How to Render Mesh colors? - Grasshopper2024-03-29T13:56:04Zhttps://www.grasshopper3d.com/forum/topics/how-to-render-mesh-colors?id=2985220%3ATopic%3A662997&%3Bpage=2&feed=yes&xn_auth=noGreat script, thanks a lot!tag:www.grasshopper3d.com,2017-08-17:2985220:Comment:17997932017-08-17T15:16:47.861ZRobert Vierhttps://www.grasshopper3d.com/profile/RobertVierlinger
<p>Great script, thanks a lot!</p>
<p>Great script, thanks a lot!</p> Hello, I used the script befo…tag:www.grasshopper3d.com,2014-11-13:2985220:Comment:11682482014-11-13T21:50:37.914ZAndrea Rossihttps://www.grasshopper3d.com/profile/AndreaRossi
<p>Hello, I used the script before and had no problems in making it work, but now for a different project I am trying to use it to map colors on a mesh composed of disjointed faces, and the mapping does not seem to work (in the image, each face should have only one color...).</p>
<p>I think it has something to do with the fact that vertices are duplicated, do you have any idea on how to fix it? THank you...…</p>
<p>Hello, I used the script before and had no problems in making it work, but now for a different project I am trying to use it to map colors on a mesh composed of disjointed faces, and the mapping does not seem to work (in the image, each face should have only one color...).</p>
<p>I think it has something to do with the fact that vertices are duplicated, do you have any idea on how to fix it? THank you...<a href="http://storage.ning.com/topology/rest/1.0/file/get/2768930407?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768930407?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Vicente im working with your…tag:www.grasshopper3d.com,2014-03-26:2985220:Comment:10334152014-03-26T18:04:59.829ZToussaint Jimenez Rojashttps://www.grasshopper3d.com/profile/ToussaintJimenezRojas
<p>Vicente im working with your Def. i´m having the same problem that RWNB but im working on RH5 and GH 0.9.0064</p>
<p>i cant see your Rainbow Horse, and the definition its having an weird error when i try to execute it <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768879833?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768879833?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Vicente im working with your Def. i´m having the same problem that RWNB but im working on RH5 and GH 0.9.0064</p>
<p>i cant see your Rainbow Horse, and the definition its having an weird error when i try to execute it <a href="http://storage.ning.com/topology/rest/1.0/file/get/2768879833?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768879833?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p> Sure, everything I post on th…tag:www.grasshopper3d.com,2013-12-16:2985220:Comment:9742642013-12-16T20:08:13.504ZVicente Solerhttps://www.grasshopper3d.com/profile/VicenteSoler
<p>Sure, everything I post on this forum is under the <a href="http://www.wtfpl.net/" target="_blank">WTFPL</a> license.</p>
<p></p>
<p>I'd prefer my stuff to be used for privately funded commercial work rather than educational or public use, but there are no restrictions.</p>
<p>Sure, everything I post on this forum is under the <a href="http://www.wtfpl.net/" target="_blank">WTFPL</a> license.</p>
<p></p>
<p>I'd prefer my stuff to be used for privately funded commercial work rather than educational or public use, but there are no restrictions.</p> Working on it. Mind if i borr…tag:www.grasshopper3d.com,2013-12-16:2985220:Comment:9741532013-12-16T19:49:02.196ZHannes Löschkehttps://www.grasshopper3d.com/profile/HannesLoeschke
<p>Working on it. Mind if i borrow your script as a start?</p>
<p></p>
<p>UV textures are top of the list of Scarab ;)</p>
<p>Working on it. Mind if i borrow your script as a start?</p>
<p></p>
<p>UV textures are top of the list of Scarab ;)</p> I think it only works for a s…tag:www.grasshopper3d.com,2013-12-16:2985220:Comment:9740962013-12-16T17:34:57.076ZVicente Solerhttps://www.grasshopper3d.com/profile/VicenteSoler
<p>I think it only works for a single mesh. You can join them into one with the join mesh component.</p>
<p></p>
