has anyone tried this ceramic crackling pattern in grasshopper - Grasshopper2024-03-29T13:25:46Zhttps://www.grasshopper3d.com/forum/topics/has-anyone-tried-this-ceramic-crackling-pattern-in-grasshopper?commentId=2985220%3AComment%3A1229640&feed=yes&xn_auth=noIt's possible in principle, a…tag:www.grasshopper3d.com,2015-02-25:2985220:Comment:12311842015-02-25T07:44:33.243ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
It's possible in principle, as fragments are broken recursively. So you could weigh the fragments near the border and break them more often. Would however require a fair amount of additional code.
It's possible in principle, as fragments are broken recursively. So you could weigh the fragments near the border and break them more often. Would however require a fair amount of additional code. hi david, i ran this in gh an…tag:www.grasshopper3d.com,2015-02-25:2985220:Comment:12312732015-02-25T04:06:58.577Zsmita mohan kharehttps://www.grasshopper3d.com/profile/smitamohankhare
<p>hi david,<br/> i ran this in gh and wow!<br/>
i have another query, is it possible to have less cracks(larger areas) in the periphery and denser cracks(less areas) towards the center of the surface</p>
<p>hi david,<br/> i ran this in gh and wow!<br/>
i have another query, is it possible to have less cracks(larger areas) in the periphery and denser cracks(less areas) towards the center of the surface</p> hi all! thanks for responding…tag:www.grasshopper3d.com,2015-02-23:2985220:Comment:12302242015-02-23T17:13:18.816Zsmita mohan kharehttps://www.grasshopper3d.com/profile/smitamohankhare
<p>hi all!<br/> thanks for responding to my query</p>
<p>hi all!<br/> thanks for responding to my query</p> hi David! thanks a ton , this…tag:www.grasshopper3d.com,2015-02-23:2985220:Comment:12302062015-02-23T17:10:01.248Zsmita mohan kharehttps://www.grasshopper3d.com/profile/smitamohankhare
<p>hi David!<br/> thanks a ton , this is really a great help!</p>
<p>hi David!<br/> thanks a ton , this is really a great help!</p> Generate N random numbers usi…tag:www.grasshopper3d.com,2015-02-22:2985220:Comment:12296402015-02-22T21:51:38.600ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>Generate N random numbers using the Random component, then extrude each fragment straight up using that random number as the z-component of the extrusion vector.</p>
<p>Generate N random numbers using the Random component, then extrude each fragment straight up using that random number as the z-component of the extrusion vector.</p> Here is an example of how an…tag:www.grasshopper3d.com,2015-02-22:2985220:Comment:12294712015-02-22T21:39:13.485ZKim hauerhttps://www.grasshopper3d.com/profile/Kimhauer
<p>Here is an example of how an asphalt crack, which is in reality is a natural fractal, might be created without using grasshopper offset see discussion: <a href="http://www.grasshopper3d.com/forum/topics/solid-model-to-voronoi" rel="nofollow" target="_blank">http://www.grasshopper3d.com/forum/topics/solid-model-to-voronoi</a></p>
<p>(attention: webmaster please add topic numbers to each thread reply)<br></br><br></br>1. see my HI.png post</p>
<p>2. see my attachment: middle pic creates cracks simply…</p>
<p>Here is an example of how an asphalt crack, which is in reality is a natural fractal, might be created without using grasshopper offset see discussion: <a rel="nofollow" href="http://www.grasshopper3d.com/forum/topics/solid-model-to-voronoi" target="_blank">http://www.grasshopper3d.com/forum/topics/solid-model-to-voronoi</a></p>
<p>(attention: webmaster please add topic numbers to each thread reply)<br/><br/>1. see my HI.png post</p>
<p>2. see my attachment: middle pic creates cracks simply by using <strong>Meshman</strong>'s Catmull-Clark sub-division</p>
<p>3. Thank you David for your reply :) How can I elevate each fracture with a random height?</p> class SandPainter { color…tag:www.grasshopper3d.com,2015-02-22:2985220:Comment:12294262015-02-22T17:19:18.052Zpeter fotiadishttps://www.grasshopper3d.com/profile/peterfotiadis
<pre>class SandPainter { color c; float g; SandPainter() { blah, blah<br/><br/> ... is not finished (is this a challenge for lazy people? he he). </pre>
<pre>class SandPainter { color c; float g; SandPainter() { blah, blah<br/><br/> ... is not finished (is this a challenge for lazy people? he he). </pre> Bug fix with edge length sele…tag:www.grasshopper3d.com,2015-02-22:2985220:Comment:12290022015-02-22T12:14:42.657ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>Bug fix with edge length selector and angle deviation now works.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768959767?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768959767?profile=RESIZE_1024x1024" width="721" class="align-center"/></a></p>
<p>Bug fix with edge length selector and angle deviation now works.</p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768959767?profile=original" target="_self"><img width="721" src="http://storage.ning.com/topology/rest/1.0/file/get/2768959767?profile=RESIZE_1024x1024" width="721" class="align-center"/></a></p> +1 to the complexification li…tag:www.grasshopper3d.com,2015-02-22:2985220:Comment:12291672015-02-22T06:20:39.443ZAlexanderhttps://www.grasshopper3d.com/profile/Alexander221
<p>+1 to the complexification link. It's the aesthetics but damn what a beautiful project.</p>
<p>+1 to the complexification link. It's the aesthetics but damn what a beautiful project.</p> It's bedtime and the Angle Va…tag:www.grasshopper3d.com,2015-02-22:2985220:Comment:12289712015-02-22T00:47:12.627ZDavid Ruttenhttps://www.grasshopper3d.com/profile/DavidRutten
<p>It's bedtime and the Angle Variance doesn't do anything yet. But the attached is a script that performs a fracture between the two longest edges of each fragment, using perpendicular breaking curves.</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768960284?profile=original" target="_self"><img class="align-center" src="http://storage.ning.com/topology/rest/1.0/file/get/2768960284?profile=original" width="537"></img></a></p>
<p></p>
<p>Every additional fracture always affects the largest fragment, until the number of fragments equals N. No attention is paid to number of edges per…</p>
<p>It's bedtime and the Angle Variance doesn't do anything yet. But the attached is a script that performs a fracture between the two longest edges of each fragment, using perpendicular breaking curves.</p>
<p></p>
<p><a href="http://storage.ning.com/topology/rest/1.0/file/get/2768960284?profile=original" target="_self"><img src="http://storage.ning.com/topology/rest/1.0/file/get/2768960284?profile=original" width="537" class="align-center"/></a></p>
<p></p>
<p>Every additional fracture always affects the largest fragment, until the number of fragments equals N. No attention is paid to number of edges per fragment.</p>