[a workaround] how to bake colored brep shown in the preview component? - Grasshopper2024-03-29T09:00:32Zhttps://www.grasshopper3d.com/forum/topics/how-to-bake-colored-brep-shown-in-the-preview-component?groupUrl=ladybug&commentId=2985220%3AComment%3A1777285&x=1&feed=yes&xn_auth=noHi Grasshope,
Thanks for the…tag:www.grasshopper3d.com,2017-07-03:2985220:Comment:17772852017-07-03T06:37:40.643ZTheodoros Galanoshttps://www.grasshopper3d.com/profile/TheodorosGalanos
<p>Hi Grasshope,</p>
<p></p>
<p>Thanks for the little trick, quite useful!</p>
<p></p>
<p>I'm working on memory here, so excuse me not posting the actual solution, but I am pretty sure Human components also do what you are trying to do (and a few other cool things too).</p>
<p></p>
<p>Hope this helps!</p>
<p></p>
<p>Kind regards,</p>
<p>Theodore.</p>
<p>Hi Grasshope,</p>
<p></p>
<p>Thanks for the little trick, quite useful!</p>
<p></p>
<p>I'm working on memory here, so excuse me not posting the actual solution, but I am pretty sure Human components also do what you are trying to do (and a few other cool things too).</p>
<p></p>
<p>Hope this helps!</p>
<p></p>
<p>Kind regards,</p>
<p>Theodore.</p> Ok, let me reply myself:
Thi…tag:www.grasshopper3d.com,2017-06-30:2985220:Comment:17766482017-06-30T09:21:18.454ZGrasshopehttps://www.grasshopper3d.com/profile/Grasshope
<p>Ok, let me reply myself:</p>
<p></p>
<p>This is a workaround which might be too complicated:</p>
<p>1. convert the zone brep into mesh</p>
<p>2. duplicate the data for each zone based on the number of faces of the mesh of that zone</p>
<p>3. join all mesh and flatten duplicated zone data</p>
<p>4. use recolor mesh component to generate the colored mesh which can be baked into Rhino with the color for rendering or animation.</p>
<p></p>
<p>I assume that there is more efficient way to do it…</p>
<p>Ok, let me reply myself:</p>
<p></p>
<p>This is a workaround which might be too complicated:</p>
<p>1. convert the zone brep into mesh</p>
<p>2. duplicate the data for each zone based on the number of faces of the mesh of that zone</p>
<p>3. join all mesh and flatten duplicated zone data</p>
<p>4. use recolor mesh component to generate the colored mesh which can be baked into Rhino with the color for rendering or animation.</p>
<p></p>
<p>I assume that there is more efficient way to do it ... appreciate your kind suggestion.</p>
<p></p>
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