<p>In every GH workshop someone always asks me how to render geometry with colors generated from Grasshopper. I don't know why no one has yet done a proper version of this that reliably works in a plugin.</p>
<p>I think it only works for a single mesh. You can join them into one with the join mesh component.</p>
<p></p>
<p>In every GH workshop someone always asks me how to render geometry with colors generated from Grasshopper. I don't know why no one has yet done a proper version of this that reliably works in a plugin.</p> Hi Vicente,
I've gotten your…tag:www.grasshopper3d.com,2013-12-16:2985220:Comment:9742452013-12-16T16:16:27.931ZPaulhttps://www.grasshopper3d.com/profile/Paul937
<p>Hi Vicente,</p>
<p>I've gotten your definition to work in the past, but for some reason, I'm getting an error message when trying to reference in my mesh's.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768857064?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768857064?profile=RESIZE_1024x1024" width="721"></img></a> (1. Index was outside the bounds of the array. (line: 0))</p>
<p>I've got a collection of differently colored mesh squares coming from DIVA and am using Rhino 5 and GH 9.0061</p>
<p>Any idea what's going…</p>
<p>Hi Vicente,</p>
<p>I've gotten your definition to work in the past, but for some reason, I'm getting an error message when trying to reference in my mesh's.</p>
<p><a target="_self" href="http://storage.ning.com/topology/rest/1.0/file/get/2768857064?profile=original"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768857064?profile=RESIZE_1024x1024" width="721"/></a>(1. Index was outside the bounds of the array. (line: 0))</p>
<p>I've got a collection of differently colored mesh squares coming from DIVA and am using Rhino 5 and GH 9.0061</p>
<p>Any idea what's going wrong? </p>
<p></p>
<p>Thanks!</p>
<p></p> On the bitmap shader there is…tag:www.grasshopper3d.com,2013-11-15:2985220:Comment:9582732013-11-15T09:27:17.092ZVicente Solerhttps://www.grasshopper3d.com/profile/VicenteSoler
<p>On the bitmap shader there is an option called "Sampling", it should be set to MIP by default, which is good. It shouldn't be set to none.</p>
<p>On the bitmap shader there is an option called "Sampling", it should be set to MIP by default, which is good. It shouldn't be set to none.</p> looks really good! it works f…tag:www.grasshopper3d.com,2013-11-14:2985220:Comment:9582232013-11-14T23:01:45.747ZChristian Schmidtshttps://www.grasshopper3d.com/profile/ChristianSchmidts
<p>looks really good! it works for me now too - thank you again. Is there a certain option in c4d for interpolating the pixels form the bitmap or is it done by default?</p>
<p>best/chris</p>
<p></p>
<p>looks really good! it works for me now too - thank you again. Is there a certain option in c4d for interpolating the pixels form the bitmap or is it done by default?</p>
<p>best/chris</p>
<p></p> I exported it to Cinema 4D as…tag:www.grasshopper3d.com,2013-11-14:2985220:Comment:9579992013-11-14T21:55:31.230ZVicente Solerhttps://www.grasshopper3d.com/profile/VicenteSoler
<p>I exported it to Cinema 4D as an .obj and seems to work fine without doing anything else. Make sure the renderer is interpolating the pixels from the bitmap. Make sure there is no extra welding or mesh optimization or anything of the sort when importing.</p>
<p></p>
<p>I added one extra subdiv step to make it a bit smoother:…</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768853853?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768853853?profile=RESIZE_1024x1024" width="721"></img></a></p>
<p>I exported it to Cinema 4D as an .obj and seems to work fine without doing anything else. Make sure the renderer is interpolating the pixels from the bitmap. Make sure there is no extra welding or mesh optimization or anything of the sort when importing.</p>
<p></p>
<p>I added one extra subdiv step to make it a bit smoother:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768853853?profile=original" target="_self"><img width="721" class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2768853853?profile=RESIZE_1024x1024"/></a></p>