Is there a bounce command in grasshopper ? - Grasshopper2024-03-30T06:26:18Zhttps://www.grasshopper3d.com/forum/topics/is-there-a-bounce-command-in?commentId=2985220%3AComment%3A81599&feed=yes&xn_auth=noHi Peter,
Is this working wi…tag:www.grasshopper3d.com,2019-02-14:2985220:Comment:19629482019-02-14T05:44:32.942ZPantea ALhttps://www.grasshopper3d.com/profile/PanteaAL
<p>Hi Peter, </p>
<p>Is this working with a curved surface as well? I am trying to bounce a ray in a concave surface but cannot make it work. </p>
<p></p>
<p>Thanks</p>
<p>Hi Peter, </p>
<p>Is this working with a curved surface as well? I am trying to bounce a ray in a concave surface but cannot make it work. </p>
<p></p>
<p>Thanks</p> Hi Peter, Im trying to use yo…tag:www.grasshopper3d.com,2012-11-27:2985220:Comment:7367112012-11-27T19:56:24.503ZFer Amenedohttps://www.grasshopper3d.com/profile/FerAmenedo
<p>Hi Peter, Im trying to use your component in my surfaces and with the solar vector that I wrote. I´m new at this and Im really lost. I dont really know what Im doing right now. The thing is I have a mix with your component and a meshray one. Im trying to make the first bounce of the vectors where vectors from the meshray first touch the surface. Lets see if you have any idea.</p>
<p></p>
<p>Regards,</p>
<p></p>
<p>Fernando</p>
<p></p>
<p>Hi Peter, Im trying to use your component in my surfaces and with the solar vector that I wrote. I´m new at this and Im really lost. I dont really know what Im doing right now. The thing is I have a mix with your component and a meshray one. Im trying to make the first bounce of the vectors where vectors from the meshray first touch the surface. Lets see if you have any idea.</p>
<p></p>
<p>Regards,</p>
<p></p>
<p>Fernando</p>
<p></p> Wow, that's really great. Tha…tag:www.grasshopper3d.com,2011-04-22:2985220:Comment:2273912011-04-22T14:22:50.659ZThomas Ruslinghttps://www.grasshopper3d.com/profile/ThomasRusling
Wow, that's really great. Thank you for taking the time to make this and thank you for sharing this with us.<br/>
Wow, that's really great. Thank you for taking the time to make this and thank you for sharing this with us.<br/> Nice!1tag:www.grasshopper3d.com,2011-04-20:2985220:Comment:2256542011-04-20T12:20:57.240ZYuriihttps://www.grasshopper3d.com/profile/YUrij
Nice!1
Nice!1 thank you so much, It's a gre…tag:www.grasshopper3d.com,2011-04-20:2985220:Comment:2256042011-04-20T10:21:09.943Zjose salinashttps://www.grasshopper3d.com/profile/josesalinas
thank you so much, It's a great definition. very useful
thank you so much, It's a great definition. very useful thank you, have you made any…tag:www.grasshopper3d.com,2011-03-27:2985220:Comment:2051212011-03-27T16:05:54.351ZSam75https://www.grasshopper3d.com/profile/Sam75
thank you, have you made any progress on your definition ?
thank you, have you made any progress on your definition ? Peter, thank you very much fo…tag:www.grasshopper3d.com,2010-08-05:2985220:Comment:816312010-08-05T07:24:23.234ZLuis Fraguadahttps://www.grasshopper3d.com/profile/LuisFraguada
Peter, thank you very much for sharing. Its a very nice example.
Peter, thank you very much for sharing. Its a very nice example. Here is a def I wrote a while…tag:www.grasshopper3d.com,2010-08-05:2985220:Comment:815992010-08-05T01:53:58.828ZPeter VanHagehttps://www.grasshopper3d.com/profile/PeterVanHage
Here is a def I wrote a while ago which uses the rayShooter class in a VB node. Thought it might be useful. It's a little crude, but its some place to start . . .<br />
<p style="text-align: left;"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768613466?profile=original" alt=""/></p>
Here is a def I wrote a while ago which uses the rayShooter class in a VB node. Thought it might be useful. It's a little crude, but its some place to start . . .<br />
<p style="text-align: left;"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768613466?profile=original" alt=""/></p> looks interesting / very usef…tag:www.grasshopper3d.com,2010-07-30:2985220:Comment:805812010-07-30T16:07:02.586Zrobinhttps://www.grasshopper3d.com/profile/robinbentley
looks interesting / very useful ! i was actually thinking if kangaroo would be a sensible way of approaching such a problem, using particle bounces to duplicate the path trajectories ... but am not sure if this is too 'heavy' a way of solving something that could be generated with a series of intersections and mirrors ...?
looks interesting / very useful ! i was actually thinking if kangaroo would be a sensible way of approaching such a problem, using particle bounces to duplicate the path trajectories ... but am not sure if this is too 'heavy' a way of solving something that could be generated with a series of intersections and mirrors ...? I remember Jess Maertterer wr…tag:www.grasshopper3d.com,2010-07-30:2985220:Comment:805792010-07-30T15:46:03.669ZDaniel Pikerhttps://www.grasshopper3d.com/profile/DanielPiker
I remember Jess Maertterer wrote a nice little optics plugin with reflection and refraction back in the days of Rhino 3.<br />
<a href="http://www.rhino3.de/_develop/__v3_plugins/" target="_blank">http://www.rhino3.de/_develop/__v3_plugins/</a><br />
<br />
It would be really nice to have something similar in grasshopper.
I remember Jess Maertterer wrote a nice little optics plugin with reflection and refraction back in the days of Rhino 3.<br />
<a href="http://www.rhino3.de/_develop/__v3_plugins/" target="_blank">http://www.rhino3.de/_develop/__v3_plugins/</a><br />
<br />
It would be really nice to have something similar in grasshopper.