How to add collider geometry - Grasshopper2024-03-28T14:27:59Zhttps://www.grasshopper3d.com/forum/topics/how-to-add-collider-geometry?groupUrl=wasp&feed=yes&xn_auth=noThank you for answering it. I…tag:www.grasshopper3d.com,2023-09-22:2985220:Comment:23006192023-09-22T07:48:05.867ZGabrielaSullivanhttps://www.grasshopper3d.com/profile/GabrielaSullivan
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<p>Thank you for answering it. I also want to know how to add collider geometry and I am glad I found your post. If you're having trouble with your essay assignments.I strongly advise visiting this website <a href="https://writinguniverse.com/free-essay-examples/god/" target="_blank">https://writinguniverse.com/free-essay-examples/god/</a> link. They provide a wide range of services, including coursework, dissertations, college papers, admissions essays, and research papers. I've received support from them during trying times since their writers are simply the best.</p> This thread saved my life! I…tag:www.grasshopper3d.com,2021-01-04:2985220:Comment:21344802021-01-04T21:12:47.311ZMattiahttps://www.grasshopper3d.com/profile/Mattia906
<p>This thread saved my life! I couldn't make the collider work properly and now I know why...it was exactly following most of the edges of the actual part geometry; after a slight inward <strong>OffsetSrf</strong> i finally made it work! Thanks a lot Andrea and Vlad</p>
<p>This thread saved my life! I couldn't make the collider work properly and now I know why...it was exactly following most of the edges of the actual part geometry; after a slight inward <strong>OffsetSrf</strong> i finally made it work! Thanks a lot Andrea and Vlad</p> Hi Andrea,
sorry for the lat…tag:www.grasshopper3d.com,2018-05-30:2985220:Comment:19123212018-05-30T00:50:38.236ZVlad Bugahttps://www.grasshopper3d.com/profile/0pl5pa70n87aw
<p>Hi Andrea, </p>
<p>sorry for the late answer.. I had figured it out a bit after you replied the first time and added some extra geometry too to keep everything in check. And yeah, the extracting component is also great when you have to actually render the architecture that comes on top of the aggregation. </p>
<p></p>
<p>I have to thank you a lot for creating WASP, it's a very intuitive tool for quick aggregations.</p>
<p></p>
<p>Hi Andrea, </p>
<p>sorry for the late answer.. I had figured it out a bit after you replied the first time and added some extra geometry too to keep everything in check. And yeah, the extracting component is also great when you have to actually render the architecture that comes on top of the aggregation. </p>
<p></p>
<p>I have to thank you a lot for creating WASP, it's a very intuitive tool for quick aggregations.</p>
<p></p> Hi Vlad,
see the attached fil…tag:www.grasshopper3d.com,2018-05-05:2985220:Comment:19076202018-05-05T10:23:47.960ZAndrea Rossihttps://www.grasshopper3d.com/profile/AndreaRossi
<p>Hi Vlad,</p>
<p>see the attached files. I computed a collider for the last part in Rhino, using OffsetSrf with a distance of 0.01, offsetting towards the inside of the part.</p>
<p>I run a stochastic aggregation and it seems to work fine. I just used all possible rules combinations, so you might want to define rules in a more precise way to control the result better.</p>
<p>I also added a color attribute to each part, so to easily visualize them while you work on it.…</p>
<p></p>
<p>Hi Vlad,</p>
<p>see the attached files. I computed a collider for the last part in Rhino, using OffsetSrf with a distance of 0.01, offsetting towards the inside of the part.</p>
<p>I run a stochastic aggregation and it seems to work fine. I just used all possible rules combinations, so you might want to define rules in a more precise way to control the result better.</p>
<p>I also added a color attribute to each part, so to easily visualize them while you work on it.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769357428?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769357428?profile=RESIZE_1024x1024" class="align-full" width="721"/></a><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769358075?profile=original" target="_self">Aggregation_RV_editAR.3dm</a></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769357950?profile=original" target="_self">Aggregation_RV_editAR.gh</a></p> Hi Andrea,
thanks for the q…tag:www.grasshopper3d.com,2018-04-30:2985220:Comment:19065402018-04-30T15:33:54.217ZVlad Bugahttps://www.grasshopper3d.com/profile/0pl5pa70n87aw
<p>Hi Andrea, </p>
<p></p>
<p>thanks for the quick reply! I have managed to simplify almost all of the parts, so that the Basic Part doesn't give an error message regarding the collider (although the final aggregation results might be affected). One piece however I still cannot manage to simplify enough.. </p>
<p>From left to right the pieces are B, 2RA, 3RA, 4RA, 5RA, each with their more complex variations underneath. 5RA (on the far right) is still presenting problems. (I attached the Rhino…</p>
<p>Hi Andrea, </p>
<p></p>
<p>thanks for the quick reply! I have managed to simplify almost all of the parts, so that the Basic Part doesn't give an error message regarding the collider (although the final aggregation results might be affected). One piece however I still cannot manage to simplify enough.. </p>
<p>From left to right the pieces are B, 2RA, 3RA, 4RA, 5RA, each with their more complex variations underneath. 5RA (on the far right) is still presenting problems. (I attached the Rhino and Grasshopper files)</p>
<p>I will try to see if I manage to solve the problem with the inwards offset mesh, as you suggested.<a href="http://storage.ning.com/topology/rest/1.0/file/get/2769358944?profile=original" target="_self"><br/><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769358944?profile=RESIZE_1024x1024" width="721" class="align-left"/></a></p> Hi Vlad,
yes, the COLL input…tag:www.grasshopper3d.com,2018-04-30:2985220:Comment:19067222018-04-30T13:56:38.018ZAndrea Rossihttps://www.grasshopper3d.com/profile/AndreaRossi
<p>Hi Vlad,</p>
<p>yes, the COLL input is there to help modelling with more complex geometries. Generally speaking, the collider input should take a mesh which is slightly offset inwards from the original geometry (0.01 units for example). This allows to avoid computing intersections with the connecting parts.</p>
<p></p>
<p>It is a bit difficult to be specific about your problems without seeing the geometry you are working on. If you could attach here one example of the geometry you are…</p>
<p>Hi Vlad,</p>
<p>yes, the COLL input is there to help modelling with more complex geometries. Generally speaking, the collider input should take a mesh which is slightly offset inwards from the original geometry (0.01 units for example). This allows to avoid computing intersections with the connecting parts.</p>
<p></p>
<p>It is a bit difficult to be specific about your problems without seeing the geometry you are working on. If you could attach here one example of the geometry you are working on, I can try to see if it is possible to build a collider for it.</p>