Honeybe E+ context shading component splitting surfaces - Grasshopper2024-03-29T15:01:28Zhttps://www.grasshopper3d.com/forum/topics/honeybe-e-context-shading-component-splitting-surfaces?groupUrl=ladybug&feed=yes&xn_auth=noHi Ludvig! Thank you for the…tag:www.grasshopper3d.com,2015-12-02:2985220:Comment:14137312015-12-02T15:44:25.617ZMostapha Sadeghipour Roudsarihttps://www.grasshopper3d.com/profile/MostaphaSadeghipour
<p>Hi Ludvig! Thank you for the kind comments. The real thanks goes to Anton for developing all the components for HB-Generation. I just fixed my old code that I should have written better in the first place anyways. Cheers.</p>
<p>Hi Ludvig! Thank you for the kind comments. The real thanks goes to Anton for developing all the components for HB-Generation. I just fixed my old code that I should have written better in the first place anyways. Cheers.</p> Thanks Mostapha! Your very qu…tag:www.grasshopper3d.com,2015-11-26:2985220:Comment:14103542015-11-26T23:16:42.198ZLudvig Haavhttps://www.grasshopper3d.com/profile/LudvigNyman
<p>Thanks Mostapha! Your very quick fixing my question saved me alot of time, and made me stick to the tool. Which im thankful to now that im getting such nice results. Your update seems to solve al problems that i had.</p>
<p>Thanks Mostapha! Your very quick fixing my question saved me alot of time, and made me stick to the tool. Which im thankful to now that im getting such nice results. Your update seems to solve al problems that i had.</p> Thanks Mostapha, when I teste…tag:www.grasshopper3d.com,2015-11-21:2985220:Comment:14060712015-11-21T10:22:48.369ZAnton Szilasihttps://www.grasshopper3d.com/profile/AntonSzilasi
<p>Thanks Mostapha, when I tested it this fixed the problem that Ludvig was having. and saved me a lot of time thank you! Ive left you some comments on github about what you changed.</p>
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<p>Cheers!</p>
<p>Thanks Mostapha, when I tested it this fixed the problem that Ludvig was having. and saved me a lot of time thank you! Ive left you some comments on github about what you changed.</p>
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<p>Cheers!</p> Here you go:
Haven't tested…tag:www.grasshopper3d.com,2015-11-21:2985220:Comment:14057802015-11-21T02:53:51.172ZMostapha Sadeghipour Roudsarihttps://www.grasshopper3d.com/profile/MostaphaSadeghipour
<p>Here you go:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769060856?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769060856?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Haven't tested it for enough cases so make sure to double check the outputs. Let me know if you found any cases that component fails to generate expected results.</p>
<p>Here you go:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769060856?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769060856?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
<p>Haven't tested it for enough cases so make sure to double check the outputs. Let me know if you found any cases that component fails to generate expected results.</p> Hi Ludvig. EPContext componen…tag:www.grasshopper3d.com,2015-11-21:2985220:Comment:14059122015-11-21T00:51:28.854ZMostapha Sadeghipour Roudsarihttps://www.grasshopper3d.com/profile/MostaphaSadeghipour
<p>Hi Ludvig. EPContext component meshes all the surfaces regardless of being planar since I wanted to avoid any possible issues with EnergyPlus but now I can see how it can cause some real issues. For example I'm not sure if EnergyPlus can handle shading non-convex shading surfaces. Let me give it a try and see if I can create a cleaner version without re-writing the whole component.</p>
<p>Hi Ludvig. EPContext component meshes all the surfaces regardless of being planar since I wanted to avoid any possible issues with EnergyPlus but now I can see how it can cause some real issues. For example I'm not sure if EnergyPlus can handle shading non-convex shading surfaces. Let me give it a try and see if I can create a cleaner version without re-writing the whole component.</p> Update; two merged HB surface…tag:www.grasshopper3d.com,2015-11-20:2985220:Comment:14054892015-11-20T15:10:07.104ZLudvig Haavhttps://www.grasshopper3d.com/profile/LudvigNyman
<p>Update; two merged HB surface does not work like a single surface in HB components. I could have guessed that.. :)</p>
<p>Update; two merged HB surface does not work like a single surface in HB components. I could have guessed that.. :)</p>