Help with a modelling concept - Grasshopper2024-03-29T10:56:28Zhttps://www.grasshopper3d.com/forum/topics/help-with-a-modelling-concept?feed=yes&xn_auth=noHi David, do you have any goo…tag:www.grasshopper3d.com,2016-10-26:2985220:Comment:16256842016-10-26T00:46:41.703ZScott Finlaysonhttps://www.grasshopper3d.com/profile/ScottFinlayson
<p>Hi David, do you have any good links to tutorials or examples of simple definitions?</p>
<p>Hi David, do you have any good links to tutorials or examples of simple definitions?</p> Have you tried using the Coco…tag:www.grasshopper3d.com,2016-10-25:2985220:Comment:16252592016-10-25T18:49:22.235ZDavid Stasiukhttps://www.grasshopper3d.com/profile/DavidStasiuk
<p>Have you tried using the <a href="http://www.bespokegeometry.com/2015/07/22/cocoon/" target="_blank">Cocoon</a> plug in at all?</p>
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<p>Have you tried using the <a href="http://www.bespokegeometry.com/2015/07/22/cocoon/" target="_blank">Cocoon</a> plug in at all?</p>
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<p></p> You need help with the concep…tag:www.grasshopper3d.com,2016-10-23:2985220:Comment:16237122016-10-23T10:38:34.648ZDaniel González Abaldehttps://www.grasshopper3d.com/profile/DaniAbalde
<p>You need help with the concept or with the realization?</p>
<p>As a base case, a mesh can be modified by replacing the vertices by others, often this is done by moving the vertices using his normal, so everything is referred to a problem of finding the numerical value of the vectors. Something like this:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769208827?profile=original" target="_self"><img class="align-full" src="http://storage.ning.com/topology/rest/1.0/file/get/2769208827?profile=RESIZE_1024x1024" width="721"></img></a></p>
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<p>Then something you have to ask yourself is:<br></br>-…</p>
<p>You need help with the concept or with the realization?</p>
<p>As a base case, a mesh can be modified by replacing the vertices by others, often this is done by moving the vertices using his normal, so everything is referred to a problem of finding the numerical value of the vectors. Something like this:</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2769208827?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2769208827?profile=RESIZE_1024x1024" width="721" class="align-full"/></a></p>
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<p>Then something you have to ask yourself is:<br/>- Do I want to use a base mesh and modify its vertices in each discrete time? or I need something more complex, such as a "differential" mesh?</p>
<p>- If I use a base mesh, can I use his normals or in each discrete time I have to find new vectors for move the vertices?</p>
<p>- To calculate the moving distance of each vector, I have a formula? on what is dependent? just distance maybe?</p>
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<p>If in this decision tree you choose the first option in all branches, this attached definition might be useful. Otherwise, you should specify more.</p>