks Maria for providing th…tag:www.grasshopper3d.com,2014-01-04:2985220:Comment:9832302014-01-04T14:07:11.754ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
<p>Thanks Maria for providing this information,</p>
<p></p>
<p>It looks like this problem is related to the Plankton mesh library (The HingePoints components is currently one of the few places where Kangaroo uses this library internally).</p>
<p>Do you have the Plankton.dll file also installed and unblocked?</p>
<p>That marshaling error is not one I have seen before though. Perhaps updating your .net framework (<a href="http://www.microsoft.com/net">http://www.microsoft.com/net</a>) might…</p>
<p>Thanks Maria for providing this information,</p>
<p></p>
<p>It looks like this problem is related to the Plankton mesh library (The HingePoints components is currently one of the few places where Kangaroo uses this library internally).</p>
<p>Do you have the Plankton.dll file also installed and unblocked?</p>
<p>That marshaling error is not one I have seen before though. Perhaps updating your .net framework (<a href="http://www.microsoft.com/net">http://www.microsoft.com/net</a>) might help</p>